Global Gaming Peripheral Market 2015-2019

Global Gaming Peripheral Market 2015-2019

Category : ICT & Media
Published On : November  2015
Pages : 69



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About gaming peripheral
Initially, games were restricted to board games and associated video games. However, the introduction and popularity of PCs and electronic devices and a rise in the use of the internet have led to the development and commercialization of gaming. The gaming peripherals market is witnessing an exponential growth worldwide because of the rapid adoption of gaming. In terms of technology, gaming peripherals are classified into two: wired and wireless. 

Technavio analysts forecast the global gaming peripherals market to grow at a CAGR of 12.73% over the period 2014-2019. 

Covered in this report
This report covers the present scenario and the growth prospects of the global gaming peripherals market for the period 2015-2019. To calculate the market size, the report considers revenue generated through the sales of gaming peripherals compatible to the following types of devices:
• PC
• Console
The market is also segmented based on the products used. It also presents the vendor landscape and a corresponding detailed analysis of the key market vendors in the global gaming peripherals market. The report lists down all the key drivers' along with major constraints that are hindering the market growth. The report also discusses the top technological trends that are expected to take over in the forecast period.

Key vendors
• Corsair Components
• Logitech International 
• Mad Catz Interactive
• Razer 
• Roccat
• SteelSeries

Other prominent vendors
• Astro Gaming
• Cooler Master 
• Creative 
• Gioteck 
• Kingston 
• Microsoft 
• Plantronics 
• Qpad 
• Sennheiser 
• Sentey 
• Sharkoon
• Sony
• Thrustmaster
• TTesports
• Turtle Beach

Market driver
• Growing number of gamers
• For a full, detailed list, view our report

Market challenge
• Availability of counterfeit products
• For a full, detailed list, view our report

Market trend
• Technological advancements 
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
PART 01: Executive summary
Highlights

PART 02: Scope of the report
Market overview
Hard-core gamers
Base year
Vendor segmentation
Summation errors
Top vendor offerings

PART 03: Market research methodology
Research methodology
Economic indicators

PART 04: Introduction
Key market highlights

PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis

PART 06: Market segmentation by product
Market segmentation by product
Global gaming controllers market
Global gaming headsets market
Global gaming keyboards market
Global gaming mouse market
Global gaming mouse pads market

PART 07: Market segmentation by connected device
Market segmentation by connected device
Global PC gaming peripherals market
Global console gaming peripherals market

PART 08: Geographical segmentation
Geographical segmentation of global gaming peripherals market 2014-2019
Gaming peripherals market in Americas
Gaming peripherals market in EMEA
Gaming peripherals market in APAC

PART 09: Key leading countries

PART 10: Market trends

PART 11: Vendor landscape
Competitive scenario
Other prominent vendors

PART 12: Key vendor analysis
Corsair Components
Logitech
Mad Catz
Razer
Roccat
SteelSeries

PART 13: Appendix
List of abbreviations

PART 14: Explore Technavio

List of Exhibits
Exhibit 01: Product offerings
Exhibit 02: Market segmentation of global gaming peripherals market
Exhibit 03: Global gaming peripherals market 2014-2019 ($ billions)
Exhibit 04: Five forces analysis
Exhibit 05: Global gaming peripherals market segmentation by product 2014
Exhibit 06: Global gaming peripheral market segmentation by product 2019
Exhibit 07: Global gaming controllers market 2014-2019 ($ billions)
Exhibit 08: Global gaming headsets market 2014-2019 ($ billions)
Exhibit 09: Global gaming keyboards market 2014-2019 ($ billions)
Exhibit 10: Global gaming mouse market 2014-2019 ($ billions)
Exhibit 11: Global gaming mouse pads market 2014-2019 ($ billions)
Exhibit 12: Global gaming peripherals market segmentation by connected device in 2014 and 2019 ($ billions)
Exhibit 13: Global PC gaming peripherals market 2014-2019 ($ billions)
Exhibit 14: Global console gaming peripherals market 2014-2019 ($ billions)
Exhibit 15: Geographical segmentation of global gaming peripherals market 2014
Exhibit 16: Geographical segmentation of global gaming peripherals market 2019
Exhibit 17: Gaming peripherals market vs. gaming market in all regions 2014
Exhibit 18: Gaming peripherals market vs gaming market in all regions 2019
Exhibit 19: Gaming peripherals market in Americas 2014-2019 ($ billions)
Exhibit 20: Geographic segmentation of hardcore gamers as of 2014 (million gamers)
Exhibit 21: Market share and revenue of key leading countries in Americas as of 2014
Exhibit 22: Segmentation of gamers in Americas as of 2014 (million gamers)
Exhibit 23: Gaming peripherals market in EMEA 2014-2019 ($ billions)
Exhibit 24: Market share and revenue of key leading countries in EMEA as of 2014
Exhibit 25: Segmentation of gamers in EMEA as of 2014 (million gamers)
Exhibit 26: Gaming peripherals market in APAC 2014-2019 ($ billions)
Exhibit 27: Market share and revenue of key leading countries in APAC as of 2014
Exhibit 28: Segmentation of gamers in APAC as of 2014 (million gamers)
Exhibit 29: Key leading countries
Exhibit 30: Factors effecting the key leading countries
Exhibit 31: Top 10 countries in terms of global revenue as of 2014
Exhibit 32: Top 10 countries for global gaming peripherals in terms of revenue 2014
Exhibit 33: Global gaming headphone market share by technology in 2014 and 2019 ($ billions)
Exhibit 34: Corsair components: Product segmentation
Exhibit 35: Logitech: Business segmentation by revenue 2015 ($ billions)
Exhibit 36: Logitech: Business segmentation by revenue 2014 and 2015 ($ billions)
Exhibit 37: Logitech: Geographical segmentation by revenue 2015
Exhibit 38: Mad Catz: Brands
Exhibit 39: Mad Catz: Brand segmentation by revenue 2015
Exhibit 40: Mad Catz: Revenue segmentation by platforms 2015
Exhibit 41: Mad Catz: Product segmentation by revenue 2015
Exhibit 42: Mad Catz: Geographical segmentation by revenue 2014
Exhibit 43: Razer: Product segmentation
Exhibit 44: Roccat: Product segmentation

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