Global home entertainment market is estimated to reach $294,969 million by 2022. Home entertainment market includes products and systems used in domestic or personal context. The market includes several consumer electronic products such as television sets, video players & recorders, audio equipment, and gaming devices. Over the past few years, there is a significant rise in consumer investments in entertainment products mainly owing to the increase in disposable income and development of innovative entertainment solutions from manufacturers. Research Beam Model: Research Beam Product ID: 988412 5370 USD New
Global home entertainment market is estimated to reach $294,969 million by 2022. Home entertainment market includes products and systems used in domestic or personal context. The market includes several consumer electronic products such as television sets, video players & recorders, audio equipment, and gaming devices. Over the past few years, there is a significant rise in consumer investments in entertainment products mainly owing to the increase in disposable income and development of innovative entertainment solutions from manufacturers.
 

Home Entertainment Market by Product Type (Audio Equipment, Video Devices, and Gaming Consoles) and Geography (North America, Europe, Asia-Pacific, and LAMEA) - Global Opportunity Analysis and Industry Forecast, 2014-2022

Home Entertainment Market by Product Type (Audio Equipment, Video Devices, and Gaming Consoles) and Geography (North America, Europe, Asia-Pacific, an

Category : Consumer Goods
Published On : December  2016
Pages : 204

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Global home entertainment market is estimated to reach $294,969 million by 2022. Home entertainment market includes products and systems used in domestic or personal context. The market includes several consumer electronic products such as television sets, video players & recorders, audio equipment, and gaming devices. Over the past few years, there is a significant rise in consumer investments in entertainment products mainly owing to the increase in disposable income and development of innovative entertainment solutions from manufacturers.

The global market witnesses substantial growth due to increase in digitization of electronic goods, rapid innovations in existing products, decline in prices, and increase in tech-savvy urban population in developing countries. However, the market growth for these products is mitigated by increase in consumer shift toward mobile platforms and consumer apprehensions due to adverse effects on health from audio equipment and wireless devices.

The global home entertainment market is segmented based on product type, connectivity, and geography. Based on the product type, the market is divided into audio devices, video devices, and gaming consoles. The audio devices segment includes into home theatre in-a-box (HTiB), audio systems, home radios, sound bars, headphones and others. The video devices segment comprises televisions, Blue-ray & DVD players, projectors, DVRs, and streaming devices. By geography, the market is analyzed across four regions, namely, North America, Europe, Asia-Pacific, and LAMEA along with their prominent countries.

Based on product type, the market was dominated by video devices segment in 2015. The video devices segment was majorly dominated by the television segment. The market growth for televisions is supported by the growth in customer demand for smart TVs. Smart TVs presently make up only small portion of overall sales, the adoption of these devices is expected to grow with increase in customer demand for web-based content.

Asia-Pacific was the most dominant geographical market for home entertainment market in 2015. It is largely driven by the growth in disposable income and growth in tech-savvy urban population from major countries such as China and India.

Key Benefits

  • The study provides an in-depth analysis of the global home entertainment market, with current trends and future estimations to elucidate the imminent investment pockets.
  • The report provides information regarding key drivers, restraints, and opportunities with a detailed impact analysis.
  • Porter’s Five Forces Model illustrates competitiveness of the market by analyzing various parameters such as threat of new entrants and substitutes, and strength of buyers and suppliers operating in the market.
  • The value chain analysis signifies the key intermediaries involved and elaborates their roles and value additions at every stage.
  • The quantitative analysis of the market from 2014 to 2022 is provided to elaborate the market potential.

MARKET SEGMENTATION

By Product Type

  • Audio equipment
    • Home theatre in-a-box (HTiB)
    • Audio systems
    • Home radios
    • Sound bars
    • Headphones
    • Others
  • Video Devices
    • Televisions
    • DVD & Blue Ray players
    • Projectors
    • Digital video recorders (DVR)
    • Streaming devices
  • Gaming consoles

By Connectivity

  • Wired devices
  • Wireless devices

BY GEOGRAPHY

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • India
  • Rest of Asia-Pacific
    • LAMEA
    • Latin America
    • Middle East
    • Africa

Key companies profiled in the report

  • Sony Corporation
  • Apple Inc.
  • Panasonic Corporation
  • LG Electronics Inc.
  • Samsung
  • Bose Corporation
  • Sennheiser Electronic GmbH & Co. KG
  • Microsoft
  • Koninklijke Philips N.V
  • Mitsubishi Electric Corporation

