According to Sratistics MRC the global augmented and Virtual Reality market is accounted for $2.67 billion in 2015 and is estimated to reach $66.68 billion by 2022, at a CAGR of 58.3%. The market is mostly motivated by software applications and hardware devices for 3D visualization. This particular technology is used in a wide range of applications such as entertainment, gaming and for training purposes in defence, medical and industrial sectors, these all factors are contributing to the market growth. The advancement in this technology is purely based on innovation in computing and digital network devices, which is the factor restraining the market growth. Head mounted Display (HMD) in device type segment is expected to be the largest market among those because of increasing gaming, entertainment and medical applications in vertical segment. North America in geography segment is estimated to be the largest revenue generating market because of main IT & technological base and Asia pacific is estimated to be the fastest emerging market. Some of the key players in... Research Beam Model: Research Beam Product ID: 671577 4150 USD New
Augmented and Virtual Reality - Global Market Outlook (2015-2022)
 
 

Augmented and Virtual Reality - Global Market Outlook (2015-2022)

  • Category : ICT & Media
  • Published On : June   2016
  • Pages : 149
  • Publisher : Stratistics Market Research Consulting Pvt Ltd
 
 
 
According to Sratistics MRC the global augmented and Virtual Reality market is accounted for $2.67 billion in 2015 and is estimated to reach $66.68 billion by 2022, at a CAGR of 58.3%. The market is mostly motivated by software applications and hardware devices for 3D visualization. This particular technology is used in a wide range of applications such as entertainment, gaming and for training purposes in defence, medical and industrial sectors, these all factors are contributing to the market growth. The advancement in this technology is purely based on innovation in computing and digital network devices, which is the factor restraining the market growth.

Head mounted Display (HMD) in device type segment is expected to be the largest market among those because of increasing gaming, entertainment and medical applications in vertical segment. North America in geography segment is estimated to be the largest revenue generating market because of main IT & technological base and Asia pacific is estimated to be the fastest emerging market.

Some of the key players in market are Google Inc. Qualcomm Inc., Oculus VR, LLC, Magic Leap, Inc., Osterhout Design Group (ODG), Cyberglove Systems LLC., Samsung Electronics Co., Ltd., Microsoft Corporation, Blippar Inc., Meta Company, Qualcomm Inc., Vuzix Corporation, Infinity Augmented Reality Inc. and Metaio GmbH.

Components Covered:
• Augmented Reality and Virtual Reality Hardware Component
o Sensors
? Magnetometer
? Proximity Sensor
? Gyroscope
? Global Positioning Systems
? Accelerometer
o Displays
o 3D Camera
o Semiconductor Component
? Controller/Processor
? Integrated Circuits
• Augmented Reality and Virtual Reality Software Component
o Cloud-Based Services
o Software Development Kits
Applications Covered:
• Consumer
o Gaming
• Commercial
o Fashion
o Advertisement
• Aerospace & Defence
• Medical
• Industrial
• Other Applications
Device Types Covered:
• Augmented Reality Devices
o Handheld Device
o Head-Mounted Displays
o Head-Up Display (HUD)
• Virtual Reality Devices
o Projector & Display Wall
o Head-Mounted Display (HMD)
o Gesture Control Device
? Data Gloves
? Others Gesture control Devices
Technologies covered:
• Augmented Reality Technology
o Markerless Augmented Reality
? Image Processing-Based
? Model-Based Tracking
o Marker-Based Augmented Reality
? Active Marker
? Passive Marker
• Virtual Reality Technology
o Semi-Immersive & Fully-Immersive Technologies
o Non-Immersive Technology
Verticals covered:
• Augmented Reality Applications
o Commercial
o Aerospace and Defense
o Consumer
o Medical
o Other Augmented reality applications
• Geospatial Mining
o Medical
o Aerospace and Defense
o Consumer
o Industrial
o Commercial
o Other Geospatial Applications
Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o France
o Italy
o UK
o Spain
o Rest of Europe
• Asia Pacific
o Japan
o China
o India
o Australia
o New Zealand
o Rest of Asia Pacific
• Rest of the World
o Middle East
o Brazil
o Argentina
o South Africa
o Egypt

