About Casino Gaming Casino is a place that hosts various types of gambling activities. Modern casino includes hotels, restaurants, shopping malls, and various other tourist attractions; it is an indoor amusement park. In casinos, the majority of the revenue comes from gambling. Gambling is illegal in many parts of the globe, making it a concentrated market. However, with the growing popularity and the revenue contribution in the form of tax, governments in various countries are easing the regulation to support casinos. TechNavio's analysts forecast the Global Casino Gaming market to grow at a CAGR of 8.96 percent over the period 2014-2019. Covered in this Report This report covers the present scenario and the growth prospects of the Global Casino Gaming market for the period 2015-2019. To calculate the market size, the report considers the revenue generated through casino games. In terms of type of casino, the market is segmented into two: Traditional Land-based Casinos and Online Casinos. TechNavio's report, the Global Casino Gaming Market 2015-2019, has been prepared based on an in-depth market analysis... Research Beam Model: Research Beam Product ID: 170141 2500 USD New
Global Casino Gaming Market 2015-2019
 
 

Global Casino Gaming Market 2015-2019

  • Category : ICT & Media
  • Published On : December   2014
  • Pages : 85
  • Publisher : Technavio
 
 
 
About Casino Gaming
Casino is a place that hosts various types of gambling activities. Modern casino includes hotels, restaurants, shopping malls, and various other tourist attractions; it is an indoor amusement park. In casinos, the majority of the revenue comes from gambling. Gambling is illegal in many parts of the globe, making it a concentrated market. However, with the growing popularity and the revenue contribution in the form of tax, governments in various countries are easing the regulation to support casinos.
TechNavio's analysts forecast the Global Casino Gaming market to grow at a CAGR of 8.96 percent over the period 2014-2019.
Covered in this Report
This report covers the present scenario and the growth prospects of the Global Casino Gaming market for the period 2015-2019. To calculate the market size, the report considers the revenue generated through casino games. In terms of type of casino, the market is segmented into two: Traditional Land-based Casinos and Online Casinos.
TechNavio's report, the Global Casino Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the APAC and EMEA regions; it presents the vendor landscape and a corresponding detailed analysis of the leading vendors in the Global Casino Gaming market.
Key Regions
• Americas
• APAC
• EMEA
Key Vendors
• Caesar's Entertainment Group
• Galaxy Entertainment Group
• Las Vegas Sands
• MGM Resorts International
• SJM Holdings
Other Prominent Vendors

• Boyd Gaming
• Crown Resort
• Genting
• Melco Crown Entertainment
• Penn National Gaming
• Pinnacle Entertainment
• Wynn Resorts
Market Driver
• High Disposable Income
• For a full, detailed list, view our report
Market Challenge
• Unstable Economy
• For a full, detailed list, view our report
Market Trend
• Reconfigurable Electronic Gaming Machines
• For a full, detailed list, view our report
Key Questions Answered in this Report
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Market Snapshot
06.2 Market Overview
06.3 Market Size and Forecast
06.4 Five Forces Analysis
07. Market Segmentation by Type
07.1 Global Casino Gaming Market by Type 2014-2019
07.2 Global Traditional Land-based Casino Gaming Market 2014-2019
07.2.1 Market Size and Forecast
07.3 Global Online Casino Gaming Market 2014-2019
07.3.1 Market Size and Forecast
08. Geographical Segmentation
08.1 Global Casino Gaming Market by Geographical Segmentation 2014-2019
08.2 Casino Gaming Market in Americas
08.2.1 Market Size and Forecast
08.2.2 Number of Casinos in Americas (2014)
08.3 Casino Gaming Market in APAC Region
08.3.1 Market Size and Forecast
08.3.2 Number of Casinos in APAC Region (2014)
08.4 Casino Gaming Market in EMEA Region
08.4.1 Market Size and Forecast
08.4.2 Number of Casinos in EMEA Region (2014)
09. Key Leading Countries
09.1 US
09.1.1 Economic Overview
09.1.2 Economic Indicators
09.1.3 Population Growth and Age Structure in US
09.1.4 Unemployment Rate in US
09.1.5 Casino Gaming Market in US
09.2 China
09.2.1 Economic Overview
09.2.2 Casino Gaming Market in China
10. Buying Criteria
11. Market Growth Drivers
12. Drivers and their Impact
13. Market Challenges
14. Impact of Drivers and Challenges
15. Market Trends
16. Trends and their Impact
17. Vendor Landscape
17.1 Competitive Scenario
17.1.1 Mergers and Acquisitions
17.2 Market Share Analysis 2014
17.3 Other Prominent Vendors
18. Key Vendor Analysis
18.1 Caesars Entertainment
18.1.1 Key Facts
18.1.2 Business Overview
18.1.3 Business Segmentation by Revenue 2013
18.1.4 Business Segmentation by Revenue 2012 and 2013
18.1.5 Business Strategy
18.1.6 Recent Developments
18.1.7 SWOT Analysis
18.2 Galaxy Entertainment
18.2.1 Key Facts
18.2.2 Business Overview
18.2.3 Business Segmentation by Revenue 2013
18.2.4 Business Segmentation by Revenue 2012 and 2013
18.2.5 Geographical Segmentation by Revenue 2013
18.2.6 Recent Developments
18.2.7 SWOT Analysis
18.3 Las Vegas Sands
18.3.1 Key Facts
18.3.2 Business Overview
18.3.3 Product Segmentation by Revenue 2013
18.3.4 Product Segmentation by Revenue 2012 and 2013
18.3.5 Geographical Segmentation by Revenue 2013
18.3.6 Business Strategy
18.3.7 Recent Developments
18.3.8 SWOT Analysis
18.4 MGM Resorts
18.4.1 Key Facts
18.4.2 Business Overview
18.4.3 Business Segmentation by Revenue 2013
18.4.4 Product Segmentation by Revenue 2013
18.4.5 Business Segmentation by Revenue 2012 and 2013
18.4.6 Business Strategy
18.4.7 Recent Developments
18.4.8 SWOT Analysis
18.5 SJM Holdings
18.5.1 Key Facts
18.5.2 Business Overview
18.5.3 Business Segmentation by Revenue 2013
18.5.4 Business Segmentation by Revenue 2012 and 2013
18.5.5 Recent Developments
18.5.6 SWOT Analysis
19. Other Reports in this Series