Other companies mentioned in the report

  • The Home Theater Company
  • ACCUSTIC ARTS Audio GmbH
  • Accent Speaker Technology, Ltd.
  • BenQ
  • ATON
  • Artison
  • Ayre Acoustics, Inc.
  • Martin Logan
  • Ars Aures Audio

CHAPTER 1 INTRODUCTION

1.1. REPORT DESCRIPTION
1.2. KEY BENEFITS
1.3. KEY MARKET SEGMENTS
1.4. RESEARCH METHODOLOGY

1.4.1. Secondary research
1.4.2. Primary research
1.4.3. Analyst tools and models

CHAPTER 2 EXECUTIVE SUMMARY

2.1. CXO PERSPECTIVE

CHAPTER 3 MARKET OVERVIEW

3.1. MARKET DEFINITION AND SCOPE
3.2. KEY FINDINGS

3.2.1. Top investment pockets
3.2.2. Top impacting factors
3.2.3. Top winning strategies

3.3. PORTERS FIVE FORCES ANALYSIS

3.3.1. Presence of large of number of suppliers and low switching costs leads to low bargaining power of suppliers
3.3.2. High bargaining power of buyers due to presence of large number of suppliers and low switching cost
3.3.3. Moderate threat of substitutes due to rising preference of consumers towards portable devices
3.3.4. Presence of large number of companies in the market and low profit margins increases the competition in the market
3.3.5. Low threat of new entrants due to presence of established firms and high capital expenditures

3.4. VALUE CHAIN ANALYSIS
3.5. MARKET SHARE ANALYSIS, 2015 (%)
3.6. MARKET DYNAMICS

3.6.1. Drivers

3.6.1.1. Increasing product bundling by vendors
3.6.1.2. Increasing demand from customers for connected products
3.6.1.3. Growing disposable income
3.6.1.4. Decreasing prices of entertainment products

3.6.2. Restraints

3.6.2.1. Consumer shift towards mobile platforms
3.6.2.2. Adverse Effect of audio equipment and Wi-Fi equipment
3.6.2.3. Growing energy consumption

3.6.3. Opportunities

3.6.3.1. Increasing techno-savvy urban population
3.6.3.2. Increasing demand for streaming content

CHAPTER 4 GLOBAL HOME ENTERTAINMENT DEVICES MARKET, BY DEVICE TYPE

4.1. OVERVIEW

4.1.1. Market segment and forecast

4.2. AUDIO EQUIPMENT

4.2.1. Key market trends
4.2.2. Key drivers and opportunities
4.2.3. Market size and forecast

4.2.3.1 Home theatre in-a-box (HTiB)
4.2.3.2 Audio systems
4.2.3.3 Home radios
4.2.3.4 Sound bars
4.2.3.5 Headphones
4.2.3.6 Others

4.3. VIDEO DEVICES

4.3.1. Key market trends
4.3.2. Key drivers and opportunities
4.3.3. Market size and forecast

4.3.3.1. Television
4.3.3.2. DVD & Blue ray players
4.3.3.3. Projectors
4.3.3.4. Digital video recorders (DVR)
4.3.3.5. Streaming devices

