About Board Games The global board games market is highly dependent on the quality of the story and the experience of gaming. Often, satisfying these criteria only might not be enough to launch a successful board game. The designers must ensure the news of their game design is broadcasted through the right channels. With the increasing popularity of online platforms to raise money, marketing and PR have become much easier. Once the games have garnered the right amount of excitement, the designers should explain why their games are unique or interesting. Technavio’s analysts forecast the global board games market to grow at a CAGR of 29.15% during the period 2017-2021. Covered in this report The report covers the present scenario and the growth prospects of the global board games market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of board games. The market is divided into the following segments based on geography: • Americas • APAC • EMEA Technavio's report, Global Board Games Market 2017-2021, has been prepared based... Research Beam Model: Research Beam Product ID: 1042152 2500 USD New
Global Board Games Market 2017-2021
 
 

Global Board Games Market 2017-2021

  • Category : Consumer Goods
  • Published On : December   2016
  • Pages : 68
  • Publisher : Technavio
 
 
 
About Board Games
The global board games market is highly dependent on the quality of the story and the experience of gaming. Often, satisfying these criteria only might not be enough to launch a successful board game. The designers must ensure the news of their game design is broadcasted through the right channels. With the increasing popularity of online platforms to raise money, marketing and PR have become much easier. Once the games have garnered the right amount of excitement, the designers should explain why their games are unique or interesting.

Technavio’s analysts forecast the global board games market to grow at a CAGR of 29.15% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global board games market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of board games.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio's report, Global Board Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Asmodée Editions
• Goliath B.V.
• Hasbro
• Ravensburger

Other prominent vendors
• BoardGameDesign.com
• DeLano Service
• Grand Prix International
• Kamings Trade
• Ludo Fact
• Panda GM
Market driver
• Increasing number of board games published annually
• For a full, detailed list, view our report

Market challenge
• Limited number of players that can play at a time
• For a full, detailed list, view our report

Market trend
• Growth of organized retail sector
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.




Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
• Market overview
• Base year and forecast period
• Vendor segmentation
• Summation errors
• Top-vendor offerings
PART 03: Market research methodology
• Research methodology
• Economic indicators
PART 04: Introduction
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market segmentation by type
• Global board games market by type
• Global tabletop board games market
• Global card and dice games market
• Global RPGs market
• Segment comparison analysis
PART 07: Market segmentation by theme
• Global board games market by theme
• Global board games market with no theme
• Global board games market with fantasy theme
• Global board games market with warfare theme
• Global board games market with survival theme
• Global board games market with adventure theme
• Segment comparison analysis
PART 08: Market segmentation by distribution channel
• Global board games market by distribution channel
• Global board games market by offline distribution channel
• Global board games market by online distribution channel
• Segment comparison analysis
PART 09: Geographical segmentation
• Global board games market by geography
• Board games market in EMEA
• Board games market in Americas
• Board games market in APAC
• Segment comparison analysis
PART 10: Key leading countries
• Key leading countries in global board games
• Board games market in US
• Board games market in Germany
PART 11: Market drivers
• Increasing number of board games published annually
• Board games have a long life cycle
• Pop culture enthusiasm in the global population
• Increasing average age of a board game player
PART 12: Impact of drivers
PART 13: Market challenges
• Limited number of players that can play at a time
• Advent of Internet and smartphones
• Difficult to maintain the complete board games set
• Long time to finish the game
PART 14: Impact of drivers and challenges
PART 15: Market trends
• Growth of organized retail sector
• Increasing projects being funded through crowdfunding platforms
• Games evolving with time
PART 16: Vendor landscape
• Competitive scenario
• Other prominent vendors
PART 17: Appendix
• List of abbreviations
PART 18: Explore Technavio
List of Exhibits
Exhibit 01: Major countries covered
Exhibit 02: Major product offerings of key leading vendors
Exhibit 03: Global board games market segmentation
Exhibit 04: Global board games market ($ billions)
Exhibit 05: Five forces analysis
Exhibit 06: Global board games market by type 2016 and 2021
Exhibit 07: Global tabletop board games market 2016-2021 ($ billions)
Exhibit 08: Global card and dice games market 2016-2021 ($ billions)
Exhibit 09: Global RPGs market 2016-2021 ($ billions)
Exhibit 10: Segment comparison of global board games by type 2016-2021 ($ billions)
Exhibit 11: Global board games market by theme 2016 and 2021
Exhibit 12: Global board games market with no theme 2016-2021 ($ billions)
Exhibit 13: Global board games market with fantasy theme 2016-2021 ($ billions)
Exhibit 14: Global board games market with warfare theme 2016-2021 ($ billions)
Exhibit 15: Global board games market with survival theme 2016-2021 ($ billions)
Exhibit 16: Global board games market with adventure theme 2016-2021 ($ billions)
Exhibit 17: Segment comparison of global board games by theme 2016-2021 ($ billions)
Exhibit 18: Global board games market by distribution channel in 2016 and 2021 ($ billions)
Exhibit 19: Global board games market by offline distribution channel 2016-2021 ($ billions)
Exhibit 20: Global board games market by online distribution channel 2016-2021 ($ billions)
Exhibit 21: Segment comparison of global board games by distribution channel 2016-2021 ($ billions)
Exhibit 22: Global board games market by geography 2016 and 2021
Exhibit 23: Board games market in EMEA 2016-2021 ($ billions)
Exhibit 24: Board games market in Americas 2016-2021 ($ billions)
Exhibit 25: Board games market in APAC 2016-2021 ($ billions)
Exhibit 26: Segment comparison of global board games by geography 2016-2021 ($ billions)
Exhibit 27: Top 10 countries in global board games market (% share of revenue)
Exhibit 28: Ranking of top 10 countries in global board games market through revenue and market share 2016
Exhibit 29: Board games market in US 2016-2021 ($ billions)
Exhibit 30: Board games market in Germany 2016-2021 ($ billions)
Exhibit 31: Impact of drivers
Exhibit 32: Impact of drivers and challenges
Exhibit 33: Other prominent vendors

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