TechNavio's analysts forecast the Global Home Entertainment Equipment market to grow at a CAGR of 2.50 percent over the period 2012-2016. One of the key factors contributing to this market growth is the growing urbanization in developing countries. The Global Home Entertainment Equipment market has also been witnessing the development of technologically advanced home entertainment devices. However, the emergence of smartphones and other advanced products could pose a challenge to the growth of this market.... Research Beam Model: Research Beam Product ID: 17143 2500 USD New
Global Home Entertainment Equipment Market 2012-2016
 
 

Global Home Entertainment Equipment Market 2012-2016

  • Category : ICT & Media
  • Published On : October   2013
  • Pages : 87
  • Publisher : Technavio
 
 
 

TechNavio's analysts forecast the Global Home Entertainment Equipment market to grow at a CAGR of 2.50 percent over the period 2012-2016. One of the key factors contributing to this market growth is the growing urbanization in developing countries. The Global Home Entertainment Equipment market has also been witnessing the development of technologically advanced home entertainment devices. However, the emergence of smartphones and other advanced products could pose a challenge to the growth of this market. 

TechNavio's report, the Global Home Entertainment Equipment Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Home Entertainment Equipment market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

The key vendors dominating this market space are Cisco Systems Inc., EchoStar Corp., Koninklijke Philips N.V., Microsoft Corp., Motorola Mobility Inc., Nintendo Co.  Ltd., Pace plc, Panasonic Corp., Samsung Electronics Co., Ltd., and Sony Corp.

Other vendors mentioned in the report are Bose Corp., Harman International Industries, Inc., Hitachi Ltd., Hong Kong Skyworth Digital Holdings Co. Ltd., Huawei Technologies Co. Ltd., LG Electronics Inc., Mitsubishi Electric Corp., RCA Corp., Samsung Group, Sharp Corp., Sichuan Changhong Electric Co. Ltd., Technicolor USA Inc., and Verimatrix, Inc.

Key questions answered in this report: 

What will the market size be in 2016 and what will the growth rate be?

What are the key market trends?

What is driving this market?

What are the challenges to market growth?

Who are the key vendors in this market space?

What are the market opportunities and threats faced by the key vendors?

What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.


 



 


01. Executive Summary

02. Scope of the Report


02.1 Market Overview

02.2 Product Offerings

03. Market Research Methodology

03.1 Market Research Process

03.2 Research Design

03.3 Research Methodology

04. List of Abbreviations

05. Introduction

06. Market Landscape


06.1 Market Overview

06.2 Market Size and Forecast

06.3 Five Forces Analysis

07. Market Segmentation by Product

07.1 Global Home Entertainment Equipment Market by Product 2012-2016

07.2 Global Home Entertainment Equipment Market by Televisions

07.2.1 Market Size and Forecast

07.3 Global Home Entertainment Equipment Market by Set-top Boxes

07.3.1 Market Size and Forecast

07.4 Global Home Entertainment Equipment Market by Gaming Consoles

07.4.1 Market Size and Forecast

07.5 Global Home Entertainment Equipment Market by Home Audio Equipment

07.5.1 Market Size and Forecast

08. Geographical Segmentation

08.1 Global Home Entertainment Equipment Market by Geographical Segmentation 2012

09. Key Leading Countries

09.1 USA

09.2 Japan

09.3 South Korea

10. Buying Criteria

11. Market Growth Drivers

12. Drivers and their Impact

13. Market Challenges

14. Impact of Drivers and Challenges

15. Market Trends

16. Trends and their Impact

17. Vendor Landscape


17.1 Competitive Scenario

17.2 Ranking of Television Vendors 2012

17.3 Other Prominent Vendors

17.4 Ranking of Key Vendors 2012

17.5 Other Prominent Vendors

17.6 Market Share Analysis 2012

17.7 List of Prominent Vendors of Home Audio Equipment

18. Key Vendor Analysis

18.1 Cisco Systems Inc.

18.1.1 Business Overview

18.1.2 Business Segmentation

18.1.3 Key Information

18.1.4 SWOT Analysis

18.2 Nintendo Co. Ltd.

18.2.1 Business Overview

18.2.2 Key Information

18.2.3 SWOT Analysis

18.3 Sony Corp.

18.3.1 Business Overview

18.3.2 Business Segmentation

18.3.3 Key Information

18.3.4 SWOT Analysis

18.4 Pace plc

18.4.1 Business Overview

18.4.2 Business Segmentation

18.4.3 Key Information

18.4.4 SWOT Analysis

18.5 Samsung Electronics Co., Ltd.

18.5.1 Business Overview

18.5.2 Business Segmentation

18.5.3 Key Information

18.5.4 SWOT Analysis

18.6 Panasonic Corp.

18.6.1 Business Overview

18.6.2 Business Segmentation

18.6.3 Key Information

18.6.4 SWOT Analysis

19. Other Reports in this Series



List of Exhibits

Exhibit 1: Market Research Methodology

Exhibit 2: Global Home Entertainment Equipment Market

Exhibit 3: Global Home Entertainment Equipment Market 2012-2016 (US$ billion)

Exhibit 4: Global Home Entertainment Equipment Market by Product 2012-2016

Exhibit 5: Global Home Entertainment Equipment Market by Product 2012-2016 (US$ billion)

Exhibit 6: Global Home Entertainment Equipment Market by Televisions 2012-2016 (US$ billion)

Exhibit 7: Global Televisions Shipments 2012-2016 (million units)

Exhibit 8: Television Segmentation by Display Technology 2012

Exhibit 9: Global Home Entertainment Equipment Market by Set-top Boxes 2012-2016 (US$ billion)

Exhibit 10: Global Shipments of Set-top Boxes 2012-2016 (million units)

Exhibit 11: Set-top Boxes Segmentation by Product Type 2012

Exhibit 12: Global Home Entertainment Equipment Market by Gaming Consoles 2012-2016 (US$ billion)

Exhibit 13: Global Home Entertainment Equipment Market by Audio Equipment 2012-2016 (US$ billion)

Exhibit 14: Global Home Entertainment Equipment Market by Geographical Segmentation 2012

Exhibit 15: Vendor Segmentation by Game Consoles 2012

Exhibit 16: Types of Set-top Boxes by Cisco Systems Inc.

Exhibit 17: Business Segmentation of Cisco Systems Inc.

Exhibit 18: Business Segmentation of Sony Corp.

Exhibit 19: Business Segmentation of Pace plc

Exhibit 20: Business Segmentation of Samsung Electronics Co., Ltd.

Exhibit 21: Business Segmentation of Panasonic Corp.



 



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