4.4. GAMING CONSOLES

4.4.1. Key market trends
4.4.2. Key drivers and opportunities
4.4.3. Market size and forecast

CHAPTER 5 GLOBAL HOME ENTERTAINMENT DEVICES MARKET, BY MODE OF CONNECTIVITY

5.1. OVERVIEW

5.1.1. Market size and forecast

5.2. WIRED DEVICES

5.2.1. Key trends
5.2.2. Key growth factors and opportunities
5.2.3. Market size and forecast

5.3. WIRELESS DEVICES

5.3.1. Key trends
5.3.2. Key growth factors and opportunities
5.3.3. Market size and forecast

CHAPTER 6 GLOBAL HOME ENTERTAINMENT DEVICES MARKET, BY GEOGRAPHY

6.1. OVERVIEW
6.2. NORTH AMERICA

6.2.1. Key market trends
6.2.2. Key growth factors and opportunities
6.2.3. Market size and forecast

6.2.3.1. U.S.
6.2.3.2. Canada
6.2.3.3. Mexico

6.3. EUROPE

6.3.1. Key market trends
6.3.2. Key growth factors and opportunities
6.3.3. Market size and forecast

6.3.3.1. Germany
6.3.3.2. UK
6.3.3.3. France
6.3.3.4. Italy
6.3.3.5. Rest of Europe

6.4. ASIA-PACIFIC

6.4.1. Key trends
6.4.2. Key growth factors and opportunities
6.4.3. Market size and forecast

6.4.3.1. China
6.4.3.2. Japan
6.4.3.3. South Korea
6.4.3.4. India
6.4.3.5. Rest of APAC

6.5. LAMEA

6.5.1. Key trends
6.5.2. Key growth factors and opportunities
6.5.3. Market size and forecast

6.5.3.1. Latin America
6.5.3.2. Middle East
6.5.3.3. Africa

CHAPTER 7 COMPANY PROFILES

7.1. SONY CORPORATION

7.1.1. Overview
7.1.2. Operating business segments
7.1.3. Business performance
7.1.4. Key strategic moves and developments

7.2. APPLE INC.

7.2.1. Company overview
7.2.2. Operating business segments
7.2.3. Business performance
7.2.4. Key strategic moves and developments

7.3. PANASONIC CORPORATION

7.3.1. Company overview
7.3.2. Operating business segments
7.3.3. Business performance
7.3.4. Key strategic moves and developments

7.4. LG ELECTRONIC, INC.

7.4.1. Company overview
7.4.2. Operating business segments
7.4.3. Business performance
7.4.4. Key strategic moves and developments

7.5. SAMSUNG ELECTRONICS CO., LTD.

7.5.1. Company overview
7.5.2. Operating business segments
7.5.3. Business performance
7.5.4. Key strategic moves and developments

7.6. BOSE CORPORATION

7.6.1. Company overview
7.6.2. Operating business segments
7.6.3. Key strategic moves and developments

7.7. SENNHEISER ELECTRONIC GMBH & CO. KG

7.7.1. Company overview
7.7.2. Operating business segments
7.7.3. Business performance
7.7.4. Key strategic moves and developments

7.8. MICROSOFT CORPORATION

7.8.1. Company overview
7.8.2. Operating business segments
7.8.3. Business performance
7.8.4. Key strategic moves and developments

7.9. KONINKLIJKE PHILIPS N.V

7.9.1. Company overview
7.9.2. Operating business segments
7.9.3. Business performance
7.9.4. Key strategic moves and developments

