The Graphic Processing Unit (GPU) Market size is expected to reach $157.1 billion by 2022, growing at a CAGR of 35.6% during the period, 2016-2022. A graphics processing unit (GPU) is a dedicated electronic circuit designed to deploy and modify memory to accelerate the creation of images for display. The GPU industry enables intricate shapes, complex optical effects, and seamless motion to deliver enhanced images at a faster pace. The GPUs can simultaneously run several independent tasks of computation, enabling task-level parallelism. Their performance has increased at a faster pace predicted by Moore’s law. Research Beam Model: Research Beam Product ID: 2760862 5370 USD New
Graphic Processing Unit Market by Type (Dedicated, Integrated, and Hybrid), by Device (Computer, Tablet, Smartphone, Gaming Console, Television, and Others) and by Industry Vertical (Electronics, IT & Telecommunication, Defense & Intelligence, Media & Entertainment, and Others) - Global Opportunity Analysis and Industry Forecast, 2014-2022
 
 

Graphic Processing Unit Market by Type (Dedicated, Integrated, and Hybrid), by Device (Computer, Tablet, Smartphone, Gaming Console, Television, and Others) and by Industry Vertical (Electronics, IT & Telecommunication, Defense & Intelligence, Media & Entertainment, and Others) - Global Opportunity Analysis and Industry Forecast, 2014-2022

  • Category : Semiconductor and Electronics
  • Published On : December   2016
  • Pages : 218
  • Publisher : Allied Market Research
 
 
 

The Graphic Processing Unit (GPU) Market size is expected to reach $157.1 billion by 2022, growing at a CAGR of 35.6% during the period, 2016-2022. A graphics processing unit (GPU) is a dedicated electronic circuit designed to deploy and modify memory to accelerate the creation of images for display. The GPU industry enables intricate shapes, complex optical effects, and seamless motion to deliver enhanced images at a faster pace. The GPUs can simultaneously run several independent tasks of computation, enabling task-level parallelism. Their performance has increased at a faster pace predicted by Moore’s law.

The GPU industry meets the demands of increasingly complex visual effects in the games and entertainment applications. The improved performance and functionality of GPUs have made them potential coprocessors for general-purpose computation. The market is filled with research for use of GPU’s vector processing and parallelism capabilities through developing new graphic design software and algorithms.  

The demand for the GPU market is expected to rise during the forecast period across the globe. It is due to constant changes in the graphic games, augmented reality (AR) &virtual reality (VR) gaining traction, and artificial intelligence (AI). However, inability of integrated GPU to facilitate intensive graphic designing software restrain the market growth. Moreover, markets, such as electronics &wearables and Internet of Things (IoT) market, create lucrative opportunities in the industry. The inability of integrated GPUs to perform high graphic computing and developing efficient hybrid GPUs are the challenges faced by the GPU market.

The demand for the GPU is expected to surge owing to heavy investments in the R&D of AI platforms and VR by several key players, including Intel Corporation, NVIDIA Corporation, Advanced Micro Devices, Inc., and others, leading to the improvement in reliability and efficiency. For instance, NVIDIA collaborated with Microsoft to accelerate AI framework, which is optimized to run on NVIDIA Tesla GPUs in November 2016.

The graphic processing unit market is segmented on the basis of type, device, industry vertical, and geography.

Based on type, the graphic processing unit market comprises of dedicated, integrated, and hybrid GPU. The integrated GPU consumes the highest share of owing to its applications in portable electronic devices, wearables, as well as PCs. The Dedicated GPUs find their applications to compute intensive graphic. However, companies conduct R&D through which they will be able to develop efficient and reliable integrated GPUs for high graphic processing.

Furthermore, based on devices, the graphic processing unit market is categorized into computer, smartphone, tablet, gaming console, television, and others. By industry vertical, the market is segmented into electronics, IT & telecommunication, defense & intelligence, media & entertainment, and others. The electronics industry consumed the highest GPU market share owing to its growth in adoption and need of efficient graphic computing in 2015. Geographically, the market is analyzed across North America, Europe, Asia-Pacific, and Latin America, Middle East & Africa (LAMEA).

Augmented Reality (AR) and Virtual Reality (VR) Gaining Traction

It is now possible to achieving true virtual or augmented reality and create a compelling user experience owing to vast improvements in graphics technology. In addition, advancement in the related technology, such as smart phones and consumer electronics accelerate the market growth. VR and AR create an immersive experience, which allures to the computer and film industries, developers, and consumers. However, challenges to develop efficient GPU for VR and AR are entirely different than graphics intended for games, movies, or television. The audiovisual experience is fundamentally rooted in the human audio-visual system, and requires an entirely different approach.

