About MMO Games MMO games or massively multiplayer online games refer to videogames that allow a large number of players to participate simultaneously over an internet connection. These games usually take place in a shared world that the gamer can access after purchasing or installing the game software. MMOs usually have at least one persistent world that continues to exist even after users have exited the world and changes made to the world state by its users remain intact. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices. TechNavio's analysts forecast the Global MMO Game market will grow at a CAGR of 11.06 percent over the period 2013-2018.... Research Beam Model: Research Beam Product ID: 17920 2500 USD New
Global MMO Game Market 2014-2018
 
 

Global MMO Game Market 2014-2018

  • Category : ICT & Media
  • Published On : May   2014
  • Pages : 67
  • Publisher : Technavio
 
 
 

About MMO Games

MMO games or massively multiplayer online games refer to videogames that allow a large number of players to participate simultaneously over an internet connection. These games usually take place in a shared world that the gamer can access after purchasing or installing the game software. MMOs usually have at least one persistent world that continues to exist even after users have exited the world and changes made to the world state by its users remain intact. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

TechNavio's analysts forecast the Global MMO Game market will grow at a CAGR of 11.06 percent over the period 2013-2018.

Covered in this Report

MMO games can be classified into 15 types based on the type of game play into MMORPG, MMOBA, MMORTS, MMOFPS, MMOSG (Sports), MMOR, MMORG/MMODG, MMOMG, MMOSG (Social), MMOBBG/MMOBBRPG, MMOPG, MMOCCG, MMOARG, MMOTBSG, MMOSG (Stimulation), and MMORPG

TechNavio's report, the Global MMO Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers North America, the EMEA and APAC regions, and Latin America; it also covers the Global MMO Game market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Regions

• North America

• EMEA        

• APAC

• Latin America

Key Vendors

• Activision Blizzard Inc.

• Electronic Arts Inc.

• Giant Interactive Group Inc.

• NCSOFT Corp.

• Nexon Co. Ltd.

Other Prominent Vendors

 

• Actuate Corp. (A Birt Company)

• Aeria Games and Entertainment Inc.

• Ankama Games

• CCP hf

• Changyou.com Ltd.

• CipSoft GmbH

• Cryptic Studios Inc.

• eGames Inc.

• gPotato

• Jagex Games Studio

• Joymax

• NetEase Inc.

• OGPlanet

• Perfect World Co. Ltd.

• Shanda Interactive Entertainment Ltd.

• Softnyx Ltd.

• Sony Online Entertainment LLC

• Square Enix Holdings Co. Ltd.

• Tencent Holdings Ltd.

• Turbine Inc. 



Key Market Driver

• Rapidly Changing Demographics of Gamers.

• For a full, detailed list, view our report.

Key Market Challenge

• Emergence of Smartphones and Tablets.

• For a full, detailed list, view our report.

Key Market Trend

• Increasing Development of Hardware Platforms.

• For a full, detailed list, view our report.

Key Questions Answered in this Report

• What will the market size be in 2018 and what will the growth rate be?

• What are the key market trends?

• What is driving this market?

• What are the challenges to market growth?

• Who are the key vendors in this market space?

• What are the market opportunities and threats faced by the key vendors?

• What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.


 


01. Executive Summary

02. List of Abbreviations

03. Scope of the Report


03.1 Market Overview

03.2 Product Offerings

04. Market Research Methodology

04.1 Market Research Process

04.2 Research Methodology

05. Introduction

06. Market Landscape


06.1 Market Overview

06.2 Global Gaming Market (2013)

06.3 Market Size and Forecast

06.4 Five Forces Analysis

07. Market Segmentation by Revenue Model

07.1 Global MMO Game Market by Revenue Model (2013)

07.2 Payment Method Used by the Gamers

08. Types of MMO Game Genres

09. Geographical Segmentation


09.1 Global MMO Game Market by Geographical Segmentation 2013

10. Key Leading Country

10.1 US

11. Buying Criteria

12. Market Growth Drivers

13. Drivers and their Impact

14. Market Challenges

15. Impact of Drivers and Challenges

16. Market Trends

17. Trends and their Impact

18. Vendor Landscape


18.1 Competitive Scenario

18.2 Other Prominent Vendors

19. Key Vendor Analysis

19.1 Activision Blizzard Inc.

19.1.1 Business Overview

19.1.2 Business Segmentation

19.1.3 Key Information

19.1.4 SWOT Analysis

19.2 Electronic Arts Inc.

19.2.1 Business Overview

19.2.2 Business Segmentation

19.2.3 Key Information

19.2.4 SWOT Analysis

19.3 Giant Interactive Group Inc.

19.3.1 Business Overview

19.3.2 Business Segmentation

19.3.3 Key Information

19.3.4 SWOT Analysis

19.4 NCSOFT Corp.

19.4.1 Business Overview

19.4.2 Key Information

19.4.3 SWOT Analysis

19.5 Nexon Co. Ltd.

19.5.1 Business Overview

19.5.2 Business Segmentation

19.5.3 Key Information

19.5.4 SWOT Analysis

20. Other Reports in this Series



List of Exhibits

Exhibit 1: Market Research Methodology

Exhibit 2: Types of MMO Games

Exhibit 3: Global Gaming Market Segmentation by Type (2013)

Exhibit 4: Global Gaming Market Vs. Global MMO Game Market (2013)

Exhibit 5: Global MMO Game Market 2013-2018 (US$ billion)

Exhibit 6: Global MMO Game Market Revenue Contribution by Different Revenue Model

Exhibit 7: Global MMO Game Market Payment Method for Paid Games

Exhibit 8: Global MMO Game Market Payment Method For Free-to-play Games

Exhibit 9: Top Five MMO Game Genres in the Global MMO Game Market

Exhibit 10: Global MMO Game Market by Geographical Segmentation 2013

Exhibit 11: Global MMO Gamers (million units)

Exhibit 12: Business Segmentation of Activision Blizzard Inc. Based on Operating Segments 2013

Exhibit 13: Business Segmentation of Electronic Arts Inc. Based on Brand Label 2013

Exhibit 14: Giant Interactive Group Inc. Revenue Source

Exhibit 15: Nexon Co. Ltd. Business Segmentation 2013

Exhibit 16: Geographic Segmentation



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