Wearable technology presents the potential for massive transformation in many industries. The more obvious ones include consumer electronics and communications. Early adopter industries include clothing, healthcare, sports and fitness. However, we see many industries adopting wearable technologies as computing and wireless communications integrate wearable into virtually every aspect of products and services. Research Beam Model: Research Beam Product ID: 153630 2995 USD New
Wearable Technology in Industry Verticals 2014 - 2019
 
 

Wearable Technology in Industry Verticals 2014 - 2019

  • Category : ICT & Media
  • Published On : November   2014
  • Pages : 227
  • Publisher : Mind Commerce
 
 
 
Wearable technology presents the potential for massive transformation in many industries. The more obvious ones include consumer electronics and communications. Early adopter industries include clothing, healthcare, sports and fitness. However, we see many industries adopting wearable technologies as computing and wireless communications integrate wearable into virtually every aspect of products and services.


 


This marketplace will initially be driven by practical solutions for healthcare, consumer wearables, and military applications. Despite the uncertainty of consumer receptivity, Mind Commerce estimates that global spending on wearable devices will grow from $9 billion in 2014 to reach $218 billion in 2019.


 


We see several factors converging to facilitate wearable technology integration including expanded wireless capacity due to pervasive wireless (WiFi, WiMAX, and LTE), cellular market saturation and the need for wireless companies to establish new revenue streams, continuously decreasing cost of data, and the significant backing from huge companies including Google, Apple, and others. We also see developments in key technologies such as Augmented Reality, Body Area Networks, Ambient Awareness, and Peer-to-Peer Communications as drivers for evolution in consumer perception of value and willingness to engage in new forms of communications, content, applications, and commerce.


 


Wearable Technology in Industry Verticals 2014 – 2019 evaluates the wearable technology marketplace with emphasis on drivers and adoption within various industry verticals including consumer electronics, gaming and entertainment, clothing, sports and fitness, healthcare, industrial and enterprise, and the military. The report evaluates market players, market potential and presents forecasts through 2019 for wearable technology adoption and revenue.


 


All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.


 


Target Audience:


 




  • Augmented reality companies

  • Wireless device manufacturers

  • Wireless infrastructure providers

  • Consumer electronics companies

  • Wearable technology developers

  • Embedded computing companies

  • Regulatory bodies and governments

  • Wireless service providers of all types

  • Military, law enforcement, and public safety

  • Mobile marketing and commerce companies




 


Report Benefits:


 




  • Wearable technology forecasts

  • Wearable wireless and computing analysis

  • Understand the impact of wearable technology

  • Identify key issues and constraints to market growth

  • Identify industry players, market positioning, and solutions

  • Understand the role of Body Area Networks (BAN) relative to wearable tech

  • Understand the relationship between wearable technology and communications

  • Identify the market potential for wearable technology in various industry sectors

  • Specific recommendations for various industry constituents including: industry sectors, consumer electronics providers, wireless service companies, embedded computing, augmented reality, regulatory bodies and government organizations




 


Companies Evaluated for Report:


 




  • 77 Elektronika Kft

  • Abbott Laboratories

  • Acon Laboratories

  • Activision Blizzard

  • Adidas

  • Advanced Nano Products, Inc.

  • Affectiva

  • Agamatrix

  • AiQ Smart Clothing Inc.

  • Alere

  • Alexium

  • Algebra

  • Alive Technologies

  • All Medicus Co. Ltd.

  • Alltracel Pharmaceuticals

  • Andeson Bio-tech Co

  • Animas

  • Apple

  • Applied Data Systems

  • Applied DNA Sciences

  • Applied EM

  • ARC Outdoors

  • ARC Technologies

  • Arc'teryx

  • Arkray USA

  • Asahi Kasei

  • AT&T

  • Avelana

  • Balton Sp. Z.o.o

  • BASF

  • Bayer Diabetes Care

  • Beijing ChamGo Nano-Tech CoBelt Tech

  • Beurer

  • BigSky Technologies LLC

  • Biodevices

  • Biosign Technologies Inc.

