This report focuses on the global Virtual Reality Content Creation status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality Content Creation development in United States, Europe and China. Virtual reality creates a digital environment to provide real lifelike experience to the user. Increasing adoption of virtual reality technology by media and entertainment segment have boosted the growth of the virtual reality content creation market globally. In 2017, the global Virtual Reality Content Creation market size was 450 million US$ and it is expected to reach 39000 million US$ by the end of 2025, with a CAGR of 74.8% during 2018-2025. The key players covered in this study 360 Labs Blippar Koncept VR Matterport Panedia Pty Ltd SubVRsive Vizor Voxelus WeMakeVR Wevr Market segment by Type, the product can be split into... Research Beam Model: Research Beam Product ID: 3133416 3900 USD New
Global Virtual Reality Content Creation Market Size, Status and Forecast 2018-2025
 
 

Global Virtual Reality Content Creation Market Size, Status and Forecast 2018-2025

  • Category : ICT & Media
  • Published On : August   2018
  • Pages : 96
  • Publisher : QYResearch
 
 
 
This report focuses on the global Virtual Reality Content Creation status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality Content Creation development in United States, Europe and China.

Virtual reality creates a digital environment to provide real lifelike experience to the user.
Increasing adoption of virtual reality technology by media and entertainment segment have boosted the growth of the virtual reality content creation market globally.
In 2017, the global Virtual Reality Content Creation market size was 450 million US$ and it is expected to reach 39000 million US$ by the end of 2025, with a CAGR of 74.8% during 2018-2025.

The key players covered in this study
360 Labs
Blippar
Koncept VR
Matterport
Panedia Pty Ltd
SubVRsive
Vizor
Voxelus
WeMakeVR
Wevr

Market segment by Type, the product can be split into
Videos
360 Degree Photos
Games

Market segment by Application, split into
Gaming and Entertainment
Engineering
Healthcare
Retail
Military and Education
Others

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Virtual Reality Content Creation status, future forecast, growth opportunity, key market and key players.
To present the Virtual Reality Content Creation development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Reality Content Creation are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Virtual Reality Content Creation Market Size Growth Rate by Type (2013-2025)
1.4.2 Videos
1.4.3 360 Degree Photos
1.4.4 Games
1.5 Market by Application
1.5.1 Global Virtual Reality Content Creation Market Share by Application (2013-2025)
1.5.2 Gaming and Entertainment
1.5.3 Engineering
1.5.4 Healthcare
1.5.5 Retail
1.5.6 Military and Education
1.5.7 Others
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Virtual Reality Content Creation Market Size
2.2 Virtual Reality Content Creation Growth Trends by Regions
2.2.1 Virtual Reality Content Creation Market Size by Regions (2013-2025)
2.2.2 Virtual Reality Content Creation Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Virtual Reality Content Creation Market Size by Manufacturers
3.1.1 Global Virtual Reality Content Creation Revenue by Manufacturers (2013-2018)
3.1.2 Global Virtual Reality Content Creation Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global Virtual Reality Content Creation Market Concentration Ratio (CR5 and HHI)
3.2 Virtual Reality Content Creation Key Players Head office and Area Served
3.3 Key Players Virtual Reality Content Creation Product/Solution/Service
3.4 Date of Enter into Virtual Reality Content Creation Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Virtual Reality Content Creation Market Size by Type (2013-2018)
4.2 Global Virtual Reality Content Creation Market Size by Application (2013-2018)

5 United States
5.1 United States Virtual Reality Content Creation Market Size (2013-2018)
5.2 Virtual Reality Content Creation Key Players in United States
5.3 United States Virtual Reality Content Creation Market Size by Type
5.4 United States Virtual Reality Content Creation Market Size by Application

6 Europe
6.1 Europe Virtual Reality Content Creation Market Size (2013-2018)
6.2 Virtual Reality Content Creation Key Players in Europe
6.3 Europe Virtual Reality Content Creation Market Size by Type
6.4 Europe Virtual Reality Content Creation Market Size by Application

