Global Augmented Reality Market 2014-2018

Global Augmented Reality Market 2014-2018

Category : ICT & Media
Published On : November  2013
Pages : 56



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TechNavio's analysts forecast the Global Augmented Reality market to grow at a CAGR of 132.2 percent over the period 2013-2018. One of the key factors contributing to this market growth is the increasing number of applications. The Global Augmented Reality market has also been witnessing the rapid development of network infrastructure. However, the high cost of augmented reality devices could pose a challenge to the growth of this market. 
TechNavio's report, the Global Augmented Reality Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Augmented Reality market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
The key vendors dominating this market space are Layar B.V, Metaio GmbH, Total Immersion, and Wikitude GmbH.
Other vendors mentioned in the report are Qualcomm Inc. and Zugara Inc.
Key questions answered in this report: 
What will the market size be in 2018 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

 

 

01. Executive Summary

02. List of Abbreviations

03. Scope of the Report


03.1 Market Overview

03.2 Product Offerings

04. Market Research Methodology

04.1 Market Research Process

04.2 Research Methodology

05. Introduction

06. Market Landscape


06.1 Market Overview

06.2 Market Size and Forecast by Value

06.3 Five Forces Analysis

07. Market Segmentation by Application

07.1 Global Augmented Reality Market Segmentation by Application 2013-2018

08. Market Segmentation by Technology

08.1 Global Augmented Reality Market Segmentation by Technology 2013-2018

09. Market Segmentation by Product

09.1 Global Augmented Reality Market Segmentation by Product 2013-2018

10. Geographical Segmentation

10.1 Global Augmented Reality Market by Geographical Segmentation 2012-2016

11. Buying Criteria

12. Market Growth Drivers

13. Drivers and their Impact

14. Market Challenges

15. Impact of Drivers and Challenges

16. Market Trends

17. Trends and their Impact

18. Vendor Landscape


18.1 Competitive Scenario

18.2 Vendor Analysis 2013

18.3 Other Prominent Vendors

19. Key Vendor Analysis

19.1 Layar B.V.

19.1.1 Business Overview

19.1.2 Business Segmentation

19.1.3 Key Information

19.1.4 SWOT Analysis

19.2 Metaio GmbH

19.2.1 Business Overview

19.2.2 Business Segmentation

19.2.3 Key Information

19.2.4 SWOT Analysis

19.3 Total Immersion

19.3.1 Business Overview

19.3.2 Business Segmentation

19.3.3 Key Information

19.3.4 SWOT Analysis

19.4 Wikitude GmbH

19.4.1 Business Overview

19.4.2 Business Segmentation

19.4.3 Key Information

19.4.4 SWOT Analysis

20. Other Reports in this Series



List of Exhibits

Exhibit 1: Market Research Methodology

Exhibit 2: Augmented Reality Market

Exhibit 3: Global Augmented Reality Market 2013-2018 (US$ billion)

Exhibit 4: Global Augmented Reality Market Segmentation by Application 2013-2018

Exhibit 5: Global Augmented Reality Market Segmentation by Technology 2013-2018

Exhibit 6: Global Augmented Reality Market Segmentation by Product 2013-2018

Exhibit 7: Global Augmented Reality Market by Geographical Segmentation 2013-2018

Exhibit 8: Layar B.V. Business Segmentation 2013

Exhibit 9: Metaio GmbH Business Segmentation 2013

Exhibit 10: Total Immersion Business Segmentation 2013

Exhibit 11: Wikitude GmbH Business Segmentation 2013


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