What our report offers:
- Market share assessments for the regional and country level segments
- Market share analysis of the top industry players
- Strategic recommendations for the new entrants
- Market forecasts for a minimum of 8 years of all the mentioned segments, sub segments and the regional markets
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements
1 Executive Summary

2 Preface
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.4.1 Data Mining
2.4.2 Data Analysis
2.4.3 Data Validation
2.4.4 Research Approach
2.5 Research Sources
2.5.1 Primary Research Sources
2.6 Secondary Research Sources
2.5.3 Assumptions

3 Market Trend Analysis
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Technology Analysis
3.7 Application Analysis
3.8 Product Analysis
3.9 Emerging markets

4 Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry

5 Global Augmented Reality and Virtual Reality Market, By Component
5.1 Introduction
5.2 Augmented Reality and Virtual Reality Hardware Component
5.2.1 Sensors
5.2.1.1 Magnetometer
5.2.1.2 Proximity Sensor
5.2.1.3 Gyroscope
5.2.1.4 Global Positioning Systems
5.2.1.5 Accelerometer
5.2.2 Displays
5.2.3 3D Camera
5.2.4 Semiconductor Component
5.2.4.1 Controller/Processor
5.2.4.2 Integrated Circuits
5.3 Augmented Reality and Virtual Reality Software Component
5.3.1 Cloud-Based Services
5.3.2 Software Development Kits

6 Global Augmented Reality and Virtual Reality Market, By Application
6.1 Introduction
6.2 Consumer
6.2.1 Gaming
6.3 Commercial
6.3.1 Fashion
6.3.2 Advertisement
6.4 Aerospace & Defence
6.5 Medical
6.6 Industrial
6.7 Other Applications

7 Global Augmented Reality and Virtual Reality Market, By Device Type
7.1 Introduction
7.2 Augmented Reality Devices
7.2.1 Handheld Device
7.2.2 Head-Mounted Displays
7.2.3 Head-Up Display (HUD)
7.3 Virtual Reality Devices
7.3.1 Projector & Display Wall
7.3.2 Head-Mounted Display (HMD)
7.3.3 Gesture Control Device
7.3.3.1 Data Gloves
7.3.3.2 Others Gesture control Devices

8 Global Augmented Reality and Virtual Reality Market, By Technology
8.1 Introduction
8.2 Augmented Reality Technology
8.2.1 Markerless Augmented Reality
8.2.1.1 Image Processing-Based
8.2.1.2 Model-Based Tracking
8.2.2 Marker-Based Augmented Reality
8.2.2.1 Active Marker
8.2.2.2 Passive Marker
8.3 Virtual Reality Technology
8.3.1 Semi-Immersive & Fully-Immersive Technologies
8.3.2 Non-Immersive Technology

9 Global Augmented Reality and Virtual Reality Market, By Vertical
9.1 Introduction
9.2 Augmented Reality Applications
9.2.1 Commercial
9.2.1.1 Tourism
9.2.1.2 E-Commerce & Marketing Applications
9.2.1.2.1 Beauty (Cosmetics)
9.2.1.2.2 Jewel Toning
9.2.1.2.3 Apparel Fitting
9.2.1.2.4 Furniture and Lighting Design
9.2.1.2.5 Grocery Shopping
9.2.1.2.6 Footwear
9.2.1.2.7 Real Estate
9.2.1.2.8 Commercial Vertical Overall Review
9.2.1.3 E-Learning
9.2.2 Aerospace and Defense
9.2.3 Consumer
9.2.3.1 Gaming
9.2.3.2 Sports and Entertainment
9.2.3.2.1 Entertainment Applications
9.2.3.2.1.1 Museums (Archeology)
9.2.3.2.1.2 Art Gallery and Exhibitions
9.2.3.2.1.3 Theme Parks
9.2.3.2.1.4 Consumer Vertical Overall Review
9.2.4 Medical
9.2.4 Medical Vertical
9.2.4.1 Fitness Management
9.2.4.2 Medical Segment Overall Review
9.2.4.3 Medical Training
9.2.4.4 Pharmacy Management
9.2.4.5 Surgery
9.2.5 Other Augmented reality applications
9.2.5.1 Geospatial Mining
9.2.5.2 Enterprise Solutions
9.2.5.3 Automotive
9.2.5.4 Architecture and Building Design
9.3 Geospatial Mining
9.3.1 Medical
9.3.2 Aerospace and Defense
9.3.3 Consumer
9.3.3.1 Gaming
9.3.4 Industrial
9.3.5 Commercial
9.3.5.1 Fashion
9.3.5.2 Advertisement
9.3.6 Other Geospatial Applications

