Global Packaged Console Gaming Market 2014-2018

Global Packaged Console Gaming Market 2014-2018

Category : Food & Beverages
Published On : May  2014
Pages : 57

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About Packaged Console Games
A video game is an electronic game that comprises a display device and platform. It works like an interactive computer with a user interface to generate the video display signal. Among the various types of video games available in the market, console and handheld games are the most popular among consumers. They are played on a device called a video game console, which is a specialized computer designed for interactive video gameplay and display. A video game console functions like a PC and is built with the same components such as a central processing unit, graphics processing unit, and random access memory. The consumer plays the game by using a controller such as a hand-held device with buttons, joysticks, or keypads. The video and sound output is delivered through a TV or a similar audiovisual system. The display, speakers, console, and controls of the console can also be incorporated into a compact object known as a handheld gaming console. The games played through the consoles come in disk format or can be downloaded or accessed directly through the console in digital format. The physical disk format of the game is known as a packaged console game.
TechNavio's analysts forecast the Global Packaged Console Game market will grow at a CAGR of 1.18 percent over the period 2013-2018.
Covered in this Report
The Global Packaged Console Game market can be divided into two segments: Home Console Games and Handheld Console Games. To calculate the market size, the report covers revenue generated by the sales of packaged games.
TechNavio's report, the Global Packaged Console Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas and the EMEA and APAC regions; it also covers the Global Packaged Console Game market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
Key Regions
• Americas 
• EMEA        
Key Vendors
• Activision Blizzard Inc.
• Electronic Arts Inc.
• Take-Two Interactive Software Inc.
• Ubisoft Entertainment SA
Other Prominent Vendors
• 4A Games
• 5th Cell Media, LLC
• Access Games
• ACE Team
• Active Gaming Media Inc.
• Anino Games
• Asobo Studio
• Bandai Namco Games Inc.
• Behaviour Interactive
• Bungie, Inc.
• Infinity Ward
• Konami Corp.
• Level-5 Inc. 
• MercurySteam Entertainment SL
• Microsoft Studio
• Mitchell Corp.
• Nintendo Co. Ltd.
• Rockstar North Ltd.
• Rocksteady Studios
• Sega Corp.
• Sony Computer Entertainment Inc.
• Syn Sophia
• The Lego Group
• Visual Concepts
• Warner Bros. Interactive Entertainment Inc.
Key Market Driver

• Simple Setup Procedure.
• For a full, detailed list, view our report.
Key Market Challenge
• Advent of Digital Downloading.
• For a full, detailed list, view our report.
Key Market Trend
• Increasing Development of Hardware Platforms.
• For a full, detailed list, view our report.
Key Questions Answered in this Report
• What will the market size be in 2018 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

01. Executive Summary

02. List of Abbreviations

03. Scope of the Report

03.1 Market Overview

03.2 Product Offerings

04. Market Research Methodology

04.1 Market Research Process

04.2 Research Methodology

05. Introduction

06. Market Landscape

06.1 Market Overview

06.2 Market Size and Forecast

06.3 Five Forces Analysis

07. Geographical Segmentation

07.1 Global Packaged Console Game Market by Geographical Segmentation 2013

08. Key Leading Countries

08.1 USA

08.2 Japan

09. Buying Criteria

10. Market Growth Drivers

11. Drivers and their Impact

12. Market Challenges

13. Impact of Drivers and Challenges

14. Market Trends

15. Trends and their Impact

16. Vendor Landscape

16.1 Competitive Scenario

16.2 Market Share Analysis 2013

16.3 Other Prominent Vendors

17. Key Vendor Analysis

17.1 Activision Blizzard Inc.

17.1.1 Business Overview

17.1.2 Business Segmentation

17.1.3 Key Information

17.1.4 SWOT Analysis

17.2 Electronic Arts Inc.

17.2.1 Business Overview

17.2.2 Business Segmentation

17.2.3 Key Information

17.2.4 SWOT Analysis

17.3 Take-Two Interactive Software Inc.

17.3.1 Business Overview

17.3.2 Business Segmentation

17.3.3 Key Information

17.3.4 SWOT Analysis

17.4 Ubisoft Entertainment SA

17.4.1 Business Overview

17.4.2 Business Segmentation

17.4.3 Key Information

17.4.4 SWOT Analysis

18. Other Reports in this Series

List of Exhibits

Exhibit 1: Market Research Methodology

Exhibit 2: Types of Console Games

Exhibit 3: Global Packaged Console Game Market 2013-2018 (US$ billion)

Exhibit 4: Global Packaged Console Game Market by Geographical Segmentation 2013

Exhibit 5: Global Camera Accessories Market by Vendor Ranking 2013

Exhibit 6: Business Segmentation of Activision Blizzard Inc. Based on Operating Segments 2013

Exhibit 7: Business Segmentation of Electronic Arts Inc. Based on Brand Label 2013

Exhibit 8: Business Segmentation of Take-Two Interactive Software Inc. Based on Publishing Labels 2013

Exhibit 9: Ubisoft Entertainment SA Business Segmentation


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