Toys and games are products used in play, especially by children. They can be used as a tool to help young children learn about life. They can also stimulate physical and mental ability of children. Toys and games includes plush toys, toys for pre-school children, dolls, activity toys such as building sets, and puzzle games such as jigsaw puzzles and card games. Research Beam Model: Research Beam Product ID: 17848 2500 USD New
Global Toys and Games Market 2014-2018
 
 

Global Toys and Games Market 2014-2018

  • Category : Food and Beverages
  • Published On : April   2014
  • Pages : 50
  • Publisher : Technavio
 
 
 

About Global Toys and Games 

Toys and games are products used in play, especially by children. They can be used as a tool to help young children learn about life. They can also stimulate physical and mental ability of children. Toys and games includes plush toys, toys for pre-school children, dolls, activity toys such as building sets, and puzzle games such as jigsaw puzzles and card games.

TechNavio's analysts forecast the Global Toys and Games market will grow at a CAGR of 4.17 percent over the period 2013-2018.

Covered in this Report

This report covers the present scenario and the growth prospects of the Global Toys and Games market for the period 2014-2018. To calculate the market size, the report considers retail sales of toys and games products. The product segments considered when calculating the market size are Stuffed Toys, Infant Gaming Products, Dexterity and Activity toys, Dolls, and Puzzle Games.

The distribution channels considered when calculating the market size are specialist retailers; hypermarkets, supermarkets, and discounters; department stores; general and variety stores; and others.

TechNavio's report, the Global Toys and Games Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas and the EMEA and APAC regions; it also covers the Global Toys and Games market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Regions

• Americas 

• EMEA        

• APAC

Key Vendors

• Amazon.com Inc.

• Mattel Inc.

• The Walt Disney Co.

• Toys ""R"" Us Inc.

Other Prominent Vendors

 

• Ahold U.S.A. Inc. 

• Aldi Inc.

• Build-A-Bear Workshop Inc.

• Companhia Brasileira de Distribuição

• Ditoys SA

• Funtastic Ltd.

• HE Butt Grocery Co. 

• JAKKS Pacific Inc.

• Lansay France SA

• LeapFrog Enterprises Inc.

• LEGO AS

• Lojas Americanas SA

• Meijer Inc. 

• MEGA Brands Inc.

• Mothercare plc

• Otto GmbH & Co. KG

• Prima Toy and Leisure Group Ltd.

• Publix Super Markets Inc. 

• Safeway Inc. 

• Sears Holdings Corp.

• SuperValu Inc. 

• Target Corp. 

• Tesco plc

• The Kroger Co. 

• Vivid Imaginations Ltd.

• Wal-Mart Stores Inc. 



Market Driver

• Presence of Large Number of Suppliers and Buyers.

• For a full, detailed list, view our report.

Market Challenge

• Negative Impact of Economic Recession.

• For a full, detailed list, view our report.

Market Trend

• Increasing Launch of Licensed Toys.

• For a full, detailed list, view our report.

Key Questions Answered in this Report

• What will the market size be in 2018 and what will the growth rate be?

• What are the key market trends?

• What is driving this market?

• What are the challenges to market growth?

• Who are the key vendors in this market space?

• What are the market opportunities and threats faced by the key vendors?

• What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.


01. Executive Summary

02. List of Abbreviations

03. Scope of the Report


03.1 Market Overview

03.2 Product Offerings

04. Market Research Methodology

04.1 Market Research Process

04.2 Research Methodology

05. Introduction

06. Market Landscape


06.1 Market Overview

06.2 Market Size and Forecast

06.3 Five Forces Analysis

07. Market Segmentation by Category Type

08. Market Segmentation by Distribution Channel

09. Geographical Segmentation

10. Buying Criteria

11. Market Growth Drivers

12. Drivers and their Impact

13. Market Challenges

14. Impact of Drivers and Challenges

15. Market Trends

16. Trends and their Impact

17. Vendor Landscape


17.1 Competitive Scenario

17.2 Major Vendor Analysis 2013

17.3 Other Prominent Vendors

18. Key Vendor Analysis

18.1 Amazon.com Inc.

18.1.1 Business Overview

18.1.2 Business Segmentation

18.1.3 Key Information

18.1.4 SWOT Analysis

18.2 Mattel Inc.

18.2.1 Business Overview

18.2.2 Business Segmentation

18.2.3 Key Information

18.2.4 SWOT Analysis

18.3 The Walt Disney Co.

18.3.1 Business Overview

18.3.2 Business Segmentation

18.3.3 Key Information

18.3.4 SWOT Analysis

18.4 Toys ""R"" Us Inc.

18.4.1 Business Overview

18.4.2 Key Information

18.4.3 SWOT Analysis

19. Other Reports in this Series



List of Exhibits

Exhibit 1: Market Research Methodology

Exhibit 2: Global Toys and Games Market by Category Type

Exhibit 3: Global Toys and Games Market by Distribution Channel

Exhibit 4: Global Toys and Games Market 2013-2018 (US$ billion)

Exhibit 5: Global Toys and Games Market by Category Type 2013

Exhibit 6: Global Toys and Games Market by Distribution Channel 2013

Exhibit 7: Global Toys and Games Market by Geographical Segmentation 2013

Exhibit 8: Business Segmentation: Amazon.com Inc.

Exhibit 9: Business Segmentation: Mattel Inc.

Exhibit 10: Business Segmentation: The Walt Disney Co.



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