7.10. MITSUBISHI ELECTRIC CORPORATION

7.10.1. Company overview
7.10.2. Operating business segments
7.10.3. Business performance

LIST OF TABLES

TABLE 1 GLOBAL HOME ENTERATINMENT DEVICES MARKET REVENUE, BY TYPE, 2014-2022 ($MILLION)
TABLE 2 GLOBAL HOME ENTERTAINMENT AUDIO DEVICES MARKET, BY PRODUCT, 2014-2022 ($MILLION)
TABLE 3 GLOBAL HOME ENTERTAINMENT AUDIO DEVICES MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 4 GLOBAL HOME THEATRE IN-A-BOX MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 5 GLOBAL AUDIO SYSTEMS MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 6 GLOBAL HOME RADIOS MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 7 GLOBAL SOUND BARS MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 8 GLOBAL HEADPHONES MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 9 GLOBAL OTHER AUDIO EQUIPMENT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 10 GLOBAL HOME ENTERTAINMENT VIDEO DEVICES MARKET, BY PRODUCT, 2014-2022 ($MILLION)
TABLE 11 GLOBAL HOME ENTERTAINMENT VIDEO DEVICES MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 12 GLOBAL TELEVISION MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 13 GLOBAL DVD & BLUE-RAY PLAYERS MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 14 GLOBAL HOME ENTERTAINMENT PROJECTORS MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 15 GLOBAL DVR MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 16 GLOBAL STREAMING DEVICES MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 17 GLOBAL GAMING CONSOLES MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 18 HOME ENTERTAINMENT DEVICES MARKET, BY CONNECTIVITY, 2014-2022 ($MILLION)
TABLE 19 WIRED SYSTEM DEVICES MARKET, BY GEOGRAPHY, 2014-2022 ($MILLION)
TABLE 20 WIRELESS SYSTEM DEVICES MARKET, BY GEOGRAPHY, 2014-2022 ($MILLION)
TABLE 21 GLOBAL HOME ENTERTAINMENT DEVICES MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 22 NORTH AMERICA HOME ENTERTAINMENT DEVICES MARKET, BY COUNTRY, 2014-2022 ($MILLION)
TABLE 23 EUROPE HOME ENTERTAINMENT DEVICES MARKET, BY COUNTRY, 2014-2022 ($MILLION)
TABLE 24 ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET, BY COUNTRY, 2014-2022 ($MILLION)
TABLE 25 LAMEA HOME ENTERTAINMENT DEVICES MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 26 SONY CORPORATION: COMPANY SNAPSHOT
TABLE 27 SONY CORPORATION: OPERATING SEGMENTS
TABLE 28 APPLE INC.: COMPANY SNAPSHOT
TABLE 29 APPLE INC.: OPERATING SEGMENTS
TABLE 30 PANASONIC CORPORATION: COMPANY SNAPSHOT
TABLE 31 PANASONIC CORPORATION.: OPERATING SEGMENTS
TABLE 32 LG ELECTRONIC, INC.: COMPANY SNAPSHOT
TABLE 33 LG ELECTRONIC, INC.: OPERATING SEGMENTS
TABLE 34 SAMSUNG ELECTRONICS CO., LTD.: COMPANY SNAPSHOT
TABLE 35 SAMSUNG ELECTRONICS CO., LTD.: OPERATING SEGMENTS
TABLE 36 BOSE CORPORATION: COMPANY SNAPSHOT
TABLE 37 BOSE CORPORATION: OPERATING SEGMENTS
TABLE 38 SENNHEISER ELECTRONIC GMBH & CO. KG: COMPANY SNAPSHOT
TABLE 39 SENNHEISER ELECTRONIC GMBH & CO. KG: OPERATING SEGMENTS
TABLE 40 MICROSOFT CORPORATION: COMPANY SNAPSHOT
TABLE 41 MICROSOFT CORPORATION: OPERATING SEGMENTS
TABLE 42 KONINKLIJKE PHILIPS N.V: COMPANY SNAPSHOT
TABLE 43 KONINKLIJKE PHILIPS N.V: OPERATING SEGMENTS
TABLE 44 MITSUBISHI ELECTRIC CORP.: COMPANY SNAPSHOT
TABLE 45 MITSUBISHI ELECTRIC CORP.: OPERATING SEGMENTS

