TechNavio's analysts forecast the Global Home Entertainment Equipment market to grow at a CAGR of 2.50 percent over the period 2012-2016. One of the key factors contributing to this market growth is the growing urbanization in developing countries. The Global Home Entertainment Equipment market has also been witnessing the development of technologically advanced home entertainment devices. However, the emergence of smartphones and other advanced products could pose a challenge to the growth of this market.
TechNavio's report, the Global Home Entertainment Equipment Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Home Entertainment Equipment market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
The key vendors dominating this market space are Cisco Systems Inc., EchoStar Corp., Koninklijke Philips N.V., Microsoft Corp., Motorola Mobility Inc., Nintendo Co. Ltd., Pace plc, Panasonic Corp., Samsung Electronics Co., Ltd., and Sony Corp.
Other vendors mentioned in the report are Bose Corp., Harman International Industries, Inc., Hitachi Ltd., Hong Kong Skyworth Digital Holdings Co. Ltd., Huawei Technologies Co. Ltd., LG Electronics Inc., Mitsubishi Electric Corp., RCA Corp., Samsung Group, Sharp Corp., Sichuan Changhong Electric Co. Ltd., Technicolor USA Inc., and Verimatrix, Inc.
Key questions answered in this report:
What will the market size be in 2016 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.
01. Executive Summary
02. Scope of the Report
02.1 Market Overview
02.2 Product Offerings
03. Market Research Methodology
03.1 Market Research Process
03.2 Research Design
03.3 Research Methodology
04. List of Abbreviations
05. Introduction
06. Market Landscape
06.1 Market Overview
06.2 Market Size and Forecast
06.3 Five Forces Analysis
07. Market Segmentation by Product
07.1 Global Home Entertainment Equipment Market by Product 2012-2016
07.2 Global Home Entertainment Equipment Market by Televisions
07.2.1 Market Size and Forecast
07.3 Global Home Entertainment Equipment Market by Set-top Boxes
07.3.1 Market Size and Forecast
07.4 Global Home Entertainment Equipment Market by Gaming Consoles
07.4.1 Market Size and Forecast
07.5 Global Home Entertainment Equipment Market by Home Audio Equipment
07.5.1 Market Size and Forecast
08. Geographical Segmentation
08.1 Global Home Entertainment Equipment Market by Geographical Segmentation 2012
09. Key Leading Countries
09.1 USA
09.2 Japan
09.3 South Korea
10. Buying Criteria
11. Market Growth Drivers
12. Drivers and their Impact
13. Market Challenges
14. Impact of Drivers and Challenges
15. Market Trends
16. Trends and their Impact
17. Vendor Landscape
17.1 Competitive Scenario
17.2 Ranking of Television Vendors 2012
17.3 Other Prominent Vendors
17.4 Ranking of Key Vendors 2012
17.5 Other Prominent Vendors
17.6 Market Share Analysis 2012
17.7 List of Prominent Vendors of Home Audio Equipment
18. Key Vendor Analysis
18.1 Cisco Systems Inc.
18.1.1 Business Overview
18.1.2 Business Segmentation
18.1.3 Key Information
18.1.4 SWOT Analysis
18.2 Nintendo Co. Ltd.
18.2.1 Business Overview
18.2.2 Key Information
18.2.3 SWOT Analysis
18.3 Sony Corp.
18.3.1 Business Overview
18.3.2 Business Segmentation
18.3.3 Key Information
18.3.4 SWOT Analysis
18.4 Pace plc
18.4.1 Business Overview
18.4.2 Business Segmentation
18.4.3 Key Information
18.4.4 SWOT Analysis
18.5 Samsung Electronics Co., Ltd.
18.5.1 Business Overview
18.5.2 Business Segmentation
18.5.3 Key Information
18.5.4 SWOT Analysis
18.6 Panasonic Corp.
18.6.1 Business Overview
18.6.2 Business Segmentation
18.6.3 Key Information
18.6.4 SWOT Analysis
19. Other Reports in this Series
List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: Global Home Entertainment Equipment Market
Exhibit 3: Global Home Entertainment Equipment Market 2012-2016 (US$ billion)
Exhibit 4: Global Home Entertainment Equipment Market by Product 2012-2016
Exhibit 5: Global Home Entertainment Equipment Market by Product 2012-2016 (US$ billion)
Exhibit 6: Global Home Entertainment Equipment Market by Televisions 2012-2016 (US$ billion)
Exhibit 7: Global Televisions Shipments 2012-2016 (million units)
Exhibit 8: Television Segmentation by Display Technology 2012
Exhibit 9: Global Home Entertainment Equipment Market by Set-top Boxes 2012-2016 (US$ billion)
Exhibit 10: Global Shipments of Set-top Boxes 2012-2016 (million units)
Exhibit 11: Set-top Boxes Segmentation by Product Type 2012
Exhibit 12: Global Home Entertainment Equipment Market by Gaming Consoles 2012-2016 (US$ billion)
Exhibit 13: Global Home Entertainment Equipment Market by Audio Equipment 2012-2016 (US$ billion)
Exhibit 14: Global Home Entertainment Equipment Market by Geographical Segmentation 2012
Exhibit 15: Vendor Segmentation by Game Consoles 2012
Exhibit 16: Types of Set-top Boxes by Cisco Systems Inc.
Exhibit 17: Business Segmentation of Cisco Systems Inc.
Exhibit 18: Business Segmentation of Sony Corp.
Exhibit 19: Business Segmentation of Pace plc
Exhibit 20: Business Segmentation of Samsung Electronics Co., Ltd.
Exhibit 21: Business Segmentation of Panasonic Corp.
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