  • Biowatch

  • BluestarBonar Technical Fabrics AG

  • BodyMedia

  • Brooks Bros., USA

  • Bruck Textiles

  • Burlington Industries, Inc., USA

  • C8 medisensors Inc.

  • Calisto Medical Inc.

  • Canada Goose

  • Cardiac Science

  • Cardinal Health

  • Cardiocom

  • Cascade Metrix

  • CC-NanoChem, Germany

  • Center for Connected Health

  • Chamchuree

  • Chonbang, Co. Ltd.

  • Ciba Specialty Chemicals

  • Clariant

  • Clothing+

  • Cocona Fabric

  • Continua Healthcare Alliance

  • Cook Medical

  • Corventis

  • CTT Group

  • Cyanine Technologies srlDaniel Hechter

  • Degussa

  • Delta Galil Industries Ltd

  • Denizli Basma ve Boya Sanayii a.s. (DEBA)

  • Dexcom

  • Disney Entertainment

  • Donaldson

  • Dow Corning

  • Duke University, USA

  • DuPont Speciality ChemicalsDuro Textiles

  • E. I. Du Pont De Nemours and Company

  • EA Sport

  • Echo Therapeutics

  • Eddie Bauer

  • Eleksen

  • Element 47

  • Elmarco

  • ELMARCO s.r.o.

  • EMPA

  • Energenics

  • Eurotech

  • Evonik

  • Exlan Co., Ltd.

  • Exmovere Holdings, Inc.

  • Fibretronic Limited

  • Fitbit

  • FitLinxx

  • Formosa Taffeta

  • Forster Rohner AG

  • Foster Miller

  • Fountain Set (Holdings) Limited

  • Freedom Meditech

  • Fuji Electric

  • G3i Technology Innovations

  • Gap

  • Garmin (Dynastream Innovations)

  • General Dynamics

  • Glumetrics Inc.

  • Glysens Inc.

  • Greenyarn

  • Grove Instruments Inc.

  • Haojey Co

  • HEALTHCARE

  • Healthsense

  • Henry Lloyd

  • Hills Inc.

  • Hugo Boss

  • Huneo

  • Hyosung

  • I’m Watch

  • IBM

  • Ideal Life

  • Industrial Nanotech, Inc.

  • Inlight Solutions

  • Innotech Textile Co. Ltd.

  • Innovega

  • Insulet Corp.

  • Integrity Applications Inc.

  • Intel

  • Intelesens

  • Intel-GE Care Innovations

  • Intelligent Clothing, Ltd.

  • Interactive Wear AG

  • International Fashion Machines, Inc.

  • International Flavours and Fragrances

  • Isansys

  • J2LFA Co. Ltd.

  • Jawbone

  • JR Nanotech

  • J-Teck

  • Kanebo Spinning Corp.

  • Kao Corp. Japan

  • Kennedy & Violich ArchitectureKing's Metal Fiber Technologies

  • Kimberly-Clark Health Care

  • KNAPP

  • Kolon, Korea

  • Kolorgen Ltd.

  • Konami

  • Konarka Technologies IncKVA Matx

  • Land's End, Inc.

  • LARK

  • Lea Group

  • Lee Jeans

  • Levi StrauusLG Chem

  • LiberecLindstrand Technologies

  • Lifescan (Johnson & Johnson group)

  • LLBean

  • Lockheed Martin Corp.

  • Louis Vuitton

  • Mammut

  • Marine Acoustics

  • Marks & Spencer

  • MC10

  • Marktek Inc., Milliken & Company

  • Medtronic

  • Menarini

  • Mendor

  • MetaWatch

  • MicroOptical

  • Microsoft

  • Microvision

  • Misfit Wearables

  • Mitsubishi

  • Motorola

  • Nano Phase Technologies Corporation

  • NanoChem

  • Nanocid Pars Nano Nasb

  • Nanocomp Technologies Inc.

  • Nanocyl

  • Nano-Group Holdings Ltd.

  • NanoHorizons

  • Nanophase

  • Nanoscience Technologies Incorporated

  • NanoSonic Inc.