7 China
7.1 China Virtual Reality Content Creation Market Size (2013-2018)
7.2 Virtual Reality Content Creation Key Players in China
7.3 China Virtual Reality Content Creation Market Size by Type
7.4 China Virtual Reality Content Creation Market Size by Application

8 Japan
8.1 Japan Virtual Reality Content Creation Market Size (2013-2018)
8.2 Virtual Reality Content Creation Key Players in Japan
8.3 Japan Virtual Reality Content Creation Market Size by Type
8.4 Japan Virtual Reality Content Creation Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Virtual Reality Content Creation Market Size (2013-2018)
9.2 Virtual Reality Content Creation Key Players in Southeast Asia
9.3 Southeast Asia Virtual Reality Content Creation Market Size by Type
9.4 Southeast Asia Virtual Reality Content Creation Market Size by Application

10 India
10.1 India Virtual Reality Content Creation Market Size (2013-2018)
10.2 Virtual Reality Content Creation Key Players in India
10.3 India Virtual Reality Content Creation Market Size by Type
10.4 India Virtual Reality Content Creation Market Size by Application

11 Central & South America
11.1 Central & South America Virtual Reality Content Creation Market Size (2013-2018)
11.2 Virtual Reality Content Creation Key Players in Central & South America
11.3 Central & South America Virtual Reality Content Creation Market Size by Type
11.4 Central & South America Virtual Reality Content Creation Market Size by Application

12 International Players Profiles
12.1 360 Labs
12.1.1 360 Labs Company Details
12.1.2 Company Description and Business Overview
12.1.3 Virtual Reality Content Creation Introduction
12.1.4 360 Labs Revenue in Virtual Reality Content Creation Business (2013-2018)
12.1.5 360 Labs Recent Development
12.2 Blippar
12.2.1 Blippar Company Details
12.2.2 Company Description and Business Overview
12.2.3 Virtual Reality Content Creation Introduction
12.2.4 Blippar Revenue in Virtual Reality Content Creation Business (2013-2018)
12.2.5 Blippar Recent Development
12.3 Koncept VR
12.3.1 Koncept VR Company Details
12.3.2 Company Description and Business Overview
12.3.3 Virtual Reality Content Creation Introduction
12.3.4 Koncept VR Revenue in Virtual Reality Content Creation Business (2013-2018)
12.3.5 Koncept VR Recent Development
12.4 Matterport
12.4.1 Matterport Company Details
12.4.2 Company Description and Business Overview
12.4.3 Virtual Reality Content Creation Introduction
12.4.4 Matterport Revenue in Virtual Reality Content Creation Business (2013-2018)
12.4.5 Matterport Recent Development
12.5 Panedia Pty Ltd
12.5.1 Panedia Pty Ltd Company Details
12.5.2 Company Description and Business Overview
12.5.3 Virtual Reality Content Creation Introduction
12.5.4 Panedia Pty Ltd Revenue in Virtual Reality Content Creation Business (2013-2018)
12.5.5 Panedia Pty Ltd Recent Development
12.6 SubVRsive
12.6.1 SubVRsive Company Details
12.6.2 Company Description and Business Overview
12.6.3 Virtual Reality Content Creation Introduction
12.6.4 SubVRsive Revenue in Virtual Reality Content Creation Business (2013-2018)
12.6.5 SubVRsive Recent Development
12.7 Vizor
12.7.1 Vizor Company Details
12.7.2 Company Description and Business Overview
12.7.3 Virtual Reality Content Creation Introduction
12.7.4 Vizor Revenue in Virtual Reality Content Creation Business (2013-2018)
12.7.5 Vizor Recent Development
12.8 Voxelus
12.8.1 Voxelus Company Details
12.8.2 Company Description and Business Overview
12.8.3 Virtual Reality Content Creation Introduction
12.8.4 Voxelus Revenue in Virtual Reality Content Creation Business (2013-2018)
12.8.5 Voxelus Recent Development
12.9 WeMakeVR
12.9.1 WeMakeVR Company Details
12.9.2 Company Description and Business Overview
12.9.3 Virtual Reality Content Creation Introduction
12.9.4 WeMakeVR Revenue in Virtual Reality Content Creation Business (2013-2018)
12.9.5 WeMakeVR Recent Development
12.10 Wevr
12.10.1 Wevr Company Details
12.10.2 Company Description and Business Overview
12.10.3 Virtual Reality Content Creation Introduction
12.10.4 Wevr Revenue in Virtual Reality Content Creation Business (2013-2018)
12.10.5 Wevr Recent Development