The massive technological advancements in GPU for AR and VR create a significant competition among companies. At present, several different companies develop VR solutions, to fundamentally redefine the way people experience computing.

The key players of the global GPU market adopt novel strategies to improve manufacturing techniques, and widen their product portfolio to gain a competitive edge over the other market players.

 

Key Benefits of the Graphic Processing Unit Market Report:

  • It offers a comprehensive analysis of the current and future trends in the global graphic processing unit market.
  •  It provides a competitive scenario of the market and elucidates on the growth trends, drivers, scope, opportunities, and challenges.
  • It includes a comprehensive analysis of the key segments to provide insights on the market dynamics.
  • It incorporates the Porter’s Five Forces Analysis to highlight the potential of buyers and suppliers as well as provides insights on the competitive structure.
  • It enlists positioning of the market player operating in the market.

Graphic Processing Unit Market Key Segmentation

The market is segmented based on type, device, industry vertical, and geography.

By Type

  • Dedicated
  • Integrated
  • Hybrid

By Device

  • Computer
  • Tablet
  • Smartphone
  • Gaming Console
  • Television
  • Others

By Industry Vertical

  • Electronics
  • IT & Telecommunication
  • Defense & Intelligence
  • Media & Entertainment
  • Others

By Geography

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • France
    • Germany
    • Spain
    • UK
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • India
    • Japan
    • South Korea
    • Taiwan
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America
    • Middle East
    • Africa

Market Players in Value Chain of Gpu

  • Samsung Electronics Co., Ltd.
  • Qualcomm Incorporated
  • NVIDIA Corporation
  • Advanced Micro Devices, Inc.
  • Intel Corporation
  • Taiwan Semiconductor Manufacturing Company Ltd.
  • Fujitsu Ltd.
  • International Business Machines Corporation
  • ARM Holdings PLC
  • Imagination Technologies Ltd.
  • Sony Corporation
  • Apple Inc.
  • Broadcom Corporation
  • Silicon Integrated Systems Corporation

CHAPTER 1 INTRODUCTION

1.1. REPORT DESCRIPTION
1.2. KEY BENEFITS
1.3. KEY MARKET SEGMENTS
1.4. RESEARCH METHODOLOGY

1.4.1. Secondary research
1.4.2. Primary research
1.4.3. Analyst tools and models

CHAPTER 2 EXECUTIVE SUMMARY

2.1. CXO PERSPECTIVE

CHAPTER 3 MARKET OVERVIEW

3.1. MARKET DEFINITION AND SCOPE
3.2. KEY FINDINGS

3.2.1. Top Impacting Factors
3.2.2. Top winning strategies
3.2.3. Top investment pockets

3.3. PORTERS FIVE FORCES ANALYSIS

3.3.1. Bargaining power of suppliers
3.3.2. Bargaining power of buyers
3.3.3. Threat of substitutes
3.3.4. Threat of new entrants
3.3.5. Intensity of competitive rivalry

3.4. MARKET PLAYER POSITIONING, 2015
3.5. MARKET DYNAMICS

3.5.1. Drivers

3.5.1.1. Constantly evolving graphic games
3.5.1.2. Augmented reality (AR) and virtual reality (VR) gaining traction
3.5.1.3. Trending artificial intelligence (AI)

