About Animation Collectibles Animation collectibles include licensed merchandise as well as animation toys with characters and properties from feature films and television shows. The merchandise industry, many a times, requires merchandise manufacturers to buy licenses from film or TV production houses. Technavio’s analysts forecast the global animation collectibles market to grow at a CAGR of 4.73% during the period 2017-2021. Covered in this report The report covers the present scenario and the growth prospects of the global animation collectibles market for 2017-2021. To calculate the market size, the report considers the revenue generated from the retail sales of animation collectibles to individual consumers. The market is divided into the following segments based on geography: • Americas • APAC • EMEA Technavio's report, Global Animation Collectibles Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market. Key vendors • Hasbro • The LEGO • Mattel • Ravensburger •... Research Beam Model: Research Beam Product ID: 1078870 3500 USD New
Global Animation Collectibles Market 2017-2021
 
 

Global Animation Collectibles Market 2017-2021

  • Category : Consumer Goods
  • Published On : January   2017
  • Pages : 62
  • Publisher : Technavio
 
 
 
About Animation Collectibles
Animation collectibles include licensed merchandise as well as animation toys with characters and properties from feature films and television shows. The merchandise industry, many a times, requires merchandise manufacturers to buy licenses from film or TV production houses.

Technavio’s analysts forecast the global animation collectibles market to grow at a CAGR of 4.73% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global animation collectibles market for 2017-2021. To calculate the market size, the report considers the revenue generated from the retail sales of animation collectibles to individual consumers.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio's report, Global Animation Collectibles Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Hasbro
• The LEGO
• Mattel
• Ravensburger
• TOMY
Other prominent vendors
• Funtastic
• JAKKS Pacific
• Lansay France
• LeapFrog Enterprises
• MGA Entertainment
• Playmates Toys
• ToyQuest
• Vivid Imaginations
Market driver
• Increasing children's TV and Internet viewership
• For a full, detailed list, view our report

Market challenge
• Seasonal demand and short life of merchandise
• For a full, detailed list, view our report

Market trend
• Emergence of 3D printing
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.




Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
• Market overview
• Top-vendor offerings
PART 03: Market research methodology
• Research methodology
• Economic indicators
PART 04: Introduction
• Key market highlights
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market segmentation by retail format
• Global animation collectibles market by retail format
PART 07: Geographical segmentation
• Global animation collectibles market by geography
• Animation collectibles market in the Americas
• Animation collectibles market in EMEA
• Animation collectibles market in APAC
PART 08: Key leading countries
• US
• UK
• France
• China
PART 09: Market drivers
• Increasing children's TV and Internet viewership
• Immense popularity of TV shows and movies
• Rising awareness of characters and properties through promotions
PART 10: Impact of drivers
PART 11: Market challenges
• Seasonal demand and short life of merchandise
• Increase in number of counterfeit collectibles
• Market fragmentation
PART 12: Impact of drivers and challenges
PART 13: Market trends
• Emergence of 3D printing
• Use of licensed merchandise for marketing and branding
• Growing market for franchise movies and shows
PART 14: Vendor landscape
• Competitive scenario
• Hasbro
• The LEGO Group
• Mattel
• Ravensburger
• TOMY
• Other prominent vendors
PART 15: Appendix
• List of abbreviations
PART 16: Explore Technavio
List of Exhibits
Exhibit 01: List of countries by geography
Exhibit 02: Product offerings
Exhibit 03: Overview of global animation collectibles market
Exhibit 04: Global animation collectibles market 2016-2021 ($ billions)
Exhibit 05: Five forces analysis
Exhibit 06: Global animation collectibles market by retail format
Exhibit 07: Global animation collectibles market by retail format 2016
Exhibit 08: Global animation collectibles market by retail format 2021
Exhibit 09: Analysis of different retail formats based on key parameters
Exhibit 10: Global animation collectibles market by geography 2016 and 2021
Exhibit 11: Animation collectibles market in the Americas 2016-2021 ($ billions)
Exhibit 12: Animation collectibles market in EMEA 2016-2021 ($ billions)
Exhibit 13: Animation collectibles market in APAC 2016-2021 ($ billions)
Exhibit 14: Movie releases and gross sales 2015 ($ millions)
Exhibit 15: Production budget of movies 2006-2016 ($ millions)
Exhibit 16: Impact of drivers
Exhibit 17: Impact of drivers and challenges
Exhibit 18: Marvel's movie releases 2008-2019
Exhibit 19: Key vendors in global animation collectibles market
Exhibit 20: Hasbro: Business segmentation by revenue 2015
Exhibit 21: Hasbro: Product segmentation 2015
Exhibit 22: The LEGO Group: Product categories
Exhibit 23: Mattel: Business segmentation by revenue 2015
Exhibit 24: Mattel: Geographical segmentation by revenue 2015
Exhibit 25: TOMY: Business segmentation by revenue 2016

PURCHASE OPTIONS
 
 
 

How can we help you?

Contact us at the Consulting WP office nearest to you or submit a business inquiry online.


  Contact
 

Subscribe to Our Newsletter

 
 
REQUEST SAMPLE    ASK FOR DISCOUNT