  • Nano-Tex, USA

  • Nanyan Textiles

  • nCoat, Inc.

  • New Balance

  • Nike

  • Nilimedix

  • Nintendo

  • Nipro Diagnostics Inc.

  • Noble Biomaterials, Inc.

  • Nokia

  • Nonin

  • Nordstrom

  • Novabiomedical Corporation

  • NovaThera

  • Novo Nordisk

  • Nucryst Pharmaceuticals

  • NuMetrex

  • Nuubo

  • O2 UK

  • Old NavyOhmatex

  • Omnipod

  • Oregon Scientific

  • Orsense

  • Outlast Technologies Inc.

  • Oxitone

  • Oxonica

  • Pancreum

  • Paul StuartPeerless Plastics & Coatings Ltd.

  • Pebble

  • Peratech Limited

  • Peter Brehm

  • PGA

  • Philips Lighting

  • Piedmont Chemical Industries, Inc.

  • Pikeur

  • Polar Electro

  • Polo Ralph LaurenPolar Elektro

  • Proteus

  • Protex

  • QinetiQ North America

  • Qualcomm

  • Quantum3D

  • Quest International

  • Radiation Shield Technologies, Inc.

  • Real networks

  • ReebockReliable

  • Relion

  • Roche Diagnostics

  • Roudière

  • Royal Philips Electronics N.V.

  • Samsung

  • SAP

  • Schoeller Textiles AG, Smartex s.r.l

  • Sefar AG

  • Sensing Tex, S.L.

  • Sensors for Medicine and Science Inc.

  • Sensys Medical Inc.

  • Shanghai Hengjia Textile Company

  • Shanghai Huazhe Internationalst

  • Simmons

  • Simms

  • Smiths Medical

  • Soane Labs

  • Sony

  • Sony Ericsson

  • Sotera

  • Soul and Vibe

  • SparkFunSphelar Power Corp.

  • Sprint

  • Starkey

  • Suunto

  • Suzutora

  • Takeda Chemical Industries

  • Take-two interactive

  • Teijin Fibres Ltd.

  • Telit Communications

  • Terumo Corporation

  • Texnology Nano Textile (China), Ltd.

  • Tex-Ray

  • Textronics

  • Textronics (NuMetrex)

  • The North Face

  • Thomson Research Associates Inc.

  • THQ

  • TIMEX

  • Toray Industries, Inc.

  • Toumaz Technology

  • Toyobo, Ltd.

  • Trangoworld

  • TRG/Victorinox

  • Ubisoft

  • United Textile Mills

  • U-Right International Holdings Limited

  • US Diagnostics Inc.

  • VDS Weaving NVW.L. Gore

  • Veralight Inc.

  • Verizon Wireless

  • Viacom

  • Vignet Corporation

  • Vitality

  • Viterion

  • Wacker

  • Weartech (GOW Trainer)

  • WEEL Technologies

  • West Wireless Health Institute

  • Westaim Corporation

  • Wibur Ross

  • Xybernaut

  • XS Labs

  • Zeo

  • Zephyr Technology Limited

  • Zynga



1 Introduction 13


1.1 Executive Summary 13


1.2 Topics Covered 17


1.3 Key Findings 18


1.4 Target Audience 19


1.5 Companies Mentioned 20


 


2 TECHNOLOGY OVERVIEW 30


2.1 THE HIGH-LEVEL VIEW 30


2.2 DEFINITIONS AND CHARACTERISTICS 33


2.3 EVOLUTION 35


2.4 CHALLENGES AND CONSTRAINTS 36


2.4.1 Technological Barriers 36


2.4.1.1 Size 36


2.4.1.2 Invasiveness 36


2.4.1.3 Weight 36


2.4.1.4 Discomfort 37


2.4.1.5 More use cases 37


2.4.1.6 Multiple Tasks 37


2.4.1.7 Cost 38


2.4.1.8 Battery Life 38


2.4.1.9 GPS Limitations 39


2.4.2 Ethical Concerns 39


2.4.2.1 Security 39


2.4.2.2 Personal Information 40


2.4.2.3 Privacy, Spam, Fraud and Unauthorized Use 40


2.4.3 Legal Constraints 40


 