3.5.2. Restraint

3.5.2.1. Inability of integrated GPU to facilitate intensive graphic designing software

3.5.3. Opportunities

3.5.3.1. Thriving portable electronics and wearables market
3.5.3.2. Internet of things (IoT) gaining popularity

CHAPTER 4 GRAPHIC PROCESSING UNIT MARKET, BY TYPE

4.1. OVERVIEW

4.1.1. Market size and forecast

4.2. DEDICATED

4.2.1. Introduction
4.2.2. Key market trends, growth factors and opportunities
4.2.3. Market size and forecast

4.3. INTEGRATED

4.3.1. Introduction
4.3.2. Key market trends, growth factors and opportunities
4.3.3. Market size and forecast

4.4. HYBRID

4.4.1. Introduction
4.4.2. Key market trends, growth factors and opportunities
4.4.3. Market size and forecast

CHAPTER 5 GRAPHIC PROCESSING UNIT MARKET, BY DEVICE

5.1. OVERVIEW

5.1.1. Market size and forecast

5.2. COMPUTER

5.2.1. Introduction
5.2.2. Key market trends, growth factors and opportunities
5.2.3. Market size and forecast

5.3. TABLET

5.3.1. Introduction
5.3.2. Key market trends, growth factors and opportunities
5.3.3. Market size and forecast

5.4. SMARTPHONE

5.4.1. Introduction
5.4.2. Key market trends, growth factors and opportunities
5.4.3. Market size and forecast

5.5. GAMING CONSOLE

5.5.1. Introduction
5.5.2. Key market trends, growth factors and opportunities
5.5.3. Market size and forecast

5.6. TELEVISION

5.6.1. Introduction
5.6.2. Key market trends, growth factors and opportunities
5.6.3. Market size and forecast

5.7. OTHERS

5.7.1. Introduction
5.7.2. Key market trends, growth factors and opportunities
5.7.3. Market size and forecast

CHAPTER 6 GRAPHIC PROCESSING UNIT MARKET, BY INDUSTRY VERTICAL

6.1. OVERVIEW

6.1.1. Market size and forecast

6.2. ELECTRONICS

6.2.1. Introduction
6.2.2. Key market trends, growth factors and opportunities
6.2.3. Market size and forecast

6.3. IT & TELECOMMUNICATION

6.3.1. Introduction
6.3.2. Key market trends, growth factors and opportunities
6.3.3. Market size and forecast

6.4. DEFENSE & INTELLIGENCE

6.4.1. Introduction
6.4.2. Key market trends, growth factors and opportunities
6.4.3. Market size and forecast

6.5. MEDIA & ENTERTAINMENT

6.5.1. Introduction
6.5.2. Key market trends, growth factors and opportunities
6.5.3. Market size and forecast

6.6. OTHERS

6.6.1. Introduction
6.6.2. Key market trends, growth factors and opportunities
6.6.3. Market size and forecast

CHAPTER 7 GRAPHIC PROCESSING UNIT MARKET, BY GEOGRAPHY

7.1. OVERVIEW
7.2. NORTH AMERICA

7.2.1. Introduction
7.2.2. Key market trends, growth factors and opportunities
7.2.3. Market size and forecast
7.2.4. U.S.
7.2.5. Canada
7.2.6. Mexico

7.3. EUROPE

7.3.1. Introduction
7.3.2. Key market trends, growth factors and opportunities
7.3.3. Market size and forecast
7.3.4. Germany
7.3.5. UK
7.3.6. France
7.3.7. Italy
7.3.8. Rest of Europe

7.4. ASIA-PACIFIC

7.4.1. Introduction
7.4.2. Key market trends, growth factors and opportunities
7.4.3. Market size and forecast
7.4.4. China
7.4.5. India
7.4.6. Japan
7.4.7. South Korea
7.4.8. Taiwan
7.4.9. Rest of Asia-Pacific

7.5. LAMEA

7.5.1. Introduction
7.5.2. Key market trends, growth factors and opportunities
7.5.3. Market size and forecast
7.5.4. Latin America
7.5.5. Middle East
7.5.6. Africa

CHAPTER 8 RELATED INDUSTRY INSIGHTS

8.1. ARTIFICIAL INTELLIGENCE

8.1.1. Executive summary

8.2. VIRTUAL TRAINING AND SIMULATION

8.2.1. Executive summary

CHAPTER 9 COMPANY PROFILES

9.1. SAMSUNG ELECTRONICS CO., LTD.

9.1.1. Company overview
9.1.2. Operating business segments
9.1.3. Business performance
9.1.4. Key strategic moves and developments

9.2. QUALCOMM TECHNOLOGIES, INC.

9.2.1. Company overview
9.2.2. Operating business segments
9.2.3. Business performance
9.2.4. Key strategic moves and developments

9.3. NVIDIA CORPORATION

9.3.1. Company overview
9.3.2. Operating business segments
9.3.3. Business performance
9.3.4. Key strategic moves and developments

9.4. ADVANCED MICRO DEVICES, INC.

9.4.1. Company overview
9.4.2. Operating business segments
9.4.3. Business performance
9.4.4. Key strategic moves and developments

9.5. INTEL CORPORATION

9.5.1. Company overview
9.5.2. Operating business segments
9.5.3. Business performance
9.5.4. Key strategic moves and developments

9.6. TAIWAN SEMICONDUCTOR MANUFACTURING COMPANY LTD.

9.6.1. Company overview
9.6.2. Operating business segments
9.6.3. Business performance
9.6.4. Key strategic moves and developments