10 Global Augmented Reality and Virtual Reality Market, By Geography
10.1 North America
10.1.1 US
10.1.2 Canada
10.1.3 Mexico
10.2 Europe
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 UK
10.2.5 Spain
10.2.6 Rest of Europe
10.3 Asia Pacific
10.3.1 Japan
10.3.2 China
10.3.3 India
10.3.4 Australia
10.3.5 New Zealand
10.3.6 Rest of Asia Pacific
10.4 Rest of the World
10.4.1 Middle East
10.4.2 Brazil
10.4.3 Argentina
10.4.4 South Africa
10.4.5 Egypt

11 Key Developments
11.1 Agreements, Partnerships, Collaborations and Joint Ventures
11.2 Acquisitions & Mergers
11.3 New Product Launch
11.4 Expansions
11.5 Other Key Strategies

12 Company Profiling
12.1 Google Inc.
12.2 Qualcomm Inc.
12.3 Oculus VR, LLC
12.4 Magic Leap, Inc.
12.5 Osterhout Design Group (ODG)
12.6 Cyberglove Systems LLC.
12.7 Samsung Electronics Co., Ltd.
12.8 Microsoft Corporation
12.9 Blippar Inc.
12.10 Meta Company
12.11 Qualcomm Inc.
12.12 Vuzix Corporation
12.13 Infinity Augmented Reality Inc.
12.14 Metaio GmbH

