TechNavio's analysts forecast the Global Augmented Reality market to grow at a CAGR of 132.2 percent over the period 2013-2018. One of the key factors contributing to this market growth is the increasing number of applications. The Global Augmented Reality market has also been witnessing the rapid development of network infrastructure. However, the high cost of augmented reality devices could pose a challenge to the growth of this market.
TechNavio's report, the Global Augmented Reality Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Augmented Reality market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
The key vendors dominating this market space are Layar B.V, Metaio GmbH, Total Immersion, and Wikitude GmbH.
Other vendors mentioned in the report are Qualcomm Inc. and Zugara Inc.
Key questions answered in this report:
What will the market size be in 2018 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.
01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Market Overview
06.2 Market Size and Forecast by Value
06.3 Five Forces Analysis
07. Market Segmentation by Application
07.1 Global Augmented Reality Market Segmentation by Application 2013-2018
08. Market Segmentation by Technology
08.1 Global Augmented Reality Market Segmentation by Technology 2013-2018
09. Market Segmentation by Product
09.1 Global Augmented Reality Market Segmentation by Product 2013-2018
10. Geographical Segmentation
10.1 Global Augmented Reality Market by Geographical Segmentation 2012-2016
11. Buying Criteria
12. Market Growth Drivers
13. Drivers and their Impact
14. Market Challenges
15. Impact of Drivers and Challenges
16. Market Trends
17. Trends and their Impact
18. Vendor Landscape
18.1 Competitive Scenario
18.2 Vendor Analysis 2013
18.3 Other Prominent Vendors
19. Key Vendor Analysis
19.1 Layar B.V.
19.1.1 Business Overview
19.1.2 Business Segmentation
19.1.3 Key Information
19.1.4 SWOT Analysis
19.2 Metaio GmbH
19.2.1 Business Overview
19.2.2 Business Segmentation
19.2.3 Key Information
19.2.4 SWOT Analysis
19.3 Total Immersion
19.3.1 Business Overview
19.3.2 Business Segmentation
19.3.3 Key Information
19.3.4 SWOT Analysis
19.4 Wikitude GmbH
19.4.1 Business Overview
19.4.2 Business Segmentation
19.4.3 Key Information
19.4.4 SWOT Analysis
20. Other Reports in this Series
List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: Augmented Reality Market
Exhibit 3: Global Augmented Reality Market 2013-2018 (US$ billion)
Exhibit 4: Global Augmented Reality Market Segmentation by Application 2013-2018
Exhibit 5: Global Augmented Reality Market Segmentation by Technology 2013-2018
Exhibit 6: Global Augmented Reality Market Segmentation by Product 2013-2018
Exhibit 7: Global Augmented Reality Market by Geographical Segmentation 2013-2018
Exhibit 8: Layar B.V. Business Segmentation 2013
Exhibit 9: Metaio GmbH Business Segmentation 2013
Exhibit 10: Total Immersion Business Segmentation 2013
Exhibit 11: Wikitude GmbH Business Segmentation 2013
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