9.7. FUJITSU LTD.

9.7.1. Company overview
9.7.2. Operating business segments
9.7.3. Business performance
9.7.4. Key strategic moves and developments

9.8. INTERNATIONAL BUSINESS MACHINES CORPORATION

9.8.1. Company overview
9.8.2. Operating business segments
9.8.3. Business performance
9.8.4. Key strategic moves and developments

9.9. ARM HOLDINGS PLC

9.9.1. Company overview
9.9.2. Operating business segments
9.9.3. Business performance
9.9.4. Key strategic moves and developments

9.10. IMAGINATION TECHNOLOGIES GROUP PLC

9.10.1. Company overview
9.10.2. Operating business segments
9.10.3. Business performance
9.10.4. Key strategic moves and developments

*Other players in the value chain include

  • Sony Corporation
  • Apple Inc.
  • Broadcom Corporation
  • Silicon Integrated Systems Corporation

*Profiles of these players are not included. The same will be included on request

LIST OF FIGURES

FIGURE 1. KEY MARKET SEGMENTATION
FIGURE 2. GRAPHIC PROCESSING UNIT MARKET SEGMENTS, REVENUE & CAGR, 2014-2022
FIGURE 3. TOP IMPACTING FACTORS
FIGURE 4. TOP WINNING STRATEGIES: PERCENTAGE DISTRIBUTION (2015-2016)
FIGURE 5. TOP WINNING STRATEGIES
FIGURE 6. TOP INVESTMENT POCKETS, BY TYPE
FIGURE 7. TOP INVESTMENT POCKETS, BY DEVICE
FIGURE 8. BARGAINING POWER OF SUPPLIERS
FIGURE 9. BARGAINING POWER OF BUYERS
FIGURE 10. THREAT OF SUBSTITUTES
FIGURE 11. THREAT OF NEW ENTRANTS
FIGURE 12. INTENSITY OF COMPETITIVE RIVALRY
FIGURE 13. MARKET PLAYER POSITIONING, 2015
FIGURE 14. GLOBAL GAMES MARKET, BY SCREEN, 2016
FIGURE 15. NUMBER OF HIGH STRENGTH PATENTS BY COMPANIES IN VR MARKET, 2015
FIGURE 16. POPULARITY OF IOT BASED APPLICATIONS-2014
FIGURE 17. GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE
FIGURE 18. GRAPHIC PROCESSING UNIT TYPE COMPARISON
FIGURE 19. GRAPHIC PROCESSING UNIT MARKET SEGMENTATION, BY TYPE
FIGURE 20. DEDICATED GRAPHIC PROCESSING UNIT MARKET ANALYSIS, 2015-2022 ($MILLION)
FIGURE 21. DEDICATED GRAPHIC PROCESSING UNIT MARKET REVENUE & FORECAST, 2014-2022 ($MILLION)
FIGURE 22. INTEGRATED GRAPHIC PROCESSING UNIT MARKET ANALYSIS, 2015-2022 ($MILLION)
FIGURE 23. INTEGRATED GRAPHIC PROCESSING UNIT MARKET REVENUE & FORECAST, 2014-2022 ($MILLION)
FIGURE 24. HYBRID GRAPHIC PROCESSING UNIT MARKET ANALYSIS, 2015-2022 ($MILLION)
FIGURE 25. HYBRID GRAPHIC PROCESSING UNIT MARKET REVENUE & FORECAST, 2014-2022 ($MILLION)
FIGURE 26. GRAPHIC PROCESSING UNIT MARKET, BY DEVICE, CAGR% (2016-2022)
FIGURE 27. GRAPHIC PROCESSING UNIT MARKET, BY DEVICE, REVENUE & CAGR
FIGURE 28. COMPUTER GRAPHIC PROCESSING UNIT MARKET ANALYSIS, 2015-2022, ($MILLION)
FIGURE 29. COMPUTER GRAPHIC PROCESSING UNIT MARKET REVENUE & FORECAST, 2014-2022 ($MILLION)
FIGURE 30. TABLET GRAPHIC PROCESSING UNIT MARKET ANALYSIS, 2015-2022 ($MILLION)
FIGURE 31. TABLET GRAPHIC PROCESSING UNIT MARKET REVENUE & FORECAST, 2014-2022 ($MILLION)
FIGURE 32. SMARTPHONE GRAPHIC PROCESSING UNIT MARKET ANALYSIS, 2015-2022 ($MILLION)
FIGURE 33. SMARTPHONE GRAPHIC PROCESSING UNIT MARKET REVENUE & FORECAST, 2014-2022 ($MILLION)
FIGURE 34. GAMING CONSOLE GRAPHIC PROCESSING UNIT MARKET ANALYSIS, 2015-2022 ($MILLION)
FIGURE 35. GAMING CONSOLE GRAPHIC PROCESSING UNIT MARKET REVENUE & FORECAST, 2014-2022 ($MILLION)
FIGURE 36. TELEVISION GRAPHIC PROCESSING UNIT MARKET ANALYSIS, 2015-2022 ($MILLION)
FIGURE 37. TELEVISION GRAPHIC PROCESSING UNIT MARKET REVENUE & FORECAST, 2014-2022 ($MILLION)
FIGURE 38. OTHERS GRAPHIC PROCESSING UNIT MARKET ANALYSIS, 2015-2022 ($MILLION)
FIGURE 39. OTHERS GRAPHIC PROCESSING UNIT MARKET REVENUE & FORECAST, 2014-2022 ($MILLION)