List of Tables
1 Global Augmented Reality and Virtual Reality Market , By Region (2013-2022) ($MN)
2 Global Augmented Reality and Virtual Reality Market , By Component (2013-2022) ($MN)
3 Global Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Hardware Component (2013-2022) ($MN)
4 Global Augmented Reality and Virtual Reality Market , By Sensors (2013-2022) ($MN)
5 Global Augmented Reality and Virtual Reality Market , By Displays (2013-2022) ($MN)
6 Global Augmented Reality and Virtual Reality Market , By 3D Camera (2013-2022) ($MN)
7 Global Augmented Reality and Virtual Reality Market , By Semiconductor Component (2013-2022) ($MN)
8 Global Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Software Component (2013-2022) ($MN)
9 Global Augmented Reality and Virtual Reality Market , By Cloud-Based Services (2013-2022) ($MN)
10 Global Augmented Reality and Virtual Reality Market , By Software Development Kits (2013-2022) ($MN)
11 Global Augmented Reality and Virtual Reality Market , By Application (2013-2022) ($MN)
12 Global Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
13 Global Augmented Reality and Virtual Reality Market , By Gaming (2013-2022) ($MN)
14 Global Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
15 Global Augmented Reality and Virtual Reality Market , By Fashion (2013-2022) ($MN)
16 Global Augmented Reality and Virtual Reality Market , By Advertisement (2013-2022) ($MN)
17 Global Augmented Reality and Virtual Reality Market , By Aerospace & Defence (2013-2022) ($MN)
18 Global Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
19 Global Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
20 Global Augmented Reality and Virtual Reality Market , By Other Applications (2013-2022) ($MN)
21 Global Augmented Reality and Virtual Reality Market , By Device Type (2013-2022) ($MN)
22 Global Augmented Reality and Virtual Reality Market , By Augmented Reality Devices (2013-2022) ($MN)
23 Global Augmented Reality and Virtual Reality Market , By Handheld Device (2013-2022) ($MN)
24 Global Augmented Reality and Virtual Reality Market , By Head-Mounted Displays (2013-2022) ($MN)
25 Global Augmented Reality and Virtual Reality Market , By Head-Up Display (HUD) (2013-2022) ($MN)
26 Global Augmented Reality and Virtual Reality Market , By Virtual Reality Devices (2013-2022) ($MN)
27 Global Augmented Reality and Virtual Reality Market , By Projector & Display Wall (2013-2022) ($MN)
28 Global Augmented Reality and Virtual Reality Market , By Head-Mounted Display (HMD) (2013-2022) ($MN)
29 Global Augmented Reality and Virtual Reality Market , By Gesture Control Device (2013-2022) ($MN)
30 Global Augmented Reality and Virtual Reality Market , By Technology (2013-2022) ($MN)
31 Global Augmented Reality and Virtual Reality Market , By Augmented Reality Technology (2013-2022) ($MN)
32 Global Augmented Reality and Virtual Reality Market , By Markerless Augmented Reality (2013-2022) ($MN)
33 Global Augmented Reality and Virtual Reality Market , By Marker-Based Augmented Reality (2013-2022) ($MN)
34 Global Augmented Reality and Virtual Reality Market , By Virtual Reality Technology (2013-2022) ($MN)
35 Global Augmented Reality and Virtual Reality Market , By Semi-Immersive & Fully-Immersive Technologies (2013-2022) ($MN)
36 Global Augmented Reality and Virtual Reality Market , By Non-Immersive Technology (2013-2022) ($MN)
37 Global Augmented Reality and Virtual Reality Market , By Vertical (2013-2022) ($MN)
38 Global Augmented Reality and Virtual Reality Market , By Augmented Reality Applications (2013-2022) ($MN)
39 Global Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
40 Global Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
41 Global Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
42 Global Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
43 Global Augmented Reality and Virtual Reality Market , By Other Augmented reality applications (2013-2022) ($MN)
44 Global Augmented Reality and Virtual Reality Market , By Geospatial Mining (2013-2022) ($MN)
45 Global Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
46 Global Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
47 Global Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
48 Global Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
49 Global Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
50 Global Augmented Reality and Virtual Reality Market , By Other Geospatial Applications (2013-2022) ($MN)
51 North America Augmented Reality and Virtual Reality Market , By Country (2013-2022) ($MN)
52 North America Augmented Reality and Virtual Reality Market , By Component (2013-2022) ($MN)