3 INDUSTRY VERTICALS: WEARABLE CAMERAS 41


3.1 REPLACEMENTS FOR SMARTPHONES 41


3.2 PRODUCT DESCRIPTIONS 42


3.2.1 GoPro HERO Cameras 42


3.2.2 Contour HD video camera 43


3.2.3 Swann Freestyle Wearable HD Video Camera 45


3.2.4 Looxcie Video Camera 46


3.2.5 NARRATIVE (former NARRATIVE) CLIP CAMERA 49


3.3 MARKET PLAYERS 50


3.4 MARKET POTENTIAL 51


 


4 INDUSTRY VERTICAL: SMART GLASSES 53


4.1 FROM STAR TREK TO SMART GLASSES 53


4.2 PRODUCT DESCRIPTION 53


4.3 CHALLENGES, CONSTRAINTS AND THE CONVERSATION 56


4.3.1 Privacy Concerns 56


4.3.2 Issues of Life and Health 58


4.3.3 Technological Issues 59


4.3.4 No Compelling Applications (yet) 60


4.3.5 Ahead of its Time 61


4.3.6 Pricing 62


4.3.7 Intrusiveness 62


4.3.8 Redeeming Feature/Functionality 62


4.4 MARKET PLAYERS 64


4.4.1 Google 64


4.4.2 Apple 64


4.4.3 Baidu 65


4.4.4 Vuzix 65


4.4.5 GlassUp 67


4.4.6 Olympus 68


4.4.7 Sony 69


4.5 MARKET POTENTIAL 71


 


5 INDUSTRY VERTICAL: GAMING AND ENTERTAINMENT 74


5.1.1 GOLDEN AGE OF GAMING 74


5.2 PRODUCT DESCRIPTIONS 77


5.2.1 Nintendo Wii 77


5.2.2 The Kinect 78


5.2.3 Leap Motion Controller 80


5.2.4 Smart Watch Gaming Gadgets 81


5.2.5 Durovis Dive 81


5.2.6 Game Platform “Woven” 83


5.2.7 Electronic Fibers 85


5.2.8 From iPhone to EyePhone 86


5.2.9 Other Game Devices 86


5.2.9.1 ARAIG 87


5.2.9.2 ViviTouch 87


5.2.9.3 Peregrine and Ringbow 88


5.2.9.4 Myo 88


5.2.9.5 nia 88


5.2.9.6 Neurosky 88


5.2.9.7 EPOC 89


5.3 MARKET PLAYERS 89


5.4 MARKET POTENTIAL 91


 


6 INDUSTRY VERTICAL: SMART CLOTHING 94


6.1 SMART CLOTHES FOR ALL 94


6.1.1 PROPERTIES OF SMART CLOTHING 94


6.1.2 USE CASES 96


6.2 MATERIALS AND TECHNOLOGIES FOR SMART CLOTHING 98


6.2.1 Silk Organza 98


6.2.2 Plastic Optical Fibers 99


6.2.3 E-Textiles 99


6.2.4 Reebok Silicon Fabric 100


6.2.5 Electronic Fibers 101


6.3 SMART CLOTHING PRODUCTS 101


6.3.1 Game Platform “Woven” 102


6.3.2 Smart Shirt 102


6.3.3 Musical Jacket 104


6.3.4 Movement Detecting Pants 105


6.3.5 Hug Shirt™ 106


6.3.6 Biosensor Underwear 107


6.3.7 AiQ Apparel 109


6.4 MARKET PLAYERS 111


6.5 MARKET POTENTIAL 122


 


