This report provides a view into the anticipated evolution of Augmented Reality, Body Area Networks, and other aspects of wearable technologies. The report evaluates the current state of the industry and provides analysis and forecasts regarding the future prospects of device shipments, applications and solutions. The report also assesses the future of AR and wearable technology, considering many factors, including but not limited to expansion of wireless data capacity and availability, cloud-based service delivery models, market dynamics of service providers and consumer limitations and wiliness to engage in new usage and lifestyle paradigms. Research Beam Model: Research Beam Product ID: 114841 1995 USD New
Evolution of Augmented Reality, Wearable Wireless, and Body Area Networks
 
 

Evolution of Augmented Reality, Wearable Wireless, and Body Area Networks

  • Category : ICT & Media
  • Published On : January   2014
  • Pages : 111
  • Publisher : Mind Commerce
 
 
 
This report provides a view into the anticipated evolution of Augmented Reality, Body Area Networks, and other aspects of wearable technologies. The report evaluates the current state of the industry and provides analysis and forecasts regarding the future prospects of device shipments, applications and solutions. The report also assesses the future of AR and wearable technology, considering many factors, including but not limited to expansion of wireless data capacity and availability, cloud-based service delivery models, market dynamics of service providers and consumer limitations and wiliness to engage in new usage and lifestyle paradigms.
Table of Contents
1 Introduction 7
1.1 Executive Summary 7
1.2 Topics Covered 10
1.3 Key Findings 10
1.4 Key Questions Answered 12
1.5 Target Audience 12
2 Augmented Reality Technology 13
2.1 Evolution of AR Technologies 13
2.2 AR Applications 16
2.2.1 Archaeology 17
2.2.2 Architecture 18
2.2.3 Art 18
2.2.4 Commerce 18
2.2.5 Construction 20
2.2.6 Education 20
2.2.7 Other Uses 22
2.2.8 Gaming 23
2.2.9 Industrial Applications 23
2.2.10 Healthcare 24
2.2.11 Military Applications 24
2.2.12 Navigation 25
2.2.13 Office Workplace 25
2.2.14 Sports and Entertainment 26
2.2.15 Technical Support 26
2.2.16 AR use in TV Applications 27
2.2.17 AR in Tourism 27
2.2.18 Translation 28
3 Augmented Reality Use Cases 29
3.1 AR Evolution 33
3.1.1 Caudle AR system 34
3.1.2 Morton’s Sensorama 35
3.1.3 Battlefield Augmented Reality System 40
3.1.4 AR in Gaming 42
4 Wearable Wireless Devices 47
4.1 Wearable Devices Overview 48
4.2 Case Study: Wearable Devices vs. Mobile Devices 53
4.2.1 Wearable Devices in Healthcare 54
4.3 Case Study: Current Wearable Devices Analysis 56
4.3.1 Bluetooth Wrist Bands 56
4.3.2 Running and Health Monitor Devices 58
4.3.3 Wrist Watches 59
4.3.4 Integration with Mobile Devices 60
5 Body Area Network (BAN) 62
5.1 BAN Overview 63
5.1.1 BAN Applications 65
5.2 Current BAN Applications in the Healthcare Industry 67
5.3 BAN Challenges 68
5.3.1 Security 72
5.3.2 Privacy 74
5.3.3 Power Complexity 74
5.3.4 FCC Regulations 75
6 Augmented Reality Market Analysis and Forecasts 77
6.1 Growth Drivers 80
6.1.1 Tourism Industry 81
6.1.2 Mobile Commerce and AR 81
6.1.3 Gaming and Maps 82
6.1.4 AR Market Growth Driver Analysis 82
6.1.5 AR Solution Devices Market Deployment Challenges: A Market Outlook 84
6.2 Regional AR Market 85
6.2.1 America 85
6.2.2 Asia Pacific 86
6.2.3 Europe 87
6.2.4 Middle East & Africa 88
7 Wearable Wireless Market Analysis and Forecasts 90
8 Future of Wearable Technology and Applications 99
9 Conclusions and Recommendations 105

List of Figures

List of Tables

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