53 North America Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Hardware Component (2013-2022) ($MN)
54 North America Augmented Reality and Virtual Reality Market , By Sensors (2013-2022) ($MN)
55 North America Augmented Reality and Virtual Reality Market , By Displays (2013-2022) ($MN)
56 North America Augmented Reality and Virtual Reality Market , By 3D Camera (2013-2022) ($MN)
57 North America Augmented Reality and Virtual Reality Market , By Semiconductor Component (2013-2022) ($MN)
58 North America Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Software Component (2013-2022) ($MN)
59 North America Augmented Reality and Virtual Reality Market , By Cloud-Based Services (2013-2022) ($MN)
60 North America Augmented Reality and Virtual Reality Market , By Software Development Kits (2013-2022) ($MN)
61 North America Augmented Reality and Virtual Reality Market , By Application (2013-2022) ($MN)
62 North America Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
63 North America Augmented Reality and Virtual Reality Market , By Gaming (2013-2022) ($MN)
64 North America Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
65 North America Augmented Reality and Virtual Reality Market , By Fashion (2013-2022) ($MN)
66 North America Augmented Reality and Virtual Reality Market , By Advertisement (2013-2022) ($MN)
67 North America Augmented Reality and Virtual Reality Market , By Aerospace & Defence (2013-2022) ($MN)
68 North America Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
69 North America Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
70 North America Augmented Reality and Virtual Reality Market , By Other Applications (2013-2022) ($MN)
71 North America Augmented Reality and Virtual Reality Market , By Device Type (2013-2022) ($MN)
72 North America Augmented Reality and Virtual Reality Market , By Augmented Reality Devices (2013-2022) ($MN)
73 North America Augmented Reality and Virtual Reality Market , By Handheld Device (2013-2022) ($MN)
74 North America Augmented Reality and Virtual Reality Market , By Head-Mounted Displays (2013-2022) ($MN)
75 North America Augmented Reality and Virtual Reality Market , By Head-Up Display (HUD) (2013-2022) ($MN)
76 North America Augmented Reality and Virtual Reality Market , By Virtual Reality Devices (2013-2022) ($MN)
77 North America Augmented Reality and Virtual Reality Market , By Projector & Display Wall (2013-2022) ($MN)
78 North America Augmented Reality and Virtual Reality Market , By Head-Mounted Display (HMD) (2013-2022) ($MN)
79 North America Augmented Reality and Virtual Reality Market , By Gesture Control Device (2013-2022) ($MN)
80 North America Augmented Reality and Virtual Reality Market , By Technology (2013-2022) ($MN)
81 North America Augmented Reality and Virtual Reality Market , By Augmented Reality Technology (2013-2022) ($MN)
82 North America Augmented Reality and Virtual Reality Market , By Markerless Augmented Reality (2013-2022) ($MN)
83 North America Augmented Reality and Virtual Reality Market , By Marker-Based Augmented Reality (2013-2022) ($MN)
84 North America Augmented Reality and Virtual Reality Market , By Virtual Reality Technology (2013-2022) ($MN)
85 North America Augmented Reality and Virtual Reality Market , By Semi-Immersive & Fully-Immersive Technologies (2013-2022) ($MN)
86 North America Augmented Reality and Virtual Reality Market , By Non-Immersive Technology (2013-2022) ($MN)
87 North America Augmented Reality and Virtual Reality Market , By Vertical (2013-2022) ($MN)
88 North America Augmented Reality and Virtual Reality Market , By Augmented Reality Applications (2013-2022) ($MN)
89 North America Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
90 North America Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
91 North America Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
92 North America Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
93 North America Augmented Reality and Virtual Reality Market , By Other Augmented reality applications (2013-2022) ($MN)
94 North America Augmented Reality and Virtual Reality Market , By Geospatial Mining (2013-2022) ($MN)
95 North America Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
96 North America Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
97 North America Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
98 North America Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
99 North America Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
100 North America Augmented Reality and Virtual Reality Market , By Other Geospatial Applications (2013-2022) ($MN)
