TechNavio's analysts forecast the Global Game Software market to grow at a CAGR of 10.04 percent over the period 2012-2016. One of the key factors contributing to this market growth is the innovation in audio-visual devices .The Global Game Software market has also been witnessing the increasing number of hardware platforms. However, the shifting of consumers to alternative gaming platforms could pose a challenge to the growth of this market.... Research Beam Model: Research Beam Product ID: 17261 2500 USD New
Global Gaming Software Market 2012-2016
 
 

Global Gaming Software Market 2012-2016

  • Category : ICT & Media
  • Published On : November   2013
  • Pages : 64
  • Publisher : Technavio
 
 
 

TechNavio's analysts forecast the Global Game Software market to grow at a CAGR of 10.04 percent over the period 2012-2016. One of the key factors contributing to this market growth is the innovation in audio-visual devices .The Global Game Software market has also been witnessing the increasing number of hardware platforms. However, the shifting of consumers to alternative gaming platforms could pose a challenge to the growth of this market. 

TechNavio's report, the Global Game Software Market 2012-2016 has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Game Software market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

The key vendors dominating this market space are Activision Blizzard Inc., Electronic Arts Inc., Konami Corp., and Take-Two Interactive Software Inc.

Other vendors mentioned in the report are Microsoft Corp., Nintendo Co. Ltd., Sony Computer Entertainment Inc., and Walt Disney Co.

Key questions answered in this report: 

What will the market size be in 2016 and what will the growth rate be?

What are the key market trends?

What is driving this market?

What are the challenges to market growth?

Who are the key vendors in this market space?

What are the market opportunities and threats faced by the key vendors?

What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.


 



 


01.Executive Summary

02. Scope of the Report


02.1 Market Overview

02.2 Product Offerings

03. Market Research Methodology

03.1 Market Research Process

03.2 Research Design

03.3 Research Methodology

04. List of Abbreviations

05. Introduction

06. Market Landscape


06.1 Market Overview

06.2 Market Size and Forecast

06.3 Five Forces Analysis

07. Market Segmentation by Product

07.1 Global Game Software Market by Product 2012

08. Market Segmentation by Distribution

08.1 Global Game Software Market by Distribution 2012

09. Geographical Segmentation

09.1 Global Game Software Market by Geographical Segmentation 2012-2016

09.2 Game Software Market in the APAC Region

09.2.1 Market Size and Forecast

09.3 Game Software Market in the EMEA Region

09.3.1 Market Size and Forecast

09.4 Game Software Market in the Americas

09.4.1 Market Size and Forecast

10. Key Leading Countries

10.1 USA

10.2 United Kingdom

10.3 Japan

11. Buying Criteria

12. Market Growth Drivers

13. Drivers and their Impact

14. Market Challenges

15. Impact of Drivers and Challenges

16. Market Trends

17. Trends and their Impact

18. Vendor Landscape


18.1 Competitive Scenario

18.1.1 Key News

18.1.2 Mergers and Acquisitions

18.2 Market Share Analysis 2012

19. Key Vendor Analysis

19.1 Activision Blizzard Inc.

19.1.1 Business Overview

19.1.2 Business Segmentation

19.1.3 Key Information

19.1.4 SWOT Analysis

19.2 Electronic Arts Inc.

19.2.1 Business Overview

19.2.2 Business Segmentation

19.2.3 Key Information

19.2.4 SWOT Analysis

19.3 Konami Corp.

19.3.1 Business Overview

19.3.2 Business Segmentation

19.3.3 Key Information

19.3.4 SWOT Analysis

19.4 Take-Two Interactive Software Inc.

19.4.1 Business Overview

19.4.2 Business Segmentation

19.4.3 Key Information

19.4.4 SWOT Analysis

20. Other Reports in this Series



List of Exhibits

Exhibit 1: Market Research Methodology

Exhibit 2: Global Gaming Market 2012

Exhibit 3: Market Segmentation of the Global Game Software Market 2012

Exhibit 4: Global Game Software Market 2012-2016(US$ billion)

Exhibit 5: Global Game Software Market by Product Segmentation 2012

Exhibit 6: Global Game Software Market by Distribution Segmentation 2012

Exhibit 7: Global Game Software Market by Geographical Segmentation 2012

Exhibit 8: Global Game Software Market by Geographical Segmentation 2016

Exhibit 9: Global Game Software Market by Geographical Segmentation 2012-2016

Exhibit 10: Game Software Market in the APAC Region 2012-2016 (US$ billion)

Exhibit 11: Game Software Market in the EMEA Region 2012-2016

Exhibit 12: Game Software Market in the Americas 2012-2016 (US$ billion)

Exhibit 13: Business Segmentation of Activision Blizzard Inc. on the basis of Operating Segments 2012

Exhibit 14: Revenue by Distribution Channels 20112(US$ billion)

Exhibit 15: Business Segmentation of Electronic Arts Inc. on the basis of products 2012

Exhibit 16: Net Revenue By Product Segmentation 2012(US$ billion)

Exhibit 17: Revenue By Geographical Segmentation 2012 (US$ billion)

Exhibit 18: Business Segmentation of Konami Corp. 2012

Exhibit 19: Revenue segmentation 2012(US$ billion)

Exhibit 20: Revenue by Geography 2012(US$ billion)

Exhibit 21: Business Segmentation of Take-Two Interactive Software Inc. on the basis of Publishing Labels 2012

Exhibit 22: Net Revenue by Platform 2012

Exhibit 23: Net Revenue by Geography 2012



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