7 INDUSTRY VERTICAL: SMART WATCHES 123


7.1 NEXT PHASE OF MOBILE REVOLUTION 123


7.2 PRODUCT DESCRIPTION AND EVOLUTION 125


7.2.1 Older Models 125


7.2.2 Modern Smart Watches 126


7.2.2.1 Microsoft SPOT Watch 126


7.2.2.2 Motorola ACTV Smart Watch 126


7.2.2.3 Sony “Smartwatch” 127


7.2.2.4 Pebble Smart Watch 128


7.2.2.5 Other Smart Watch models 130


7.2.2.6 Standalone Smart Watches 130


7.2.3 CHALLENGES AND CONSTRAINTS 131


7.2.3.1 Battery power 131


7.2.3.2 Price 131


7.2.3.3 Niches only, not hits 132


7.3 MARKET PLAYERS 133


7.4 MARKET POTENTIAL 133


 


8 INDUSTRY VERTICAL: SPORTS AND FITNESS 137


8.1 QUANTIFIED SELF MOVEMENT 137


8.2 PRODUCT DESCRIPTIONS 140


8.2.1 Jawbone UP Band 140


8.2.2 Fitbit Flex Band 140


8.2.3 Nike Fuelband 143


8.2.4 Sleep Sensor 146


8.2.5 Exercise Watch 147


8.2.6 BioHarness Sensor 148


8.3 MARKET PLAYERS 150


8.4 MARKET POTENTIAL 153


 


9 INDUSTRY VERTICAL: HEALTHCARE WEARABLES 157


9.1 BODY AREA NETWORK 157


9.2 PRODUCT DESCRIPTIONS 159


9.2.1 Physiological Healthcare Devices 160


9.2.1.1 BioHarness Sensor 162


9.2.1.2 AiQ Smart Clothing 162


9.2.1.3 BlueLibris Devices 163


9.2.1.4 Basis B1 Wrist Band 165


9.2.1.5 Wearable ViSi Mobile System 166


9.2.1.6 Glucose Monitor 168


9.2.1.7 Patches 168


9.2.2 Personal Server – Actuators 169


9.2.2.1 IntelliVue MX40 Patient Monitor 169


9.2.2.2 The 9Solutions IPCS Locating System 170


9.2.3 Remote Healthcare Devices 172


9.2.3.1 BodyTel 172


9.2.3.2 Zoll LifeVest 172


9.3 CHALLENGES AND CONSTRAINTS 174


9.3.1 Technological Barriers 174


9.3.1.1 Battery power 174


9.3.1.2 Airspace 175


9.3.1.3 Interoperability 176


9.3.1.4 Sensor validation 176


9.3.1.5 System devices 176


9.3.2 Human-centric Factors 177


9.3.3 Ethical Concerns 177


9.4 MARKET PLAYERS 179


9.5 MARKET POTENTIAL 182


 


10 INDUSTRY VERTICALS: MILITARY WEARABLES 186


10.1 TWENTY FIVE YEARS OF INNOVATION 186


10.2 MILITARY-SPECIFIC CHALLENGES AND CONSTRAINTS 188


10.2.1 Size, Weight and Power (SWaP) 188


10.2.2 Battery Power 189


10.2.3 Rugged Design 189


10.2.4 Wireless Functionalities 190


10.2.5 Video Capability 190


10.3 PRODUCT DESCRIPTIONS 191


10.3.1 Nomad Wearable computer 191


10.3.2 Thermite Tactical Visual Computer 192


10.3.3 Small Form Factor Boards 192


10.3.4 Zypad BR2000 wearable computer 193


10.3.5 COTS-based Wearable Computer 194


10.3.6 Militarized Voice Control Devices 195


10.4 MARKET PLAYERS 195


10.5 MARKET POTENTIAL 196


 


11 INDUSTRY VERTICAL: INDUSTRIAL & ENTERPRISE WEARABLES 197


11.1 FORM AND FUNCTION 197


11.2 PRODUCT DESCRIPTIONS 197


11.2.1 Honeywell Wearable Barcode Scanners 197


11.2.2 Honeywell Scanners for Warehouse Quick-picking 199


11.2.3 Motorola RS507 Ring Imager 201


11.2.4 Zypad WL1500 Wearable Computer 201


11.2.5 Motorola WT4000 Wearable Terminal 203


11.2.6 Metrologic Wearable Scanners 204


11.2.7 Wearable Computer for automobile servicing 205


11.2.8 Networked Cars 206


11.2.9 Wearable Computers for Worker Safety 207


11.2.10 Wearable Computer for Training and Support 207


11.2.11 Mobile Phones as wearable business devices 208


11.3 MARKET PLAYERS 208


11.4 MARKET POTENTIAL 209


 