FIGURE 40. GRAPHIC PROCESSING UNIT MARKET, BY INDUSTRY VERTICAL, CAGR% (2016-2022)
FIGURE 41. PRODUCTS IN INDUSTRIES INCORPORATING GPU
FIGURE 42. GRAPHIC PROCESSING UNIT MARKET, BY INDUSTRY VERTICAL, REVENUE & CAGR
FIGURE 43. ELECTRONICS GRAPHIC PROCESSING UNIT MARKET ANALYSIS, 2015-2022, ($MILLION)
FIGURE 44. ELECTRONICS GRAPHIC PROCESSING UNIT MARKET REVENUE & FORECAST, 2014-2022 ($MILLION)
FIGURE 45. IT & TELECOMMUNICATION GRAPHIC PROCESSING UNIT MARKET ANALYSIS, 2015-2022 ($MILLION)
FIGURE 46. IT & TELECOMMUNICATION GRAPHIC PROCESSING UNIT MARKET REVENUE & FORECAST, 2014-2022 ($MILLION)
FIGURE 47. DEFENSE & INTELLIGENCE GRAPHIC PROCESSING UNIT MARKET ANALYSIS, 2015-2022 ($MILLION)
FIGURE 48. DEFENSE & INTELLIGENCE GRAPHIC PROCESSING UNIT MARKET REVENUE & FORECAST, 2014-2022 ($MILLION)
FIGURE 49. MEDIA & ENTERTAINMENT GRAPHIC PROCESSING UNIT MARKET ANALYSIS, 2015-2022 ($MILLION)
FIGURE 50. MEDIA & ENTERTAINMENT GRAPHIC PROCESSING UNIT MARKET REVENUE & FORECAST, 2014-2022 ($MILLION)
FIGURE 51. OTHERS GRAPHIC PROCESSING UNIT MARKET ANALYSIS, 2015-2022 ($MILLION)
FIGURE 52. OTHERS GRAPHIC PROCESSING UNIT MARKET REVENUE & FORECAST, 2014-2022 ($MILLION)
FIGURE 53. GRAPHIC PROCESSING UNIT MARKET, BY GEOGRAPHY
FIGURE 54. NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET
FIGURE 55. NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET, 2015
FIGURE 56. NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE & CAGR, 2014-2022
FIGURE 57. U.S. GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 58. CANADA GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 59. MEXICO GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 60. EUROPE GRAPHIC PROCESSING UNIT MARKET
FIGURE 61. EUROPE GRAPHIC PROCESSING UNIT MARKET, 2015
FIGURE 62. EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE & CAGR, 2014-2022
FIGURE 63. GERMANY GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 64. UK GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 65. FRANCE GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 66. ITALY GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 67. REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 68. ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET
FIGURE 69. ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET, 2015
FIGURE 70. ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET, REVENUE & CAGR, 2014-2022
FIGURE 71. CHINA GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 72. INDIA GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 73. JAPAN GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 74. SOUTH KOREA GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 75. TAIWAN GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 76. REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 77. LAMEA GRAPHIC PROCESSING UNIT MARKET
FIGURE 78. LAMEA GRAPHIC PROCESSING UNIT MARKET, 2015
FIGURE 79. LAMEA GRAPHIC PROCESSING UNIT MARKET, REVENUE & CAGR, 2014-2022
FIGURE 80. LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 81. MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 82. AFRICA GRAPHIC PROCESSING UNIT MARKET SIZE, 2014-2022 ($MILLION)
FIGURE 83. SAMSUNG ELECTRONICS: COMPANY SNAPSHOT
FIGURE 84. QUALCOMM TECHNOLOGIES: COMPANY SNAPSHOT
FIGURE 85. NVIDIA CORPORATION: COMPANY SNAPSHOT
FIGURE 86. ADVANCED MICRO DEVICES: COMPANY SNAPSHOT
FIGURE 87. INTEL CORPORATION: COMPANY SNAPSHOT
FIGURE 88. TSMC: COMPANY SNAPSHOT
FIGURE 89. FUJITSU: COMPANY SNAPSHOT
FIGURE 90. IBM: COMPANY SNAPSHOT
FIGURE 91. ARM: COMPANY SNAPSHOT
FIGURE 92. IMAGINATION TECHNOLOGIES: COMPANY SNAPSHOT

