Market Outlook of the education apps market in the US Technavios market research analyst predicts the education apps market in the US to grow at a CAGR of approximately 31% during the forecast period. The rising penetration of e-learning and m-learning in educational institutions is expected to result in the extensive digitization of educational methodologies. This extensive digitization of educational methodologies is anticipated to bolster growth in the education apps market during the forecast period. The growing demand for e-learning is the key driver for the growth of this market. The rising adoption of gadgets, such as tablets and laptops, by students, is expected to pave the way for digital textbooks and other online educational content. Since e-learning facilitates customized learning for students by preventing the generalization of educational content; their augmented adoption is envisaged to result in market growth during the forecast period. Product-based segmentation of the education apps market in the US Pre-primary education Primary and secondary education Higher education In this market study, analysts have estimated the primary and secondary education segment to... Research Beam Model: Research Beam Product ID: 383364 2500 USD New
Education Apps Market in the US 2015-2019
 
 

Education Apps Market in the US 2015-2019

  • Category : ICT & Media
  • Published On : January   2016
  • Pages : 57
  • Publisher : Technavio
 
 
 
Market Outlook of the education apps market in the US
Technavios market research analyst predicts the education apps market in the US to grow at a CAGR of approximately 31% during the forecast period. The rising penetration of e-learning and m-learning in educational institutions is expected to result in the extensive digitization of educational methodologies. This extensive digitization of educational methodologies is anticipated to bolster growth in the education apps market during the forecast period.

The growing demand for e-learning is the key driver for the growth of this market. The rising adoption of gadgets, such as tablets and laptops, by students, is expected to pave the way for digital textbooks and other online educational content. Since e-learning facilitates customized learning for students by preventing the generalization of educational content; their augmented adoption is envisaged to result in market growth during the forecast period.

Product-based segmentation of the education apps market in the US
Pre-primary education
Primary and secondary education
Higher education
In this market study, analysts have estimated the primary and secondary education segment to be the largest market segment during the forecast period. Much of this segments growth can be attributed to factors like the growing preference for blended learning and the rapid growth of the virtual schools in the US region.

Competitive landscape and key vendors
The market for education apps in the US is highly competitive and is primarily dominated by pure-play education technology vendors and large technology vendors like Google, Apple, and Microsoft. Since this market has low entry barriers, the entry of new players is estimated to result in market fragmentation during the forecast period.

The top vendors in the market include -
Duo Lingo
Edmodo
Lumos Labs
Rosetta Stone
WizIQ
The other prominent vendors of the market include Age of learning, BenchPrep, Duo Labs, and IXL Learning

Key questions answered in the report include
What will the market size and the growth rate be in 2019?
What are the key factors driving the education apps market in the US?
What are the key market trends impacting the growth of the education apps market in the US?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the vendors in the education apps market in the US?
What are the key outcomes of the five forces analysis of the education apps market in the US?

Technavio also offers customization on reports based on specific client requirement.

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PART 01: Executive summary
Highlights

PART 02: Scope of the report
Market overview
Top-vendor offerings

PART 03: Market research methodology
Research methodology
Economic indicators

PART 04: Introduction
Key market highlights

PART 05: Market landscape
Global mobile applications market
Market overview
Market size and forecast
Global education apps market verses education apps market in US 2014-2019
Five forces analysis

PART 06: Market segmentation by product
Education apps market in US by product segmentation
Education apps market in US by pre-primary education
Education apps market in US by primary and secondary education
Education apps market in US by higher education

PART 07: Market growth drivers

PART 08: Drivers and their impact

PART 09: Market challenges

PART 10: Impact of drivers and challenges

PART 11: Market trends

PART 12: Vendor landscape
Competitive scenario
Market vendor analysis 2014
Duo Lingo
Edmodo
Lumos Labs
Rosetta Stone

PART 13: Other Prominent vendors
Age of Learning
BenchPrep
DubLabs
IXL Learning

PART 14: Key Vendor Analysis
Duo Lingo
Edmodo
Lumos Labs
Rosetta Stone

PART 15: Appendix
List of abbreviations

PART 16: Explore Technavio

List of Exhibits
Exhibit 01: Product offerings
Exhibit 02: Types of mobile applications
Exhibit 03: Key developments in M-learning
Exhibit 04: Education apps development: Key considerations
Exhibit 05: Education apps market in US 2015-2019 ($ billions)
Exhibit 06: Five forces analysis
Exhibit 07: Education apps market in US by product segmentation 2014
Exhibit 08: Education apps market in US by product segmentation 2019
Exhibit 09: Education apps market in US by product segmentation 2014-2019 (billions)
Exhibit 10: Education apps market in US by product segmentation 2014-2019
Exhibit 11: Education apps market in US by pre-primary education 2015-2019 ($ millions)
Exhibit 12: Education apps market in US by primary and secondary education 2015-2019 ($ millions)
Exhibit 13: Global education apps market by higher education 2015-2019 ($ billions)
Exhibit 14: Tablet users in US (millions)
Exhibit 15: Drivers and their impact
Exhibit 16: Impact of drivers and challenges
Exhibit 17: Game-based learning market in North America 2014-2019 ($ millions)
Exhibit 18: Global distribution of LTE subscriptions by region in 2014
Exhibit 19: Product offerings
Exhibit 20: Product offerings
Exhibit 21: Product offerings
Exhibit 22: Rosetta Stone: Products and services
Exhibit 23: Rosetta Stone: Business segmentation by revenue 2014
Exhibit 24: Rosetta Stone: Business segmentation by revenue 2013 and 2014
Exhibit 25: Rosetta Stone: Geographical segmentation by revenue 2014
Exhibit 26: Rosetta Stone: Geographical segmentation by revenue 2013 and 2014

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