101 Europe Augmented Reality and Virtual Reality Market , By Country (2013-2022) ($MN)
102 Europe Augmented Reality and Virtual Reality Market , By Component (2013-2022) ($MN)
103 Europe Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Hardware Component (2013-2022) ($MN)
104 Europe Augmented Reality and Virtual Reality Market , By Sensors (2013-2022) ($MN)
105 Europe Augmented Reality and Virtual Reality Market , By Displays (2013-2022) ($MN)
106 Europe Augmented Reality and Virtual Reality Market , By 3D Camera (2013-2022) ($MN)
107 Europe Augmented Reality and Virtual Reality Market , By Semiconductor Component (2013-2022) ($MN)
108 Europe Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Software Component (2013-2022) ($MN)
109 Europe Augmented Reality and Virtual Reality Market , By Cloud-Based Services (2013-2022) ($MN)
110 Europe Augmented Reality and Virtual Reality Market , By Software Development Kits (2013-2022) ($MN)
111 Europe Augmented Reality and Virtual Reality Market , By Application (2013-2022) ($MN)
112 Europe Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
113 Europe Augmented Reality and Virtual Reality Market , By Gaming (2013-2022) ($MN)
114 Europe Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
115 Europe Augmented Reality and Virtual Reality Market , By Fashion (2013-2022) ($MN)
116 Europe Augmented Reality and Virtual Reality Market , By Advertisement (2013-2022) ($MN)
117 Europe Augmented Reality and Virtual Reality Market , By Aerospace & Defence (2013-2022) ($MN)
118 Europe Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
119 Europe Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
120 Europe Augmented Reality and Virtual Reality Market , By Other Applications (2013-2022) ($MN)
121 Europe Augmented Reality and Virtual Reality Market , By Device Type (2013-2022) ($MN)
122 Europe Augmented Reality and Virtual Reality Market , By Augmented Reality Devices (2013-2022) ($MN)
123 Europe Augmented Reality and Virtual Reality Market , By Handheld Device (2013-2022) ($MN)
124 Europe Augmented Reality and Virtual Reality Market , By Head-Mounted Displays (2013-2022) ($MN)
125 Europe Augmented Reality and Virtual Reality Market , By Head-Up Display (HUD) (2013-2022) ($MN)
126 Europe Augmented Reality and Virtual Reality Market , By Virtual Reality Devices (2013-2022) ($MN)
127 Europe Augmented Reality and Virtual Reality Market , By Projector & Display Wall (2013-2022) ($MN)
128 Europe Augmented Reality and Virtual Reality Market , By Head-Mounted Display (HMD) (2013-2022) ($MN)
129 Europe Augmented Reality and Virtual Reality Market , By Gesture Control Device (2013-2022) ($MN)
130 Europe Augmented Reality and Virtual Reality Market , By Technology (2013-2022) ($MN)
131 Europe Augmented Reality and Virtual Reality Market , By Augmented Reality Technology (2013-2022) ($MN)
132 Europe Augmented Reality and Virtual Reality Market , By Markerless Augmented Reality (2013-2022) ($MN)
133 Europe Augmented Reality and Virtual Reality Market , By Marker-Based Augmented Reality (2013-2022) ($MN)
134 Europe Augmented Reality and Virtual Reality Market , By Virtual Reality Technology (2013-2022) ($MN)
135 Europe Augmented Reality and Virtual Reality Market , By Semi-Immersive & Fully-Immersive Technologies (2013-2022) ($MN)
136 Europe Augmented Reality and Virtual Reality Market , By Non-Immersive Technology (2013-2022) ($MN)
137 Europe Augmented Reality and Virtual Reality Market , By Vertical (2013-2022) ($MN)
138 Europe Augmented Reality and Virtual Reality Market , By Augmented Reality Applications (2013-2022) ($MN)
139 Europe Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
140 Europe Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
141 Europe Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
142 Europe Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
143 Europe Augmented Reality and Virtual Reality Market , By Other Augmented reality applications (2013-2022) ($MN)
144 Europe Augmented Reality and Virtual Reality Market , By Geospatial Mining (2013-2022) ($MN)
145 Europe Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
146 Europe Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
147 Europe Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
148 Europe Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
149 Europe Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
150 Europe Augmented Reality and Virtual Reality Market , By Other Geospatial Applications (2013-2022) ($MN)
151 Asia Pacific Augmented Reality and Virtual Reality Market , By Country (2013-2022) ($MN)
