About MMO Games
MMO games or massively multiplayer online games refer to videogames that allow a large number of players to participate simultaneously over an internet connection. These games usually take place in a shared world that the gamer can access after purchasing or installing the game software. MMOs usually have at least one persistent world that continues to exist even after users have exited the world and changes made to the world state by its users remain intact. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
TechNavio's analysts forecast the Global MMO Game market will grow at a CAGR of 11.06 percent over the period 2013-2018.
Covered in this Report
MMO games can be classified into 15 types based on the type of game play into MMORPG, MMOBA, MMORTS, MMOFPS, MMOSG (Sports), MMOR, MMORG/MMODG, MMOMG, MMOSG (Social), MMOBBG/MMOBBRPG, MMOPG, MMOCCG, MMOARG, MMOTBSG, MMOSG (Stimulation), and MMORPG
TechNavio's report, the Global MMO Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers North America, the EMEA and APAC regions, and Latin America; it also covers the Global MMO Game market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
Key Regions
• North America
• EMEA
• APAC
• Latin America
Key Vendors
• Activision Blizzard Inc.
• Electronic Arts Inc.
• Giant Interactive Group Inc.
• NCSOFT Corp.
• Nexon Co. Ltd.
Other Prominent Vendors
• Actuate Corp. (A Birt Company)
• Aeria Games and Entertainment Inc.
• Ankama Games
• CCP hf
• Changyou.com Ltd.
• CipSoft GmbH
• Cryptic Studios Inc.
• eGames Inc.
• gPotato
• Jagex Games Studio
• Joymax
• NetEase Inc.
• OGPlanet
• Perfect World Co. Ltd.
• Shanda Interactive Entertainment Ltd.
• Softnyx Ltd.
• Sony Online Entertainment LLC
• Square Enix Holdings Co. Ltd.
• Tencent Holdings Ltd.
• Turbine Inc.
Key Market Driver
• Rapidly Changing Demographics of Gamers.
• For a full, detailed list, view our report.
Key Market Challenge
• Emergence of Smartphones and Tablets.
• For a full, detailed list, view our report.
Key Market Trend
• Increasing Development of Hardware Platforms.
• For a full, detailed list, view our report.
Key Questions Answered in this Report
• What will the market size be in 2018 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.
01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Market Overview
06.2 Global Gaming Market (2013)
06.3 Market Size and Forecast
06.4 Five Forces Analysis
07. Market Segmentation by Revenue Model
07.1 Global MMO Game Market by Revenue Model (2013)
07.2 Payment Method Used by the Gamers
08. Types of MMO Game Genres
09. Geographical Segmentation
09.1 Global MMO Game Market by Geographical Segmentation 2013
10. Key Leading Country
10.1 US
11. Buying Criteria
12. Market Growth Drivers
13. Drivers and their Impact
14. Market Challenges
15. Impact of Drivers and Challenges
16. Market Trends
17. Trends and their Impact
18. Vendor Landscape
18.1 Competitive Scenario
18.2 Other Prominent Vendors
19. Key Vendor Analysis
19.1 Activision Blizzard Inc.
19.1.1 Business Overview
19.1.2 Business Segmentation
19.1.3 Key Information
19.1.4 SWOT Analysis
19.2 Electronic Arts Inc.
19.2.1 Business Overview
19.2.2 Business Segmentation
19.2.3 Key Information
19.2.4 SWOT Analysis
19.3 Giant Interactive Group Inc.
19.3.1 Business Overview
19.3.2 Business Segmentation
19.3.3 Key Information
19.3.4 SWOT Analysis
19.4 NCSOFT Corp.
19.4.1 Business Overview
19.4.2 Key Information
19.4.3 SWOT Analysis
19.5 Nexon Co. Ltd.
19.5.1 Business Overview
19.5.2 Business Segmentation
19.5.3 Key Information
19.5.4 SWOT Analysis
20. Other Reports in this Series
List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: Types of MMO Games
Exhibit 3: Global Gaming Market Segmentation by Type (2013)
Exhibit 4: Global Gaming Market Vs. Global MMO Game Market (2013)
Exhibit 5: Global MMO Game Market 2013-2018 (US$ billion)
Exhibit 6: Global MMO Game Market Revenue Contribution by Different Revenue Model
Exhibit 7: Global MMO Game Market Payment Method for Paid Games
Exhibit 8: Global MMO Game Market Payment Method For Free-to-play Games
Exhibit 9: Top Five MMO Game Genres in the Global MMO Game Market
Exhibit 10: Global MMO Game Market by Geographical Segmentation 2013
Exhibit 11: Global MMO Gamers (million units)
Exhibit 12: Business Segmentation of Activision Blizzard Inc. Based on Operating Segments 2013
Exhibit 13: Business Segmentation of Electronic Arts Inc. Based on Brand Label 2013
Exhibit 14: Giant Interactive Group Inc. Revenue Source
Exhibit 15: Nexon Co. Ltd. Business Segmentation 2013
Exhibit 16: Geographic Segmentation
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