Music, Video and Entertainment Software Retailing in Asia Pacific, 2014-2019; Market Dynamics, Retail Trends, and Competitive Landscape

Music, Video and Entertainment Software Retailing in Asia Pacific, 2014-2019; Market Dynamics, Retail Trends, and Competitive Landscape

Category : Retail
Published On : December  2015
Pages : 41



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Summary
Asia Pacific is fastest growing Music, Video and Entertainment Software retail market across the globe. South Korea will drive value growth in the market on the back of significant demand for games software, especially mobile gaming, however, Japan, currently the largest market in the region, will witness decline due to market saturation and lack of demand for games software. In addition, increase in internet penetration will provide greater access to consumers in Asian markets, which would contribute to rise in paid download of music, video and gaming content. However, piracy is a major the threat and regulations need to be put in place to protect sales of authorized retailers.

Key Findings
Japan will continue to be the largest market in the region but is expected to witness a decline of 2.7%

South Kore will produce the largest value growth in Asia-Pacific Music, Video and Entertainment Software market, and will reach US$4.3 billion in sales by 2019 

Music, video, book, stationery and entertainment software specialists continues to be the major channel for the category, with a share of nearly 44% 

Online is the fastest growing channel with its sales expected to grow at a CAGR of 7.7% during 2014-2019 

Philippines at 12.6%, followed by South Korea and India, will be the fastest growing markets

Synopsis
The Music, Video and Entertainment Software Retailing in Asia Pacific, 2014-2019 report, published by Conlumino, provides analysis of current and forecast market data for retail sales in different channels in the Music, Video and Entertainment Software category across Asia Pacific.

What else does this report offer?

Market insights based on consumer trends and changing economic and demographic factors on a regional and country basis

Qualitative and quantitative insights of changing Music, Video and Entertainment Softwares retail dynamics across various channels

Retail sales and fastest-growing markets for Music, Video and Entertainment Software category and for sub-categories that includes music and video and games software on a regional and country basis

Retail sales, market share and growth rate of channels included: online, music, video, book, stationery and entertainment software specialists, hypermarkets, supermarkets and hard-discounters, value, variety stores and general merchandise retailers, other specialist retailers, department stores, electrical and electronics specialists, convenience stores (including independents) and gas stations, cash and carries and warehouse clubs, drug stores and health and beauty stores and duty free retailers

Reasons To Buy
Get immediate access to:

Identify and track consumer behavior and make country level comparisons to effectively target new revenue streams

Retail sales data of the 12 largest Music, Video and Entertainment Software markets in Asia Pacific: Australia, China, Hong Kong, India, Indonesia, Japan, Malaysia, New Zealand, Philippines, Singapore, South Korea and Thailand

Accurate and reliable data to align your marketing strategies with the crucial trends influencing consumer behavior in the region

Identify the largest and fastest-growing markets across the region to evaluate important changes in Music, Video and Entertainment Software retail space and identify profitable markets for expansion/entry

Develop strategies for specific channels based on the retail sales data for individual channels across the top five markets for 2014 and 2019

Consumer insights around latest products, price, and demographics that will help to develop a marketing mix 

Identify channel share and sub-category level retail sales across the region - utilize this information to target popular channels and sub-categories 

Monitor the competitive landscape based on the information about store count and latest developments for key Music, Video and Entertainment Software retailers in the different regions
Table Of Contents
Global Summary
Global Music, Video and Entertainment Software retail sales are forecast to surpass US$101.5 billion by 2019, with major impetus from developing economies
-The US will continue to be the worlds largest music, video and entertainment software market, while France and South Korea move up in the list of the Top 10 markets in 2019
-Online is the largest and fastest growing channel for music, video and entertainment software retail sales
-Specialist retailer around the globe are losing their share as on-demand music streaming is gaining popularity Snippets of retail trends in Asia-Pacific China, followed by Hong Kong and India, is the fastest growing markets in the region Japanese home and garden market weakened by gaining popularity of online gaming and music and video streaming
Asia-Pacific: Music, Video and Entertainment Software Retail Market
Asia-Pacific music, video and entertainment software markets by value 2014 and 2019 (US$ bn)
Asia-Pacific music, video and entertainment software share of total retail sales, 2009 (%) and 2019 (%)
Asia-Pacific music, video and entertainment software markets by growth, 2014-2019 (CAGR %)
Music, video and entertainment software total retail sales breakdown, 2009, 2014 and 2019 (%)
Top five markets by each product category
Sub-category level sales for individual markets
Top three largest and fastest growing channels in fastest growing markets
Share and growth of channels and top five countries in each channel
Major music, video and entertainment software retail trends and major retailers operating in Asia-Pacific region

List Of Tables
N/A

List Of Figures
Figure: 1 Middle East and Africa music, video and entertainment software markets by value, 2014 and 2019, (US$bn)
Figure: 2 Share of each country in the Middle East and Africa music, video and entertainment software market, 2014 (%)
Figure: 3 Share of each country in the Middle East and Africa music, video and entertainment software market, 2019 (%)
Figure: 4 Middle East and Africa music, video and entertainment software share of total retail sales, 2009 (%)
Figure: 5 Middle East and Africa music, video and entertainment software share of total retail sales, 2019 (%)
Figure: 6 Music, video and entertainment software total retail sales breakdown, 2009, 2014 and 2019 (%)
Figure: 7 Music, video and entertainment software total retail sales breakdown, 2009, 2014 and 2019 (US$bn)
Figure: 8 Top five markets by music and video, 2014-2019 (US$bn)
Figure: 9 Top five markets by games software, 2014-2019 (US$bn)
Figure: 10-19 Sub-category level sales across Middle East and Africa
Figure: 20 Middle East and Africa music, video and entertainment software markets by growth 2014-2019 (CAGR %)
Figure: 21 Top three largest and fastest growing channels
Figure: 22 Middle East Africa channel share in 2014 and growth rate, 2014-2019 (CAGR, %)
Figure: 23 Top five markets for music, video, book, stationery and entertainment software specialists, 2014-2019 (US$bn)
Figure: 24 Top five markets for hypermarkets, supermarkets and hard-discounters, 2014-2019 (US$bn)
Figure: 25 Top five markets for online, 2014-2019 (US$bn)
Figure: 26 Top five markets for other specialist retailers, 2014-2019 (US$bn)
Figure: 27 Top five markets for value, variety stores and general merchandise retailers, 2014-2019 (US$bn)
Figure: 28 Top five markets for department stores, 2014-2019 (US$bn)
Figure: 29 Top five markets for electrical and electronics specialists, 2014-2019 (US$ billion)
Figure: 30 Top five markets for convenience Stores (including Independents) and Gas Stations, 2014-2019 (US$bn)
Figure: 31 Top five markets for cash and carries and warehouse clubs, 2014-2019 (US$bn)
Figure: 32 Top five markets for drug stores and health and beauty stores, 2014-2019 (US$bn)
Figure: 33 Top five markets for duty free retailers, 2014-2019 (US$bn)
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