13 Market Forecast 2018-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2018-2025)
13.10 Market Size Forecast by Application (2018-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details

List of Tables and Figures

Table Virtual Reality Content Creation Key Market Segments
Table Key Players Virtual Reality Content Creation Covered
Table Global Virtual Reality Content Creation Market Size Growth Rate by Type 2013-2025 (Million US$)
Figure Global Virtual Reality Content Creation Market Size Market Share by Type 2013-2025
Figure Videos Figures
Table Key Players of Videos
Figure 360 Degree Photos Figures
Table Key Players of 360 Degree Photos
Figure Games Figures
Table Key Players of Games
Table Global Virtual Reality Content Creation Market Size Growth by Application 2013-2025 (Million US$)
Figure Gaming and Entertainment Case Studies
Figure Engineering Case Studies
Figure Healthcare Case Studies
Figure Retail Case Studies
Figure Military and Education Case Studies
Figure Others Case Studies
Figure Virtual Reality Content Creation Report Years Considered
Table Global Virtual Reality Content Creation Market Size 2013-2025 (Million US$)
Figure Global Virtual Reality Content Creation Market Size and Growth Rate 2013-2025 (Million US$)
Table Global Virtual Reality Content Creation Market Size by Regions 2013-2025 (Million US$)
Table Global Virtual Reality Content Creation Market Size by Regions 2013-2018 (Million US$)
Table Global Virtual Reality Content Creation Market Share by Regions 2013-2018
Figure Global Virtual Reality Content Creation Market Share by Regions 2013-2018
Figure Global Virtual Reality Content Creation Market Share by Regions 2018
Table Market Top Trends
Table Global Virtual Reality Content Creation Revenue by Manufacturers (2013-2018) (Million US$)
Table Global Virtual Reality Content Creation Market Share by Manufacturers (2013-2018)
Figure Global Virtual Reality Content Creation Market Share by Manufacturers in 2018
Table Global Virtual Reality Content Creation Manufacturers Market Concentration Ratio (CR5 and HHI)
Table Key Players Head office and Area Served
Table Key Players Virtual Reality Content Creation Product/Solution/Service
Table Date of Enter into Virtual Reality Content Creation Market
Table Mergers & Acquisitions, Expansion Plans
Table Global Virtual Reality Content Creation Market Size by Type (2013-2018) (Million US$)
Table Global Virtual Reality Content Creation Market Size Share by Type (2013-2018)
Figure Global Virtual Reality Content Creation Market Size Market Share by Type (2013-2018)
Table Global Virtual Reality Content Creation Market Size by Application (2013-2018) (Million US$)
Table Global Virtual Reality Content Creation Market Size Share by Application (2013-2018)
Figure Global Virtual Reality Content Creation Market Size Market Share by Application (2013-2018)
Figure Global Virtual Reality Content Creation Revenue Market Share by Application in 2017
Figure United States Virtual Reality Content Creation Market Size 2013-2018 (Million US$)
Table United States Key Players Virtual Reality Content Creation Revenue (2017-2018) (Million US$)
Table United States Key Players Virtual Reality Content Creation Market Share (2017-2018)
Table United States Virtual Reality Content Creation Market Size by Type (2013-2018) (Million US$)
Table United States Virtual Reality Content Creation Market Share by Type (2013-2018)
Table United States Virtual Reality Content Creation Market Size by Application (2013-2018) (Million US$)
Table United States Virtual Reality Content Creation Market Share by Application (2013-2018)
Figure Europe Virtual Reality Content Creation Market Size 2013-2018 (Million US$)
Table Europe Key Players Virtual Reality Content Creation Revenue (2017-2018) (Million US$)
Table Europe Key Players Virtual Reality Content Creation Market Share (2017-2018)
