Global In-vehicle Entertainment and Information Systems Market 2012-2016

Global In-vehicle Entertainment and Information Systems Market 2012-2016

Category : Automotive and Transportation

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TechNavio’s analysts forecast the Global In-vehicle Entertainment and Information Systems market to reach US$99.87 billion by 2016. One of the key factors contributing to this market growth is benefits of using automotive information systems. The Global In-vehicle Entertainment and Information Systems market has also been witnessing the emergence of in-car 3D entertainment. However, intricate software and 13 design could pose a challenge to the growth of this market. 

TechNavio’s report, the Global In-vehicle Entertainment and Information Systems Market 2012-2016, has been prepared based on an in-depth analysis of the market with inputs from industry experts. The report covers the North America, Europe, and Rest of World regions; it also covers the Global In-vehicle Entertainment and Information Systems market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

The key vendors dominating this market space are Continental AG, Delphi Automotive plc, Denso Corp., and Panasonic Corp.

The other vendors mentioned in the report are Clarion, Alpine Electronics Inc., Pioneer Corp., Harman Becker Automotive Systems GmbH Co., Blaupunkt GmbH, Visteon Corp., Fujitsu Ten Ltd., and Bose Corp.

Key questions answered in this report:
What will the market size be in 2016 and what will the growth rate be?
What are the the key trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

01. Executive Summary

02. Introduction

03. Market Coverage


Market Overview

Product Offerings

04. Market Landscape

04.1 Market Size and Forecast

04.2 Global In-vehicle Entertainment and Information Systems Market by Segmentation

04.3 Global In-vehicle Entertainment and Information Systems Market Size and Forecast by Segmentation

04.4 Five Forces Analysis

05. Geographical Segmentation

06. Vendor Landscape

07. Buying Criteria

08. Market Growth Drivers

09. Drivers and their Impact

10. Market Challenges

11. Impact of Drivers and Challenges

12. Market Trends

13. Key Vendor Analysis


13.1 Denso Corp.

Business Overview

Business Segmentation

Key Information

SWOT Analysis

13.2 Delphi Automotive plc

Business Overview

Business Segmentation

Key Information

SWOT Analysis

13.3 Continental AG

Business Overview

Business Segmentation

Key Information

SWOT Analysis

13.4 Panasonic Corp.

Business Overview

Business Segmentation

Key Information

SWOT Analysis

14. Other Reports in this Series



List of Exhibits:

Exhibit 1: Global In-vehicle Entertainment and Information Systems Market 2012–2016 (US$ billion)

Exhibit 2: Global In-vehicle Entertainment and Information Systems Market by Segmentation 2012 (percentage)

Exhibit 3: Global In-vehicle Entertainment and Information Systems Market by Segmentation 2012–2016 (US$ billion)

Exhibit 4: Global In-vehicle Entertainment and Information Systems Market by Segmentation 2012–2016 (percentage)

Exhibit 5: Global In-vehicle Entertainment and Information Systems Market by Geographical Segmentation 2012 (percentage)

Exhibit 6: Global In-vehicle Entertainment and Information Systems Market by Vendor Segmentation 2012 (percentage) 15

Exhibit 7: Business Segmentation of Denso Corp.

Exhibit 8: Business Segmentation of Delphi Automotive plc

Exhibit 9: Business Segmentation of Continental AG

Exhibit 10: Business Segmentation of Panasonic Corp.


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