About Casino Gaming A casino hosts various types of gambling activities. Today, they house hotels, restaurants, shopping malls, and various other tourist attractions, and can be described as indoor amusement zones. However, the majority of revenue generated is from gambling activities. Gambling is illegal in many parts of the world, which explains the concentration of casinos in certain regions. However, several countries are easing regulations to support the growth of casinos within their territories because of their growing popularity and the revenue they generate. Technavio's analysts forecast the revenue of the casino gaming market in Macau to decline at a CAGR of (3.47) % over the period 2014-2019. Covered in this Report This report covers the present scenario and growth prospects of the casino gaming market in Macau for the period 2015-2019. To calculate the market size, the report takes into account the revenue generated in casinos. The report only takes into account the revenue generated through land-based casinos and not online casinos, as online casinos are unregulated and have not been legalized in... Research Beam Model: Research Beam Product ID: 250571 2500 USD New
Casino Gaming Market in Macau 2015-2019
 
 

Casino Gaming Market in Macau 2015-2019

  • Category : Consumer Goods
  • Published On : June   2015
  • Pages : 63
  • Publisher : Technavio
 
 
 
About Casino Gaming

A casino hosts various types of gambling activities. Today, they house hotels, restaurants, shopping malls, and various other tourist attractions, and can be described
as indoor amusement zones. However, the majority of revenue generated is from gambling activities. Gambling is illegal in many parts of the world, which explains the
concentration of casinos in certain regions. However, several countries are easing regulations to support the growth of casinos within their territories because of
their growing popularity and the revenue they generate.

Technavio's analysts forecast the revenue of the casino gaming market in Macau to decline at a CAGR of (3.47) % over the period 2014-2019.

Covered in this Report

This report covers the present scenario and growth prospects of the casino gaming market in Macau for the period 2015-2019. To calculate the market size, the report
takes into account the revenue generated in casinos. The report only takes into account the revenue generated through land-based casinos and not online casinos, as
online casinos are unregulated and have not been legalized in Macau. In addition, the report discusses the major drivers that influence the growth of the market. It
also outlines the challenges faced by the vendors and the market at large, as well as the key trends that are emerging in the market.

Technavio's report, Casino Gaming Market in Macau 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report
covers the landscape of the casino gaming market in Macau and its growth prospects in the coming years. The report also includes a discussion of the key vendors
operating in this market.

Key Vendors
• Galaxy Entertainment Group
• Melco Crown Entertainment
• MGM Holdings
• Sands China
• SJM Holdings
• Wynn Macau

Other Prominent Vendors
• Babylon Casino – Fisherman's Wharf
• Casa Real Casino
• Casino Crystal Palace
• Casino Lisboa
• Casino Macau Palace
• Casino Marina
• Casino Oceanus
• Diamond Casino
• Emperor Palace Casino
• Fortuna Casino
• Golden Dragon Casino
• Grand Lapa Hotel
• Grandview Casino
• Greek Mythology Casino
• Jai Alai Casino
• Kam Pik Casino
• Kingsway Hotel & Casino
• MJC Casino
• New Century Hotel & Casino
• Pharaoh's Palace Casino
• The Legend Club

Market Driver
• Growing number of casinos
• For a full, detailed list, view our report

Market Challenge
• Risks associated with gambling
• For a full, detailed list, view our report

Market Trend
• Use of reconfigurable electronic gaming machines
• For a full, detailed list, view our report

Key Questions Answered in this Report
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
01 Executive Summary
2 List of Abbreviations
3 Scope of the Report
3.1 Market Overview
3.2 End-users
03.2.1 Individual Players
3.3 Base Year
3.4 Vendor Segmentation
3.5 Product Offerings
4 Market Research Methodology
4.1 Market Research Process
4.2 Research Methodology
5 Introduction
6 Market Landscape
6.1 Market Overview
6.2 Market Size and Forecast
6.3 Five Forces Analysis
7 Buying Criteria
8 Market Growth Drivers
9 Drivers and their Impact
10 Market Challenges
11 Impact of Drivers and Challenges
12 Market Trends
13 Trends and their Impact
14 Vendor Landscape
14.1 Competitive Scenario
14.2 Other Prominent Vendors
15 Key Vendor Analysis
15.1 Galaxy Entertainment
15.1.1 Key Facts
15.1.2 Business Overview
15.1.3 Business Segmentation by Revenue 2013
15.1.4 Business Segmentation by Revenue 2012 and 2013
15.1.5 Geographical Segmentation by Revenue 2013
15.1.6 Recent Developments
15.1.7 SWOT Analysis
15.2 Melco Crown Entertainment
15.2.1 Key Facts
15.2.2 Business Overview
15.2.3 Business Segmentation by Revenue 2014
15.2.4 Business Segmentation by Revenue 2013 and 2014
15.2.5 Geographical Segmentation by Revenue 2014
15.2.6 Recent Developments
15.2.7 SWOT Analysis
15.3 MGM Resorts
15.3.1 Key Facts
15.3.2 Business Overview
15.3.3 Business Segmentation by Revenue 2013
15.3.4 Product Segmentation by Revenue 2013
15.3.5 Business Segmentation by Revenue 2012 and 2013
15.3.6 Business Strategy
15.3.7 Recent Developments
15.3.8 SWOT Analysis
15.4 Sands China
15.4.1 Key Facts
15.4.2 Business Overview
15.4.3 Business Segmentation by Revenue 2014
15.4.4 Business Segmentation by Revenue 2013 and 2014
15.4.5 Business Strategy
15.4.6 SWOT Analysis
15.5 SJM Holdings
15.5.1 Key Facts
15.5.2 Business Overview
15.5.3 Business Segmentation by Revenue 2013
15.5.4 Business Segmentation by Revenue 2012 and 2013
15.5.5 Recent Developments
15.5.6 SWOT Analysis
15.6 Wynn Macau
15.6.1 Key Facts
15.6.2 Business Overview
15.6.3 Segmentation by Revenue 2014
15.6.4 Segmentation by Revenue 2013 and 2014
15.6.5 Recent Developments
15.6.6 SWOT Analysis
16 Other Reports in this Series
List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: Casino Gaming Market in Macau 2014-2019 ($ billions)
Exhibit 3: Galaxy Entertainment: Business Segmentation by Revenue 2013
Exhibit 4: Galaxy Entertainment: Business Segmentation by Revenue 2012 and 2013 ($ million)
Exhibit 5: Galaxy Entertainment: Geographical Segmentation by Revenue 2013
Exhibit 6: Melco Crown Entertainment: Business Segmentation by Revenue 2014
Exhibit 7: Melco Crown Entertainment: Business Segmentation by Revenue 2013 and 2014 ($ million)
Exhibit 8: Melco Crown Entertainment: Geographical Segmentation by Revenue 2014
Exhibit 9: MGM Resorts: Business Segmentation by Revenue 2013
Exhibit 10: MGM Resorts: Product Segmentation by Revenue 2013
Exhibit 11: MGM Resorts: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 12: Sands China: Business Segmentation by Revenue 2014
Exhibit 13: Sands China: Business Segmentation by Revenue 2013 and 2014 ($ billions)
Exhibit 14: SJM Holdings: Business Segmentation by Revenue 2013
Exhibit 15: SJM Holdings: Business Segmentation by Revenue 2012 and 2013 ($ billion)
Exhibit 16: Wynn Macau: Segmentation by Revenue 2014
Exhibit 17: Wynn Macau: Segmentation by Revenue 2013 and 2014 ($ billion)

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