Research Beam Model: Research Beam Product ID: 221342 1995 USD New
Mobile Gaming Application Store Analysis 2015
 
 

Mobile Gaming Application Store Analysis 2015

  • Category : ICT & Media
  • Published On : April   2015
  • Pages : 35
  • Publisher : Mind Commerce
 
 
 

Product Synopsis



Mobile gaming has become a very lucrative business sector globally with application stores playing a vital role as major OTT distribution platform. Mobile gaming app stores primarily distribute non-network mobile gaming apps under downloadable paid, in-app purchase, and/or hybrid models. The mobile game application then uses the mobile device’s platform to run the gaming software.



While Google Play and Apple app stores are market leaders, there are others that play key roles in terms of geographies and language. A major development is the emergence of BRIC countries and emerging independent app stores that run on iOS and Android. Overall global mobile gaming app store revenue is predicted to reach $23.7 billion with a combined CAGR of 21.5% with Apple and Google play holding the lion’s share.



Mobile Gaming Application Store Analysis 2015 covers app store trends in mobile gaming, geography and language analysis, native vs. non-native app store analysis, and recommendation for stakeholders. This report is a must read for ICT leaders as well as business executives, directors, and managers. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.



Target Audience:



Game Portal Companies

Mobile Network Operators

Game Exporter / Importers

Social Media Service Provider

Mobile Application Developers

Mobile Handset Manufacturers

Location-based Service Providers

Brand/Product/Service Advertiser

Game Distributors and Aggregators

M-commerce Application Developers

Mobile / Online Gambling Companies


1.0 MOBILE GAMING APP STORE MARKETPLACE OVERVIEW 

1.1 APP STORE IN MOBILE GAMING ECOSYSTEM 

1.2 GAMING OPTIMIZED DEVICE AND DATA NETWORK FOSTERED APPSTORE REVOLUTION 

1.3 HUMAN INTERACTION AND WORD OF MOUTH BECAME PRIME MARKETING TOOL 

1.4 APPSTORE AS MAJOR OTT DISTRIBUTION PLATFORM 

1.5 CHALLENGES IN FRAGMENTED DISTRIBUTION AND ROLE OF APP STORE 

1.6 CROWDED GAME STORE AND ROLE OF APP STORE 

1.7 GAME APPS GENERATE MOST MONEY 

1.8 MOBILE GAMER PREFERS FREE PLAY 

1.9 MONOPOLY OF BIG PLAYER PUSHED NEW INITIATIVE FOR APP STORE PUBLISHING 

1.10 MOBILE GAMING APP USAGE TIME ON HIGH TREND 

1.11 GAMING OS INTEROPERABILITY CHALLENGES 



2.0 APPSTORE FRAMEWORK AND REVENUE 

2.1 APP STORE PUBLISHING FRAMEWORK 

2.2 VALUE CHAIN FRAMEWORK AND APPSTORE POSITIONING 

2.3 REVENUE SHARING ACROSS VALUE CHAIN STAKEHOLDERS 

2.4 MOBILE GAMING APPSTORE REVENUE 2014 – 2020 



3.0 GEOGRAPHY AND LANGUAGE ANALYSIS 



4.0 APP STORE ANALYSIS: GOOGLE PLAY VS. IOS 

4.1 BUSINESS MODEL GOOLE PLAY VS. IOS 

4.2 APPLE APP STORE 

4.2.1 TOP GROSSING IOS GAME AND DAILY REVENUE 