152 Asia Pacific Augmented Reality and Virtual Reality Market , By Component (2013-2022) ($MN)
153 Asia Pacific Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Hardware Component (2013-2022) ($MN)
154 Asia Pacific Augmented Reality and Virtual Reality Market , By Sensors (2013-2022) ($MN)
155 Asia Pacific Augmented Reality and Virtual Reality Market , By Displays (2013-2022) ($MN)
156 Asia Pacific Augmented Reality and Virtual Reality Market , By 3D Camera (2013-2022) ($MN)
157 Asia Pacific Augmented Reality and Virtual Reality Market , By Semiconductor Component (2013-2022) ($MN)
158 Asia Pacific Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Software Component (2013-2022) ($MN)
159 Asia Pacific Augmented Reality and Virtual Reality Market , By Cloud-Based Services (2013-2022) ($MN)
160 Asia Pacific Augmented Reality and Virtual Reality Market , By Software Development Kits (2013-2022) ($MN)
161 Asia Pacific Augmented Reality and Virtual Reality Market , By Application (2013-2022) ($MN)
162 Asia Pacific Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
163 Asia Pacific Augmented Reality and Virtual Reality Market , By Gaming (2013-2022) ($MN)
164 Asia Pacific Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
165 Asia Pacific Augmented Reality and Virtual Reality Market , By Fashion (2013-2022) ($MN)
166 Asia Pacific Augmented Reality and Virtual Reality Market , By Advertisement (2013-2022) ($MN)
167 Asia Pacific Augmented Reality and Virtual Reality Market , By Aerospace & Defence (2013-2022) ($MN)
168 Asia Pacific Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
169 Asia Pacific Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
170 Asia Pacific Augmented Reality and Virtual Reality Market , By Other Applications (2013-2022) ($MN)
171 Asia Pacific Augmented Reality and Virtual Reality Market , By Device Type (2013-2022) ($MN)
172 Asia Pacific Augmented Reality and Virtual Reality Market , By Augmented Reality Devices (2013-2022) ($MN)
173 Asia Pacific Augmented Reality and Virtual Reality Market , By Handheld Device (2013-2022) ($MN)
174 Asia Pacific Augmented Reality and Virtual Reality Market , By Head-Mounted Displays (2013-2022) ($MN)
175 Asia Pacific Augmented Reality and Virtual Reality Market , By Head-Up Display (HUD) (2013-2022) ($MN)
176 Asia Pacific Augmented Reality and Virtual Reality Market , By Virtual Reality Devices (2013-2022) ($MN)
177 Asia Pacific Augmented Reality and Virtual Reality Market , By Projector & Display Wall (2013-2022) ($MN)
178 Asia Pacific Augmented Reality and Virtual Reality Market , By Head-Mounted Display (HMD) (2013-2022) ($MN)
179 Asia Pacific Augmented Reality and Virtual Reality Market , By Gesture Control Device (2013-2022) ($MN)
180 Asia Pacific Augmented Reality and Virtual Reality Market , By Technology (2013-2022) ($MN)
181 Asia Pacific Augmented Reality and Virtual Reality Market , By Augmented Reality Technology (2013-2022) ($MN)
182 Asia Pacific Augmented Reality and Virtual Reality Market , By Markerless Augmented Reality (2013-2022) ($MN)
183 Asia Pacific Augmented Reality and Virtual Reality Market , By Marker-Based Augmented Reality (2013-2022) ($MN)
184 Asia Pacific Augmented Reality and Virtual Reality Market , By Virtual Reality Technology (2013-2022) ($MN)
185 Asia Pacific Augmented Reality and Virtual Reality Market , By Semi-Immersive & Fully-Immersive Technologies (2013-2022) ($MN)
186 Asia Pacific Augmented Reality and Virtual Reality Market , By Non-Immersive Technology (2013-2022) ($MN)
187 Asia Pacific Augmented Reality and Virtual Reality Market , By Vertical (2013-2022) ($MN)
188 Asia Pacific Augmented Reality and Virtual Reality Market , By Augmented Reality Applications (2013-2022) ($MN)
189 Asia Pacific Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
190 Asia Pacific Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
191 Asia Pacific Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
192 Asia Pacific Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
193 Asia Pacific Augmented Reality and Virtual Reality Market , By Other Augmented reality applications (2013-2022) ($MN)
194 Asia Pacific Augmented Reality and Virtual Reality Market , By Geospatial Mining (2013-2022) ($MN)
195 Asia Pacific Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
196 Asia Pacific Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
197 Asia Pacific Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
198 Asia Pacific Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
199 Asia Pacific Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
200 Asia Pacific Augmented Reality and Virtual Reality Market , By Other Geospatial Applications (2013-2022) ($MN)
