About Educational Technology Educational technology is a means to enrich the learning experience. To that end, digital classrooms make use of advanced technological learning aids (such as interactive whiteboards and 3D printing) to boost student interactivity and to enhance knowledge retention. As a result, educational institutions have increased their budgets to include more collaboration, assessment, and enterprise resource planning systems in their delivery methods. Technavio’s analysts forecast the global higher education active learning market to grow at a CAGR of 29.53% during the period 2016-2020. Covered in this report The report covers the present scenario and the growth prospects of the global higher education active learning market for 2016-2020. To calculate the market size, the report considers the revenue generated from the higher education segment. The market is divided into the following segments based on geography: • APAC • Europe • North America • ROW Technavio's report, Global Higher Education Active Learning Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects... Research Beam Model: Research Beam Product ID: 756286 2500 USD New
Global Higher Education Active Learning Platform Market 2016-2020
 
 

Global Higher Education Active Learning Platform Market 2016-2020

  • Category : ICT & Media
  • Published On : September   2016
  • Pages : 63
  • Publisher : Technavio
 
 
 
About Educational Technology

Educational technology is a means to enrich the learning experience. To that end, digital classrooms make use of advanced technological learning aids (such as interactive whiteboards and 3D printing) to boost student interactivity and to enhance knowledge retention. As a result, educational institutions have increased their budgets to include more collaboration, assessment, and enterprise resource planning systems in their delivery methods.

Technavio’s analysts forecast the global higher education active learning market to grow at a CAGR of 29.53% during the period 2016-2020.

Covered in this report
The report covers the present scenario and the growth prospects of the global higher education active learning market for 2016-2020. To calculate the market size, the report considers the revenue generated from the higher education segment.

The market is divided into the following segments based on geography:
• APAC
• Europe
• North America
• ROW

Technavio's report, Global Higher Education Active Learning Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Echo 360
• Panopto
• Turning Technologies
• YuJa

Other prominent vendors
• Barco
• Blackboard
• Saba
• Dell
• Elmo
• i>clicker
• Promethean World
• Sonic Foundry
• Tegrity
• Tophatmonocle
• Via Response Technologies

Market driver
• Higher probability of content absorption and retention
• For a full, detailed list, view our report

Market challenge
• Issues related to upgrading and maintenance
• For a full, detailed list, view our report

Market trend
• Video content management in active learning
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.









PART 01: Executive summary
• Highlights
PART 02: Scope of the report
• Top-vendor offerings
PART 03: Market research methodology
• Research methodology
• Economic indicators
PART 04: Introduction
• Key market highlights
PART 05: Market landscape
• Global higher education technology spending
• Global higher education active learning market
• Five forces analysis
PART 06: Market segmentation by product
• Global higher education active learning market by product
• Technologies segment in global higher education active learning market
• Active learning platforms segment in global higher education active learning market
PART 07: Geographical segmentation
• Global higher education active learning market by geography 2015-2020
• Higher education active learning market in North America
• Higher education active learning market in Europe
• Higher education active learning market in APAC
• Higher education active learning market in ROW
PART 08: Market drivers
• Higher probability of content absorption and retention
• Emergence of active learning spaces
• Active learning for STEM education
PART 09: Impact of drivers
PART 10: Market challenges
• Implementation issues
• Issues related to upgrading and maintenance
• Strong customer support required by consumers
• High cost of devices
PART 11: Impact of drivers and challenges
PART 12: Market trends
• Emergence of flipped classrooms
• Video content management in active learning
• Emerging 3D technologies which enhance active learning
• Innovations to improve active learning in distance education
PART 13: Vendor landscape
• Competitive scenario
• Competitive benchmarking
PART 14: Key vendor analysis
• Echo 360
• Panopto
• Turning Technologies
• YuJa
PART 15: Other prominent vendors
PART 16: Appendix
• List of abbreviations
PART 17: Explore Technavio
List of Exhibits
Exhibit 01: Elements of active learning
Exhibit 02: Countries covered for market analysis
Exhibit 03: Product offerings
Exhibit 04: Distribution of global education technology market 2015 (%)
Exhibit 05: Global higher education technology spending 2015-2020 ($ billions)
Exhibit 06: Active learning strategies
Exhibit 07: Global higher education active learning market 2015-2020 ($ millions)
Exhibit 08: Five forces analysis
Exhibit 09: Global higher education active learning market by product 2015-2020 ($ billions)
Exhibit 10: Global higher education active learning market by product 2015-2020 (% share)
Exhibit 11: Technologies segment for global higher education active learning market 2015-2020 ($ millions)
Exhibit 12: Distribution in technologies segment in global higher education active learning market 2015 (% share)
Exhibit 13: Lecture capture solutions in global higher education active learning market by product 2015 (%)
Exhibit 14: Interactive response systems in global higher education active learning market by product 2015 (%)
Exhibit 15: Application of learning analytics tools 2015 (%)
Exhibit 16: Application of active learning platforms
Exhibit 17: Active learning platforms segment in global higher education active learning market 2015-2020 ($ millions)
Exhibit 18: Global higher education active learning market by geography 2015-2020 ($millions)
Exhibit 19: Global higher education active learning market by geography 2015-2020 (% share)
Exhibit 20: Higher education active learning market in North America 2015-2020 ($ millions)
Exhibit 21: Higher education active learning market in Europe 2015-2020 ($ millions)
Exhibit 22: Higher education active learning market in APAC 2015-2020 ($ millions)
Exhibit 23: IT spending in higher education in APAC 2015-2020 ($ billions)
Exhibit 24: Enrollments in higher education in China 2015-2020 (in millions)
Exhibit 25: Higher education active learning market in ROW 2015-2020 ($ millions)
Exhibit 26: Distribution in Middle East and North Africa education market (%)
Exhibit 27: Effectiveness of prominent learning methods
Exhibit 28: Average retention rates of teaching methods
Exhibit 29: Instances of application of active learning platform in higher education institutions
Exhibit 30: US Government initiatives to advance STEM education 2015
Exhibit 31: Impact of drivers
Exhibit 32: Impact of drivers and challenges
Exhibit 33: Global augmented and virtual reality markets 2015-2020 ($ billions)
Exhibit 34: Vendor matrix
Exhibit 35: Key vendors - strategic initiatives overview

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