About Online Toys and Games Retailing Toys and games are used by children mostly for amusement and entertainment. Activity toys such as building sets, dolls, puzzles such as jigsaw puzzles, and card games help children enhance their mental agility and develop coordination and manual skills. Online retailing has revolutionized and changed the way consumer decisions are made due to the wide range of choices, ease of payment, and greater convenience for customers. Technavio’s analysts forecast the global online toys and games retailing market to grow at a CAGR of 6.85% during the period 2017-2021. Covered in this report The report covers the present scenario and the growth prospects of the global online toys and games retailing market for 2017-2021. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The market is divided into the following segments based on geography: • Americas • APAC • EMEA Technavio's report, Global Online Toys and Games Retailing Market 2017-2021, has been prepared based on... Research Beam Model: Research Beam Product ID: 1598957 3500 USD New
Global Online Toys and Games Retailing Market 2017-2021
 
 

Global Online Toys and Games Retailing Market 2017-2021

  • Category : Consumer Goods
  • Published On : June   2017
  • Pages : 67
  • Publisher : Technavio
 
 
 
About Online Toys and Games Retailing

Toys and games are used by children mostly for amusement and entertainment. Activity toys such as building sets, dolls, puzzles such as jigsaw puzzles, and card games help children enhance their mental agility and develop coordination and manual skills. Online retailing has revolutionized and changed the way consumer decisions are made due to the wide range of choices, ease of payment, and greater convenience for customers.

Technavio’s analysts forecast the global online toys and games retailing market to grow at a CAGR of 6.85% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global online toys and games retailing market for 2017-2021. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

Technavio's report, Global Online Toys and Games Retailing Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Alibaba.com
• Amazon.com
• Target
• Toys"R"us.com
• Walmart Stores


Other prominent vendors
• www.mytoys.de
• JAKO-O
• www.okplay.in
• The land of Nod
• Babesta
• MySweetMuffin
• Oompa
• www.hearthsong.com
• MindWare

Market driver
• Multipurpose toys and games
• For a full, detailed list, view our report

Market challenge
• Counterfeit toys and games
• For a full, detailed list, view our report

Market trend
• Blurring of boundaries between gender-specific toys
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.




Table of Contents
PART 01: Executive Summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
• Market outline
PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis
PART 06: Market segmentation by product
• Global online toys and games retailing market by product
• Global online plush toys market
• Global online infant/pre-school toys market
• Global online activity and ride-on toys market
• Global online dolls market
• Global online games and puzzles market
• Global online other toys market
PART 07: Market segmentation by distribution channel
• Global online toys and games market by distribution channel
PART 08: Geographical segmentation
• Global online toys and games retailing market by geography
• Online toys and games retailing market in Americas
• Global online toys and games retailing market in APAC
• Global online toys and games market in EMEA
PART 09: Key leading countries
• US
• UK
• France
• China
PART 10: Drivers and challenges
• Market drivers
• Market challenges
PART 11: Market trends
• Emerging technologies
• Blurring of boundaries between gender-specific toys
• Emergence of 3D printing
PART 12: Vendor landscape
• Competitive scenario
PART 13: Key vendor analysis
• Alibaba.com
• Amazon.com
• Target
• Toys"R"us.com
• Walmart Stores
• Other prominent vendors
PART 14: Appendix
• List of abbreviations
List of Exhibits
Exhibit 01: Global online toys and games retailing market 2016-2021 ($ billions)
Exhibit 02: Five forces analysis
Exhibit 03: Classification of online toys and games retailing market by product.
Exhibit 04: Global online toys and games retailing market by distribution channel 2016 ($ billions)
Exhibit 05: Global toys and games retailing market by distribution channel 2021 ($ billions)
Exhibit 06: Global online toys and games retailing market by geography 2016 and 2021 (% revenue)
Exhibit 07: Online toys and games retailing market in Americas 2016-2021 ($ billions)
Exhibit 08: Online toys and games retailing market in APAC 2016-2021 ($ billions)
Exhibit 09: Online toys and games retailing market in EMEA 2016-2021 ($ billions)
Exhibit 10: Key leading countries
Exhibit 11: Alibaba.com: Product portfolio
Exhibit 12: Amazon.com: Product segmentation by revenue 2015
Exhibit 13: Amazon.com: Product portfolio
Exhibit 14: Target: Business segmentation by revenue 2015
Exhibit 15: Target: Toys and games portfolio
Exhibit 16: Toys"R"us.com: Product portfolio
Exhibit 17: Toys"R"us.com: Product portfolio
Exhibit 18: Walmart Stores business segmentation by revenue 2015 and 2016 ($ billions)
Exhibit 19: Walmart Stores geographical segmentation by revenue 2016
Exhibit 20: Walmart Stores: Product portfolio

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