12 THE OVERALL WEARABLES MARKET 210


12.1 FORECAST METHODOLOGY 210


12.2 MARKET VOLUME PROJECTIONS 211


12.3 MARKET VALUE PROJECTIONS 212


12.4 MARKET BY USE CASE 215


12.5 MARKET BY GEOGRAPHY 219


12.6 ECONOMIC IMPACT 220


 


13 CONCLUSIONS 223


13.1 FAD OR TREND 223


13.2 SOCIAL REVOLUTION 225


13.3 SIX HUMAN SENSES 227


13.4 WEARABLES TO REPLACE SMARTPHONES? 227


13.5 MARKET IS HUGE BUT NOT MIND-BOGGLING 229


13.6 PRODUCT PARADIGM SHIFT 230


13.7 CONSTRAINTS AND CONTRARIANS 232


13.8 Conclusions and Recommendations 234


13.8.1 CONSUMER ELECTRONICS 235


13.8.2 WIRELESS SERVICE PROVIDERS 238


13.8.3 EMBEDDED COMPUTING PROVIDERS 242


13.8.4 AUGMENTED REALITY PROVIDERS 243


13.8.5 INDUSTRY SECTORS AND ENTERPRISE 245


13.8.6 REGULATORY BODIES AND GOVERNMENTS 246


 


14 Appendix: Wearable Tech in Advertising 250


14.1 Mobile Advertising Personalization and Wearable Devices 250


14.2 Case Study: Wearable Devices vs. Mobile Devices 251


14.3 Mobile Advertising Intelligence 251


14.4 Wearables Smart Glasses in Advertising 252


14.4.1 Pay-Per-Gaze Model 253


14.4.1.1 Advertising with Wearable Technology 254


14.4.1.2 Case Study: Pay-Per-Gaze Scenario with Google Glass 256


14.5 Wearables Advertising a New Shift 259


14.5.1 Case Study: The use of Wearable Devices in Advertising 261


14.5.1.1 User Behavior Monitoring 264


14.5.1.2 Behavior towards Advertisements 264


14.6 Future Advertising Models with Wearable Devices 265


14.7 Combining Applications with Wearable Devices 266


14.7.1 Pay-Per-Emotion 267


14.7.2 Pay-Per-Action 269


List of Tables



List of Figures



Figure 1: Global Smartphone Shipments 2014 - 2019 31


Figure 2: GOPRO HERO3 CAMERA 43


Figure 3: CONTOUR HIGH DEFINITION WEARABLE CAMERA 44


Figure 4: SWANN FREESTYLE WEARABLE HD VIDEO CAMERA 45


Figure 5: LOOXCIE 1 HANDSFREE WEARABLE VIDEO CAMERA 48


Figure 6: LOOXCIE 2 HANDSFREE WEARABLE VIDEO CAM 48


Figure 7: Google Glass 56


Figure 8: VUZIX M100 SMART GLASSES 66


Figure 9: OLYMPUS EYEWEAR 69


Figure 10: Volume of Shipments of Smart Glasses 2014 - 2019 72


Figure 11: Total Global Revenue (H/W, S/W, and Services of Smart Glasses 2014 – 2019 73


Figure 12: The Nintendo Wii 78


Figure 13: Kinect Functions without Controller 80


Figure 14: OCULUS RIFT VIRTUAL REALITY HEADSET 83


Figure 15: WOVEN, E-WEARABLE GAME PLATFORM BUILT INTO CLOTHING 84


Figure 16: Gaming and Entertainment Shipments 2014 – 2019 92


Figure 17: Gaming and Entertainment Revenue (H/W, S/W, and Services) 2014 – 2019 93