Table Europe Virtual Reality Content Creation Market Size by Type (2013-2018) (Million US$)
Table Europe Virtual Reality Content Creation Market Share by Type (2013-2018)
Table Europe Virtual Reality Content Creation Market Size by Application (2013-2018) (Million US$)
Table Europe Virtual Reality Content Creation Market Share by Application (2013-2018)
Figure China Virtual Reality Content Creation Market Size 2013-2018 (Million US$)
Table China Key Players Virtual Reality Content Creation Revenue (2017-2018) (Million US$)
Table China Key Players Virtual Reality Content Creation Market Share (2017-2018)
Table China Virtual Reality Content Creation Market Size by Type (2013-2018) (Million US$)
Table China Virtual Reality Content Creation Market Share by Type (2013-2018)
Table China Virtual Reality Content Creation Market Size by Application (2013-2018) (Million US$)
Table China Virtual Reality Content Creation Market Share by Application (2013-2018)
Figure Japan Virtual Reality Content Creation Market Size 2013-2018 (Million US$)
Table Japan Key Players Virtual Reality Content Creation Revenue (2017-2018) (Million US$)
Table Japan Key Players Virtual Reality Content Creation Market Share (2017-2018)
Table Japan Virtual Reality Content Creation Market Size by Type (2013-2018) (Million US$)
Table Japan Virtual Reality Content Creation Market Share by Type (2013-2018)
Table Japan Virtual Reality Content Creation Market Size by Application (2013-2018) (Million US$)
Table Japan Virtual Reality Content Creation Market Share by Application (2013-2018)
Figure Southeast Asia Virtual Reality Content Creation Market Size 2013-2018 (Million US$)
Table Southeast Asia Key Players Virtual Reality Content Creation Revenue (2017-2018) (Million US$)
Table Southeast Asia Key Players Virtual Reality Content Creation Market Share (2017-2018)
Table Southeast Asia Virtual Reality Content Creation Market Size by Type (2013-2018) (Million US$)
Table Southeast Asia Virtual Reality Content Creation Market Share by Type (2013-2018)
Table Southeast Asia Virtual Reality Content Creation Market Size by Application (2013-2018) (Million US$)
Table Southeast Asia Virtual Reality Content Creation Market Share by Application (2013-2018)
Figure India Virtual Reality Content Creation Market Size 2013-2018 (Million US$)
Table India Key Players Virtual Reality Content Creation Revenue (2017-2018) (Million US$)
Table India Key Players Virtual Reality Content Creation Market Share (2017-2018)
Table India Virtual Reality Content Creation Market Size by Type (2013-2018) (Million US$)
Table India Virtual Reality Content Creation Market Share by Type (2013-2018)
Table India Virtual Reality Content Creation Market Size by Application (2013-2018) (Million US$)
Table India Virtual Reality Content Creation Market Share by Application (2013-2018)
Figure Central & South America Virtual Reality Content Creation Market Size 2013-2018 (Million US$)
Table Central & South America Key Players Virtual Reality Content Creation Revenue (2017-2018) (Million US$)
Table Central & South America Key Players Virtual Reality Content Creation Market Share (2017-2018)
Table Central & South America Virtual Reality Content Creation Market Size by Type (2013-2018) (Million US$)
Table Central & South America Virtual Reality Content Creation Market Share by Type (2013-2018)
Table Central & South America Virtual Reality Content Creation Market Size by Application (2013-2018) (Million US$)
Table Central & South America Virtual Reality Content Creation Market Share by Application (2013-2018)
Table 360 Labs Company Details
Table 360 Labs Revenue in Virtual Reality Content Creation Business (2013-2018) (Million US$)
Figure 360 Labs Revenue Growth Rate in Virtual Reality Content Creation Business (2013-2018)
Table 360 Labs Recent Development
