ABSTRACT About Toys and Games Toys and games are used for the amusement and entertainment of children. Activity toys such as building sets, dolls, puzzles such as jigsaw puzzles, and card games help children enhance their mental agility and develop coordination and manual skills. The increasing consumer demand for branded toys and games, the growing willingness of parents to spend more on such products, and the rising per capita disposable income are some of the factors leading to an increase in the demand for toys and games globally. Technavio’s analysts forecast the global toys and games market to grow at a CAGR of 4.94% during the period 2017-2021. Covered in this report The report covers the present scenario and the growth prospects of the global toys and games market for 2017-2021. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The market is divided into the following segments based on geography: • Americas • APAC • EMEA Technavio's report, Global... Research Beam Model: Research Beam Product ID: 1249208 3500 USD New
Global Toys and Games Market 2017-2021
 
 

Global Toys and Games Market 2017-2021

  • Category : Consumer Goods
  • Published On : March   2017
  • Pages : 70
  • Publisher : Technavio
 
 
 
ABSTRACT
About Toys and Games

Toys and games are used for the amusement and entertainment of children. Activity toys such as building sets, dolls, puzzles such as jigsaw puzzles, and card games help children enhance their mental agility and develop coordination and manual skills. The increasing consumer demand for branded toys and games, the growing willingness of parents to spend more on such products, and the rising per capita disposable income are some of the factors leading to an increase in the demand for toys and games globally.

Technavio’s analysts forecast the global toys and games market to grow at a CAGR of 4.94% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global toys and games market for 2017-2021. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio's report, Global Toys and Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Hasbro
• Mattel
• Ravensburger
• The LEGO Group
• TOMY
Other prominent vendors
• Funko
• Funtastic
• JAKKS Pacific
• Lansay
• LeapFrog Enterprises
• MGA Entertainment
• Playmates Toys
• ToyQuest
• Vivid Imaginations

Market driver
• Immense popularity of TV shows and movies.
• For a full, detailed list, view our report

Market challenge
• Seasonal demand and short life of merchandise and collectibles.
• For a full, detailed list, view our report

Market trend
• Use of licensed merchandise for marketing and branding.
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.




Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
• Key market highlights
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market segmentation by product type
• Global plush toys market
• Global infant/pre-school toys market
• Global activity and ride-on toys market
• Global dolls market
• Global games and puzzles market
• Global other toys market
PART 07: Market segmentation by retail formats
• Global toys and games market by retail format
PART 08: Geographical segmentation
• Global toys and games market by geography
• Toys and games market in the Americas
• Toys and games market in EMEA
• Toys and games market in APAC
PART 09: Key leading countries
• US
• UK
• France
• China
PART 10: Decision framework
PART 11: Drivers and challenges
• Market drivers
• Impact of drivers on key customer segments
• Market challenges
• Impact of challenges on key customer segments
PART 12: Market trends
• Emergence of 3D printing
• Use of licensed merchandise for marketing and branding
• Growing market for franchise movies and shows
PART 13: Vendor landscape
• Competitive scenario
• Hasbro
• Mattel
• Ravensburger
• The LEGO Group
• TOMY
• Other prominent vendors
PART 14: Appendix
• List of abbreviations
List of Exhibits
Exhibit 01: Overview of the global toys and games market
Exhibit 02: Global toys and games market 2016-2021 ($ billions)
Exhibit 03: Five forces analysis
Exhibit 04: Global toys and games market by product type
Exhibit 05: Global toys and games market by product type 2016 and 2021 (% share)
Exhibit 06: Global plush toys market 2016-2021 ($ billions)
Exhibit 07: Global infant/pre-school toys market 2016-2021 ($ billions)
Exhibit 08: Global activity and ride-on toys market 2016-2021 ($ billions)
Exhibit 09: Global dolls market 2016-2021 ($ billions)
Exhibit 10: Global games and puzzles market 2016-2021 ($ billions)
Exhibit 11: Global other toys market 2016-2021 ($ billions)
Exhibit 12: Global toys and games market by retail format
Exhibit 13: Global toys and games market by retail format 2016
Exhibit 14: Global toys and games market by retail format 2021
Exhibit 15: Global toys and games market by retail format 2016-2021 (by revenue $ billions)
Exhibit 16: Analysis of different retail formats based on key parameters
Exhibit 17: Global toys and games market by geographical segmentation 2016 and 2021
Exhibit 18: Toys and games market in the Americas 2016-2021 ($ billions)
Exhibit 19: Toys and games market in EMEA 2016-2021 ($ billions)
Exhibit 20: Toys and games market in APAC 2016-2021 ($ billions)
Exhibit 21: Movie releases and gross sales 2015 ($ millions)
Exhibit 22: Production budget of movies 2006-2016 ($ millions)
Exhibit 23: Impact of drivers
Exhibit 24: Impact of challenges
Exhibit 25: Marvel's movie releases 2008-2019
Exhibit 26: Key vendors in global toys and games market
Exhibit 27: Global toys and games market: Radar chart analysis
Exhibit 28: Hasbro: Business segmentation by revenue 2015
Exhibit 29: Hasbro: Product segmentation 2015
Exhibit 30: Mattel: Business segmentation by revenue 2015
Exhibit 31: Mattel: Geographical segmentation by revenue 2015
Exhibit 32: The LEGO Group: Product categories
Exhibit 33: TOMY: Business segmentation by revenue 2016

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