4.2.2 NON-GAMING APP RATIO 2012 – 2014 

4.2.3 SHARE OF REVENUE BY APP CATEGORY 

4.2.4 TOP 5 APP CATEGORIES 2014 

4.3 GOOGLE PLAY 

4.3.1 “GOOGLE GAMES” - UNIFIED GAMING PLATFORM TREND 

4.3.2 SUCCESS FACTORS IN ANDROID STORE 



5.0 ALTERNATIVE APP STORE FOR ANDROID 

5.1 SLIDE ME 

5.2 GETJAR 

5.3 SOC.IO MALL 

5.4 CODENGO 

5.5 APPSLIB 

5.6 1MOBILE 

5.7 CAMANGI MARKET 

5.8 TEGRA STORE 

5.9 MIKANDI 

5.10 ANDROIDPIT 

5.11 ANZI 

5.12 HIAPK 

5.13 N-DUO MARKET 

5.14 F-DROID 



6.0 ALTERNATIVE APP STORE FOR IOS 

6.1 CYDIA 

6.2 LIMA 

6.3 PREMIERAPPSHOP 

6.4 SEXAPPSHOP 

6.5 91 HIAPK 



7.0 ALTERNATIVE APP STORE FOR BLACKBERRY OS 

7.1 BLACKBERRY WORLD 

7.2 CRACKBERRY STORE 

7.3 BBNATION 



8.0 ALTERNATIVE CROSS-PLATFORM APPSTORE 

8.1 NOOK APP STORE 

8.2 TAOBAO APP MARKET 

8.3 HANDMARK & ONELOUDER 

8.4 HANDSTER 

8.5 PHOLOAD 

8.6 MOBANGO 

8.7 HANDANGO 

8.8 BISKERO 

8.9 OPERA MOBILE APP STORE 

8.10 APPITALISM 

8.11 NEXVA 

8.12 KONGREGATE 

8.13 MAOPAO 

8.14 DJUZZ 

8.15 APPCITY 

8.16 ALTERNATIVE.TO 

8.17 360 MARKET 

8.18 APPOKE 



9.0 OEMS APP STORE 

9.1 SAMSUNG APPS 

9.2 LG SMART WORLD 

9.3 DOCOMO MARKET 

9.4 XIAOMI APPSTORE 



10.0 MOBILE CARRIER APP STORE 

10.1 VODAFONE DEVELOPER 

10.2 MOBILE MARKET OF CHINA MOBILE 

10.3 SPRINT DEVELOPER PROGRAM 

10.4 AIRCEL POCKETAPPS 

10.5 AIRTEL APP CENTRAL 

10.6 MAXIS 1STORE 

10.7 M1 APP STORE 

10.8 T-STORE 

10.9 TURKCELL T-MARKET 

10.10 OMNITEL APP STORE 

10.11 MTNPLAY 



11.0 OTHER EMERGING APP STORES 

11.1 91 WIRELESS 

11.2 WANDOUJIA 

11.3 BAIDU APP STORE 

11.4 APPCHINA 

11.5 D.CN GAMES CENTER 



12.0 RECOMMENDATIONS FOR GAME DEVELOPERS AND PUBLISHERS 

12.1 ADOPT NEW GAME MARKETING APPROACH 

12.2 BUILD STRATEGY ALONG ALTERNATIVE APP STORE 

12.3 FOCUS EMERGING MARKET 

12.4 TIPS FOR INDI GAME PUBLISHER 

13.0 RECOMMENDATIONS FOR APP STORES



List of Tables



Table 1: Gaming App Store Revenue Apple & Google vs. Others 2014 – 2020 

Table 2: Mobile Gaming App Store Leaders vs. Emerging and New Markets 

Table 3: Top 10 Language Lists for Mobile Game Publishing 

Table 4: Google Play vs. Apple Store Distribution



List of Figures



Figure 1: Nokia Primitive Snake Game vs. GREE’s Mobile Social Game Screen

Figure 2: Mobile App Usage Time by App Category 2014 

Figure 3: Mobile Game Publishing Framework for App store 

Figure 4: App Store in Mobile Gaming Value Chain Framework 

Figure 5: Revenue Share across Mobile Gaming Value Chain Stakeholders 

Figure 6: Top 15 Revenue Countries in iOS and Android App store 

Figure 7: Top 10 Android Store in China 

Figure 8: Top Grossing iOS Game and Daily Revenue in $ Million February 2015 

Figure 9: Non-Gaming App Ration in Apple App Store 2012 - 2014 

Figure 10: Share of Revenue in Apple App Store by App Category 2014 

Figure 11: Top 5 App Categories in Apple App Store 2014



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