About Physical Education Technology Market The physical education technology market is highly dynamic as it is still in its nascent stage, with many vendors still exploring ways to converge technology with physical education activities while ensuring educational institutions do not incur substantial additional expenditure. The market is represented by a varied mix of vendors ranging from pure play physical education technology companies to equipment companies where physical education is one of the core segments of revenue generations. Technavio’s analysts forecast the global physical education technology market to grow at a CAGR of 32.75% during the period 2016-2020. Covered in this report The report covers the present scenario and the growth prospects of the global physical education technology market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of the products. The market is divided into the following segments based on geography: • APAC • Europe • North America • ROW Technavio's report, Global Physical Education Technology Market 2016-2020, has been prepared based on an in-depth market analysis with inputs... Research Beam Model: Research Beam Product ID: 733906 2500 USD New
Global Physical Education Technology Market 2016-2020
 
 

Global Physical Education Technology Market 2016-2020

  • Category : ICT & Media
  • Published On : September   2016
  • Pages : 58
  • Publisher : Technavio
 
 
 
About Physical Education Technology Market
The physical education technology market is highly dynamic as it is still in its nascent stage, with many vendors still exploring ways to converge technology with physical education activities while ensuring educational institutions do not incur substantial additional expenditure. The market is represented by a varied mix of vendors ranging from pure play physical education technology companies to equipment companies where physical education is one of the core segments of revenue generations.

Technavio’s analysts forecast the global physical education technology market to grow at a CAGR of 32.75% during the period 2016-2020.

Covered in this report
The report covers the present scenario and the growth prospects of the global physical education technology market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of the products.

The market is divided into the following segments based on geography:
• APAC
• Europe
• North America
• ROW

Technavio's report, Global Physical Education Technology Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Gopher Sport
• Interactive Health Technologies
• Polar Electro
• School Specialty

Other prominent vendors
• ASUS
• Exergame Fitness
• Fitbit
• FITSTATS Technologies
• Garmin
• Jawbone
• Konami
• Motorola Mobility
• Nike
• Pebble
• Sony
• Sqord
• Focused Fitness

Market driver
• Provides improved fitness and skills development
• For a full, detailed list, view our report

Market challenge
• Limited funding for incorporation of technology
• For a full, detailed list, view our report

Market trend
• Rising dependency on mobile apps
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.


PART 01: Executive summary
• Highlights
PART 02: Scope of the report
• Market overview
• Top-vendor offerings
PART 03: Market research methodology
• Research methodology
• Economic indicators
PART 04: Introduction
• Key market highlights
PART 05: Market drivers
• Increasing emphasis on differentiated instruction
• Easily suited to curriculum needs
• Rising involvement of physical education stakeholders
• Provides improved fitness and skills development
PART 06: Impact of drivers
PART 07: Market challenges
• Limited funding for incorporation of technology
• Government apathy toward physical education
• Lack of technical skills
• Integration with traditional systems
PART 08: Impact of drivers and challenges
PART 09: Market trends
• Exergaming concepts in physical education
• Evolving assessment and grading opportunities
• Rising dependency on mobile apps
• Increased vendor participation
PART 10: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 11: Market segmentation by product
• Global physical education technology market by product
• Global physical education technology market by equipment
• Global physical education technology market by software
• Global physical education technology market by other
PART 12: Geographical segmentation
• Global physical education technology market by geography
• Physical education technology market in North America
• Physical education technology market in Europe
• Physical education technology market in APAC
• Physical education technology market in ROW
PART 13: Vendor landscape
• Competitive scenario
• Competitive benchmarking
PART 14: Key vendor analysis
• Gopher Sport
• Interactive Health Technologies
• Polar Electro
• School Specialty
PART 15: Other prominent vendors
• ASUS
• Exergame Fitness
• Fitbit
• FITSTATS Technologies
• Garmin
• Jawbone
• Konami
• Motorola Mobility
• Nike
• Pebble
• Sony
• Sqord
• Focused Fitness
PART 16: Appendix
• List of abbreviations
PART 17: Explore Technavio
List of Exhibits
Exhibit 01: Product offerings
Exhibit 02: Key elements of physical education technology
Exhibit 03: Impact of drivers
Exhibit 04: Impact of drivers and challenges
Exhibit 05: Global physical education technology market 2015-2020 ($ billions)
Exhibit 06: Five forces analysis
Exhibit 07: Global physical education technology market by product 2015
Exhibit 08: Global physical education technology market by equipment 2015-2020 ($ billions)
Exhibit 09: Global physical education technology market by software 2015-2020 ($ billions)
Exhibit 10: Global physical education technology market by other 2015-2020 ($ billions)
Exhibit 11: Types of exergames
Exhibit 12: Global physical education technology market by geography 2015 (% share)
Exhibit 13: Global physical education technology market by geography 2020
Exhibit 14: Global physical education technology market by geography 2015-2020 ($ billions)
Exhibit 15: Global physical education technology market by geography 2015-2020
Exhibit 16: Physical education technology market in North America 2015-2020 ($ billions)
Exhibit 17: Physical education technology market in Europe 2015-2020 ($ billions)
Exhibit 18: Physical education technology market in APAC 2015-2020 ($ billions)
Exhibit 19: Physical education technology market in ROW 2015-2020 ($ billions)
Exhibit 20: Vendor analysis
Exhibit 21: Key vendors: Strategic initiatives overview
Exhibit 22: Gopher Sport: Business units
Exhibit 23: Gopher Sport: Key offerings
Exhibit 24: Interactive Health Technologies: Solution offerings
Exhibit 25: Polar Electro: Business offerings
Exhibit 26: Polar Electro: Physical education solutions
Exhibit 27: School Specialty: Product offerings in physical education technology market

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