Table Blippar Company Details
Table Blippar Revenue in Virtual Reality Content Creation Business (2013-2018)(Million US$)
Figure Blippar Revenue Growth Rate in Virtual Reality Content Creation Business (2013-2018)
Table Blippar Recent Development
Table Koncept VR Company Details
Table Koncept VR Revenue in Virtual Reality Content Creation Business (2013-2018)(Million US$)
Figure Koncept VR Revenue Growth Rate in Virtual Reality Content Creation Business (2013-2018)
Table Koncept VR Recent Development
Table Matterport Company Details
Table Matterport Revenue in Virtual Reality Content Creation Business (2013-2018)(Million US$)
Figure Matterport Revenue Growth Rate in Virtual Reality Content Creation Business (2013-2018)
Table Matterport Recent Development
Table Panedia Pty Ltd Company Details
Table Panedia Pty Ltd Revenue in Virtual Reality Content Creation Business (2013-2018)(Million US$)
Figure Panedia Pty Ltd Revenue Growth Rate in Virtual Reality Content Creation Business (2013-2018)
Table Panedia Pty Ltd Recent Development
Table SubVRsive Company Details
Table SubVRsive Revenue in Virtual Reality Content Creation Business (2013-2018)(Million US$)
Figure SubVRsive Revenue Growth Rate in Virtual Reality Content Creation Business (2013-2018)
Table SubVRsive Recent Development
Table Vizor Company Details
Table Vizor Revenue in Virtual Reality Content Creation Business (2013-2018)(Million US$)
Figure Vizor Revenue Growth Rate in Virtual Reality Content Creation Business (2013-2018)
Table Vizor Recent Development
Table Voxelus Company Details
Table Voxelus Revenue in Virtual Reality Content Creation Business (2013-2018)(Million US$)
Figure Voxelus Revenue Growth Rate in Virtual Reality Content Creation Business (2013-2018)
Table Voxelus Recent Development
Table WeMakeVR Company Details
Table WeMakeVR Revenue in Virtual Reality Content Creation Business (2013-2018)(Million US$)
Figure WeMakeVR Revenue Growth Rate in Virtual Reality Content Creation Business (2013-2018)
Table WeMakeVR Recent Development
Table Wevr Company Details
Table Wevr Revenue in Virtual Reality Content Creation Business (2013-2018)(Million US$)
Figure Wevr Revenue Growth Rate in Virtual Reality Content Creation Business (2013-2018)
Table Wevr Recent Development
Table Global Virtual Reality Content Creation Market Size by Regions (Million US$) 2018-2025
Figure Global Virtual Reality Content Creation Market Size Share by Regions (2018-2025)
Figure Global Virtual Reality Content Creation Market Size Share by Regions in 2025
Figure United States Virtual Reality Content Creation Market Size Forecast (2018-2025)(Million USD)
Figure Europe Virtual Reality Content Creation Market Size Forecast (2018-2025)(Million USD)
Figure China Virtual Reality Content Creation Market Size Forecast (2018-2025)(Million USD)
Figure Japan Virtual Reality Content Creation Market Size Forecast (2018-2025)(Million USD)
Figure Southeast Asia Virtual Reality Content Creation Market Size Forecast (2018-2025)(Million USD)
Figure India Virtual Reality Content Creation Market Size Forecast (2018-2025)(Million USD)
Figure Central & South America Virtual Reality Content Creation Market Size Forecast (2018-2025)(Million USD)
Table Global Virtual Reality Content Creation Market Size by Product (2018-2025) (Million US$)
Figure Global Virtual Reality Content Creation Market Size by Product (2018-2025)
Figure Global Virtual Reality Content Creation Market Size by Product in 2025
Table Global Virtual Reality Content Creation Market Size by Application (2018-2025) (Million US$)
Figure Global Virtual Reality Content Creation Market Size by Application (2018-2025)
Figure Global Virtual Reality Content Creation Market Size by Application in 2025
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources
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