TechNavio's analysts forecast the Global Virtual Currency market to grow at a CAGR of 8.52 percent over the period 2013-2018. One of the key factors contributing to this market growth is the increasing usage of social media and online games. The global virtual currency market has also been witnessing the increasing adoption of gamification. However, the increase in cyber threats could pose a challenge to the growth of this market. TechNavio's report, the Global Virtual Currency Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC and EMEA regions, and the Americas; it also covers the global virtual currency market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.... Research Beam Model: Research Beam Product ID: 17601 2500 USD New
Global Virtual Currency Market 2014-2018
 
 

Global Virtual Currency Market 2014-2018

  • Category : ICT & Media
  • Published On : January   2014
  • Pages : 49
  • Publisher : Technavio
 
 
 

TechNavio's analysts forecast the Global Virtual Currency market to grow at a CAGR of 8.52 percent over the period 2013-2018. One of the key factors contributing to this market growth is the increasing usage of social media and online games. The global virtual currency market has also been witnessing the increasing adoption of gamification. However, the increase in cyber threats could pose a challenge to the growth of this market. 

TechNavio's report, the Global Virtual Currency Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC and EMEA regions, and the Americas; it also covers the global virtual currency market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors dominating this space are DeNA Co., Ltd., Facebook Inc., Gree Inc., and Zynga Inc. 

Other vendors mentioned in the report are CrowdStar Inc., Electronic Arts Inc., Kabam Inc., King.com, Playdom, Inc., Rovio Entertainment Ltd., Tencent Holdings Ltd., TinyCo., and Wooga GmbH.

Key questions answered in this report: 

What will the market size be in 2016/2018 and what will the growth rate be?

What are the key market trends?

What is driving this market?

What are the challenges to market growth?

Who are the key vendors in this market space?

What are the market opportunities and threats faced by the key vendors?

What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.



 


01. Executive Summary

02. List of Abbreviations

03. Scope of the Report


03.1 Market Overview

03.2 Product Offerings

04. Market Research Methodology

04.1 Market Research Process

04.2 Research Methodology

05. Introduction

06. Market Landscape


06.1 Prominent Virtual Currencies

06.1.1 Retail Loyalty Points

06.1.2 Credit Card Points

06.1.3 Air Miles

06.1.4 Game-based Virtual Currency

06.1.5 Peer to Peer Virtual Currency

06.2 Market Size and Forecast

06.2.1 Mobile Virtual Currency Market Size and forecast

06.3 Five Forces Analysis

07. Geographical Segmentation

08. Buying Criteria

09. Market Growth Drivers

10. Drivers and their Impact

11. Market Challenges

12. Impact of Drivers and Challenges

13. Market Trends

14. Trends and their Impact

15. Vendor Landscape


15.1 Competitive Scenario

15.1.1 Key News

15.1.2 Mergers and Acquisitions

15.2 Major Vendors

15.3 Other Prominent Vendors

16. Key Vendor Analysis

16.1 Facebook Inc.

16.1.1 Business Overview

16.1.2 Key Information

16.1.3 SWOT Analysis

16.2 Zynga Inc.

16.2.1 Business Overview

16.2.2 Key Information

16.2.3 SWOT Analysis

16.3 Gree, Inc.

16.3.1 Business Overview

16.3.2 Business Segmentation

16.3.3 Key Information

16.3.4 SWOT Analysis

16.4 DeNA Co., Ltd.

16.4.1 Business Overview

16.4.2 Business Segmentation

16.4.3 Key Information

16.4.4 SWOT Analysis

17. Other Reports in this Series



List of Exhibits

Exhibit 1: Market Research Methodology

Exhibit 2: Global Virtual Currency Market 2013-2018 (US$ million)

Exhibit 3: Global Mobile Virtual Currency Market 2013-2018 (US$ million)

Exhibit 4: Mobile Virtual Currency Market as a Segment of Global Virtual Currency Market

Exhibit 5: Geographical Segmentation of Global Virtual Currency Market 2013

Exhibit 6: Business Segmentation: Gree Inc.

Exhibit 7: Revenue Generation for DeNA by Business Segments 2013

Exhibit 8: Business Segmentation: DeNA Co., Ltd.



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