LIST OF FIGURES

FIGURE 1. GLOBAL HOME ENTERATINMENT MARKET, MARKET SEGMENTS
FIGURE 2. TOP INVESTMENT POCKETS OF HOME ENTERATINMENT MARKET
FIGURE 3. TOP IMPACTING FACTORS OF HOME ENTERATINMENT MARKET
FIGURE 4. TOP WINNING STRATEGIES (%), 2013-2016
FIGURE 5. TOP WINNING STRATEGIES, BY COMPANY (%), 2013-2016 51
FIGURE 6. PORTERS FIVE FORCES ANALYSIS
FIGURE 7. VALUE CHAIN ANALYSIS OF HOME ENTERATINMENT MARKET
FIGURE 8. MARKET SHARE ANALYSIS, 2015 (%)
FIGURE 9. DISPOSABLE PERSONAL INCOME ($BILLION)
FIGURE 10. PRICE TREND OF ENTERTAINMENT DEVICES
FIGURE 11. NUMBER OF SMARTPHONES SOLD BY LEADING VENDORS (2014-2015)
FIGURE 12. COMPARATIVE MARKET SHARE ANALYSIS OF GLOBAL HOME ENTERTAINMENT AUDIO EQUIPMENT MARKET BY PRODUCT, 2015 & 2022 (%)
FIGURE 13. HOME ENTERTAINMENT AUDIO DEVICES MARKET SHARE BY GEOGRAPHY, 2014-2022 (%)
FIGURE 14. HOME THEATRE IN-A-BOX MARKET SHARE BY GEOGRAPHY, 2014-2022 (%)
FIGURE 15. AUDIO SYSTEMS MARKET SHARE BY GEOGRAPHY, 2014-2022 (%)
FIGURE 16. HOME RADIOS MARKET SHARE BY GEOGRAPHY, 2014-2022 (%)
FIGURE 17. SOUND BARS MARKET SHARE BY GEOGRAPHY, 2014-2022 (%)
FIGURE 18. HEADPHONES MARKET SHARE BY GEOGRAPHY, 2014-2022 (%)
FIGURE 19. OTHER AUDIO EQUIPMENT MARKET SHARE BY GEOGRAPHY, 2014-2022 (%)
FIGURE 20. COMPARATIVE MARKET SHARE ANALYSIS OF GLOBAL HOME ENTERTAINMENT VIDEO DEVICES MARKET, BY TYPE, 2014 & 2022 (%)
FIGURE 21. HOME ENTERTAINMENT VIDEO DEVICES MARKET SHARE BY GEOGRAPHY, 2014-2022 (%)
FIGURE 22. TELEVISION MARKET SHARE BY GEOGRAPHY, 2014-2022 (%)
FIGURE 23. DVD & BLUE-RAY PLAYERS MARKET SHARE BY GEOGRAPHY, 2014-2022 (%)
FIGURE 24. HOME ENTERTAINMENT PROJECTORS MARKET SHARE BY GEOGRAPHY, 2015 & 2022 (%)
FIGURE 25. DVR MARKET SHARE BY GEOGRAPHY, 2015 & 2022 (%)
FIGURE 26. STREAMING DEVICES MARKET SHARE BY GEOGRAPHY, 2014-2022 (%)
FIGURE 27. COMPARATIVE REGIONAL MARKET SHARE ANALYSIS OF GLOBAL GAMING CONSOLES MARKET, 2014 & 2022 (%)
FIGURE 28. GAMING CONSOLES MARKET SHARE BY GEOGRAPHY, 2015 & 2022 (%)
FIGURE 29. COMPARATIVE MARKET SHARE OF HOME ENTERATINMENT MARKET, BY CONNECTIVITY, 2015 & 2022 (%)
FIGURE 30. COMPARATIVE MARKET SHARE OF WIRED SYSTEM DEVICES MARKET, 2015 & 2022 (%)
FIGURE 31. WIRED DEVICES MARKET SHARE BY GEOGRAPHY, 2014-2022 (%)
FIGURE 32. COMPARATIVE MARKET SHARE OF WIRED DEVICES, 2015 & 2022 (%)
FIGURE 33. WIRELESS DEVICES MARKET SHARE BY GEOGRAPHY, 2014-2022 (%)
FIGURE 34. HOME ENTERATINMENT MARKET BY GEOGRAPHY, 2015 (%)
FIGURE 35. COMPARATIVE MARKET SHARE ANALYSIS OF NORTH AMERICA HOME ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 & 2022 (%)
FIGURE 36. U.S.: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 37. CANADA: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 38. MEXICO: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 39. COMPARATIVE MARKET SHARE ANALYSIS OF EUROPE HOME ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 & 2022 (%)
FIGURE 40. GERMANY: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 41. U.K.: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 42. FRANCE: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 43. ITALY: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 44. REST OF EUROPE: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 45. COMPARATIVE MARKET SHARE ANALYSIS OF ASIA-PACIFIC HOME ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 & 2022 (%)
FIGURE 46. CHINA: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 47. JAPAN: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 48. SOUTH KOREA: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 49. INDIA: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 50. REST OF ASIA-PACIFIC: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 51. COMPARATIVE MARKET SHARE ANALYSIS OF LAMEA HOME ENTERTAINMENT MARKET, BY PRODUCT TYPE, 2014 & 2022 (%)
FIGURE 52. LATIN AMERICA: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 53. MIDDLE EAST: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 54. AFRICA: HOME ENTERATINMENT MARKET, 2014-2022 ($MILLION)
FIGURE 55. SONY CORPORATION: COMPANY SNAPSHOT
FIGURE 56. APPLE INC.: COMPANY SNAPSHOT
FIGURE 57. PANASONIC CORPORATION: COMPANY SNAPSHOT
FIGURE 58. LG ELECTRONICS, INC.: COMPANY SNAPSHOT
FIGURE 59. SAMSUNG ELECTRONICS CO. LTD.: COMPANY SNAPSHOT
FIGURE 60. BOSE CORPORATION: COMPANY SNAPSHOT
FIGURE 61. SENNHEISER ELECTRONIC GMBH & CO.KG: COMPANY SNAPSHOT
FIGURE 62. MICROSOFT CORPORATION: COMPANY SNAPSHOT
FIGURE 63. KONINKLIJKE PHILIPS N.V.: COMPANY SNAPSHOT
FIGURE 64. MITSUBISHI ELECTRIC CORP.: COMPANY SNAPSHOT

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