Figure 16: A CIRCUIT FABRICATED ON SILK ORGANZA FABRIC 99


Figure 17: EARLY PROTOTYPE OF THE SMART SHIRT DEVELOPED AT GEORGIA TECH 104


Figure 18: LEVI’S MUSICAL JACKET 105


Figure 19: MOVEMENT DETECTING PANTS BY VIRGINIA POLYTECHNIC 106


Figure 20: Hug Shirt 107


Figure 21: BIOSENSOR MEN’S UNDERWEAR 108


Figure 22: AIQ BIOMAN T-SHIRT 109


Figure 23: MOTOROLA ACTV SMART WATCH 127


Figure 24: SONY “SMARTWATCH” 128


Figure 25: PEBBLE SMART WATCHES 129


Figure 26: Volume of Smart Watch Shipments 2014 – 2019 135


Figure 27: Total Global Revenue (H/W, S/W, and Services) of Smart Watches 2014 – 2019 136


Figure 28: HEALTHY LIFESTYLES SPUR DEMAND FOR FITNESS WEARABLES 138


Figure 29: FLEX BANDS IN DIFFERENT COLORS 142


Figure 30: NIKE FUELBAND 144


Figure 31: SLEEP SENSOR 146


Figure 32: BLUETOOTH-SUPPORTED BIOHARNESS SENSOR 148


Figure 33: Volume of Shipments of Fitness Wearables 2014 - 2019 154


Figure 34: Sports and Fitness Revenue (H/W, S/W, and Services) 2014 – 2019 155


Figure 35: Fitness Sensors Revenue (H/W, S/W, and Services) 2014 – 2019 156


Figure 36: BODY AREA NETWORK FOR AMBULATORY HEALTH MONITORING 160


Figure 37: BLUELIBRIS FOR PERSONAL EMERGENCY RESPONSE 164


Figure 38: BASIS B1 WRIST BAND 165


Figure 39: ViSi MOBILE SYSTEM 167


Figure 40: INTELLIVUE MX40 PATIENT MONITOR 170


Figure 41: THE 9SOLUTIONS LOCATING SYSTEM 171


Figure 42: BODYTEL HOME DIAGNOSTICS SYSTEM 173


Figure 43: ZOLL LIFEVEST 174


Figure 44: Shipments of Healthcare Wearables 2014 - 2019 184


Figure 45: Healthcare Revenue (H/W, S/W, and Services) 2014 – 2019 185


Figure 46: MILITARY WEARABLES ARE MORE DEMANDING THAN CIVILIAN GADGETS 188


Figure 47: ZYPAD BR2000 WEARABLE COMPUTER 194


Figure 48: THERMITE WEARABLE COMPUTER USING COTS TECHNOLOGY 194


Figure 49: Honeywell's Range of Hand-Free Scanners 198


Figure 50: HONEYWELL SCANNERS HX2 AND HX3 200


Figure 51: ZYPAD WL1500 WITH VERSATILE NETWORKING CAPABILITIES 202


Figure 52: IS4200 SCANGLOVE 204


Figure 53: NETWORKED CARS 206


Figure 54: Wearable Tech Market Verticals Shipments 2014 – 2019 212


Figure 55: Wearable Vertical Tech Market Verticals (H/W, S/W, and Services) Revenue 2014 – 2019 214


Figure 56: Global Market Share by Major Device Type Unit Shipments 215


Figure 57: Global Market Share by Major Device Type Revenues 216


Figure 58: Global Shipments by Major Device Type 2014 – 2019 217


Figure 59: Total Global Revenue (H/W, S/W, and Services) by Major Device Type 2014 – 2019 218


Figure 60: Wearable Device Market by Geography 219


Figure 61: Smart Watches Market Share 2018 221


Figure 62: Gartner Hype Cycle for Emerging Technologies 225


Figure 63: Comparative Market Valuations of Wearables 2018 231


Figure 64: Consumer Wearables vs Fitness Market 2014-2019 232


Figure 67: Pay-Per-Gaze 254


Figure 68: Augmented Reality Advertising 257


Figure 69: Google Glass Ads Preview 259


Figure 70: Wearable Tech in Advertising 263


Figure 71: Pay per Emotion (PPE) 268


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