201 RoW Augmented Reality and Virtual Reality Market , By Country (2013-2022) ($MN)
202 RoW Augmented Reality and Virtual Reality Market , By Component (2013-2022) ($MN)
203 RoW Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Hardware Component (2013-2022) ($MN)
204 RoW Augmented Reality and Virtual Reality Market , By Sensors (2013-2022) ($MN)
205 RoW Augmented Reality and Virtual Reality Market , By Displays (2013-2022) ($MN)
206 RoW Augmented Reality and Virtual Reality Market , By 3D Camera (2013-2022) ($MN)
207 RoW Augmented Reality and Virtual Reality Market , By Semiconductor Component (2013-2022) ($MN)
208 RoW Augmented Reality and Virtual Reality Market , By Augmented Reality and Virtual Reality Software Component (2013-2022) ($MN)
209 RoW Augmented Reality and Virtual Reality Market , By Cloud-Based Services (2013-2022) ($MN)
210 RoW Augmented Reality and Virtual Reality Market , By Software Development Kits (2013-2022) ($MN)
211 RoW Augmented Reality and Virtual Reality Market , By Application (2013-2022) ($MN)
212 RoW Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
213 RoW Augmented Reality and Virtual Reality Market , By Gaming (2013-2022) ($MN)
214 RoW Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
215 RoW Augmented Reality and Virtual Reality Market , By Fashion (2013-2022) ($MN)
216 RoW Augmented Reality and Virtual Reality Market , By Advertisement (2013-2022) ($MN)
217 RoW Augmented Reality and Virtual Reality Market , By Aerospace & Defence (2013-2022) ($MN)
218 RoW Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
219 RoW Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
220 RoW Augmented Reality and Virtual Reality Market , By Other Applications (2013-2022) ($MN)
221 RoW Augmented Reality and Virtual Reality Market , By Device Type (2013-2022) ($MN)
222 RoW Augmented Reality and Virtual Reality Market , By Augmented Reality Devices (2013-2022) ($MN)
223 RoW Augmented Reality and Virtual Reality Market , By Handheld Device (2013-2022) ($MN)
224 RoW Augmented Reality and Virtual Reality Market , By Head-Mounted Displays (2013-2022) ($MN)
225 RoW Augmented Reality and Virtual Reality Market , By Head-Up Display (HUD) (2013-2022) ($MN)
226 RoW Augmented Reality and Virtual Reality Market , By Virtual Reality Devices (2013-2022) ($MN)
227 RoW Augmented Reality and Virtual Reality Market , By Projector & Display Wall (2013-2022) ($MN)
228 RoW Augmented Reality and Virtual Reality Market , By Head-Mounted Display (HMD) (2013-2022) ($MN)
229 RoW Augmented Reality and Virtual Reality Market , By Gesture Control Device (2013-2022) ($MN)
230 RoW Augmented Reality and Virtual Reality Market , By Technology (2013-2022) ($MN)
231 RoW Augmented Reality and Virtual Reality Market , By Augmented Reality Technology (2013-2022) ($MN)
232 RoW Augmented Reality and Virtual Reality Market , By Markerless Augmented Reality (2013-2022) ($MN)
233 RoW Augmented Reality and Virtual Reality Market , By Marker-Based Augmented Reality (2013-2022) ($MN)
234 RoW Augmented Reality and Virtual Reality Market , By Virtual Reality Technology (2013-2022) ($MN)
235 RoW Augmented Reality and Virtual Reality Market , By Semi-Immersive & Fully-Immersive Technologies (2013-2022) ($MN)
236 RoW Augmented Reality and Virtual Reality Market , By Non-Immersive Technology (2013-2022) ($MN)
237 RoW Augmented Reality and Virtual Reality Market , By Vertical (2013-2022) ($MN)
238 RoW Augmented Reality and Virtual Reality Market , By Augmented Reality Applications (2013-2022) ($MN)
239 RoW Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
240 RoW Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
241 RoW Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
242 RoW Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
243 RoW Augmented Reality and Virtual Reality Market , By Other Augmented reality applications (2013-2022) ($MN)
244 RoW Augmented Reality and Virtual Reality Market , By Geospatial Mining (2013-2022) ($MN)
245 RoW Augmented Reality and Virtual Reality Market , By Medical (2013-2022) ($MN)
246 RoW Augmented Reality and Virtual Reality Market , By Aerospace and Defense (2013-2022) ($MN)
247 RoW Augmented Reality and Virtual Reality Market , By Consumer (2013-2022) ($MN)
248 RoW Augmented Reality and Virtual Reality Market , By Industrial (2013-2022) ($MN)
249 RoW Augmented Reality and Virtual Reality Market , By Commercial (2013-2022) ($MN)
250 RoW Augmented Reality and Virtual Reality Market , By Other Geospatial Applications (2013-2022) ($MN)

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