List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: Global Casino Gaming Market: Types
Exhibit 3: Global Casino Gaming Market 2014-2019 (US$ billion)
Exhibit 4: Global Casino Gaming Market by Type 2014-2019 (US$ billion)
Exhibit 5: Global Casino Gaming Market by Type 2014-2019 (share in percentage)
Exhibit 6: Global Traditional Land-based Casino Gaming Market 2014-2019 (US$ billion)
Exhibit 7: Global Online Casino Gaming Market 2014-2019 (US$ billion)
Exhibit 8: Global Casino Gaming Market by Geographical Segmentation 2014-2019 (US$ billion)
Exhibit 9: Global Casino Gaming Market by Geographical Segmentation 2014-2019
Exhibit 10: Casino Gaming Market in Americas 2014-2019 (US$ billion)
Exhibit 11: Number of Casinos in Americas (2014)
Exhibit 12: Leading Countries by Rank
Exhibit 13: Casino Gaming Market in APAC 2014-2019 (US$ billion)
Exhibit 14: Number of Casinos in APAC Region (2014)
Exhibit 15: Leading Countries by Rank
Exhibit 16: Casino Gaming Market in EMEA Region 2014-2019 (US$ billion)
Exhibit 17: Number of Casinos in EMEA Region (2014)
Exhibit 18: Leading Countries by Rank
Exhibit 19: US GDP Growth Rate 2008-2013 (US$ billion)
Exhibit 20: Contribution of Various Sectors to US GDP 2013
Exhibit 21: US GDP per Capita 2008-2013 (US$)
Exhibit 22: US Population 2008-2013 (in million)
Exhibit 23: US Population by Age Structure 2013 (in million)
Exhibit 24: Unemployment Rate in US 2008-2013
Exhibit 25: Per Capita GDP Growth Rate in China 2008-2013 (US$ billion)
Exhibit 26: Saving Rate in China as a Percentage of GDP 2008-2013
Exhibit 27: Disposable Income per Capita of Leading Countries 2009-2014 (US$)
Exhibit 28: Percentage of Smartphone Users among Mobile Phone Users 2014-2019 (percentage, billion users)
Exhibit 29: Market Share of Key Leading Players in Global Casino Gaming Market 2014(e)
Exhibit 30: Caesars Entertainment: Business Segmentation by Revenue 2013
Exhibit 31: Caesars Entertainment: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 32: Galaxy Entertainment: Business Segmentation by Revenue 2013
Exhibit 33: Galaxy Entertainment: Business/Product Segmentation by Revenue 2012 and 2013 (US$ million)
Exhibit 34: Galaxy Entertainment: Geographical Segmentation by Revenue 2013
Exhibit 35: Las Vegas Sands: Product Segmentation by Revenue 2013
Exhibit 36: Las Vegas Sands: Product Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 37: Las Vegas Sands: Geographical Segmentation by Revenue 2013
Exhibit 38: MGM Resorts: Business Segmentation by Revenue 2013
Exhibit 39: MGM Resorts: Product Segmentation by Revenue 2013
Exhibit 40: MGM Resorts: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
Exhibit 41: SJM Holdings: Business Segmentation by Revenue 2013
Exhibit 42: SJM Holdings: Business Segmentation by Revenue 2012 and 2013 (US$ billion)



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