LIST OF TABLES

TABLE 1 GRAPHIC PROCESSING UNIT MARKET, BY TYPE, 2014-2022 ($MILLION)
TABLE 2 KEY PLAYER POSITIONING
TABLE 3 DEDICATED GRAPHIC PROCESSING UNIT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 4 INTEGRATED GRAPHIC PROCESSING UNIT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 5 HYBRID GRAPHIC PROCESSING UNIT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 6 GRAPHIC PROCESSING UNIT MARKET, BY DEVICE, 2014-2022 ($MILLION)
TABLE 7 COMPUTER GRAPHIC PROCESSING UNIT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 8 TABLET GRAPHIC PROCESSING UNIT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 9 SMARTPHONE GRAPHIC PROCESSING UNIT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 10 GAMING CONSOLE GRAPHIC PROCESSING UNIT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 11 TELEVISION GRAPHIC PROCESSING UNIT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 12 OTHERS GRAPHIC PROCESSING UNIT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 13 GRAPHIC PROCESSING UNIT MARKET, BY INDUSTRY VERTICAL, 2014-2022 ($MILLION)
TABLE 14 ELECTRONICS GRAPHIC PROCESSING UNIT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 15 IT & TELECOMMUNICATION GRAPHIC PROCESSING UNIT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 16 DEFENCE & INTELLIGENCE GRAPHIC PROCESSING UNIT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 17 MEDIA & ENTERTAINMENT GRAPHIC PROCESSING UNIT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 18 OTHERS GRAPHIC PROCESSING UNIT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 19 GRAPHIC PROCESSING UNIT MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 20 NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET, BY TYPE, 2014-2022 ($MILLION)
TABLE 21 NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET, BY COUNTRY, 2014-2022 ($MILLION)
TABLE 22 EUROPE GRAPHIC PROCESSING UNIT MARKET, BY TYPE, 2014-2022 ($MILLION)
TABLE 23 EUROPE GRAPHIC PROCESSING UNIT MARKET, BY COUNTRY, 2014-2022 ($MILLION)
TABLE 24 ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET, BY TYPE, 2014-2022 ($MILLION)
TABLE 25 ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET, BY COUNTRY, 2014-2022 ($MILLION)
TABLE 26 LAMEA GRAPHIC PROCESSING UNIT MARKET, BY TYPE, 2014-2022 ($MILLION)
TABLE 27 LAMEA GRAPHIC PROCESSING UNIT MARKET, BY COUNTRY, 2014-2022 ($MILLION)
TABLE 28 SAMSUNG ELECTRONICS: COMPANY SNAPSHOT
TABLE 29 SAMSUNG ELECTRONICS: OPERATING SEGMENTS
TABLE 30 QUALCOMM TECHNOLOGIES: COMPANY SNAPSHOT
TABLE 31 QUALCOMM TECHNOLOGIES: OPERATING SEGMENTS
TABLE 32 NVIDIA CORPORATION: COMPANY SNAPSHOT
TABLE 33 NVIDIA CORPORATION: OPERATING SEGMENTS
TABLE 34 ADVANCED MICRO DEVICES: COMPANY SNAPSHOT
TABLE 35 ADVANCED MICRO DEVICES: OPERATING SEGMENTS
TABLE 36 INTEL CORPORATION: COMPANY SNAPSHOT
TABLE 37 INTEL CORPORATION: OPERATING SEGMENTS
TABLE 38 TSMC: COMPANY SNAPSHOT
TABLE 39 TSMC: OPERATING SEGMENTS
TABLE 40 FUJITSU: COMPANY SNAPSHOT
TABLE 41 FUJITSU: OPERATING SEGMENTS
TABLE 42 IBM: COMPANY SNAPSHOT
TABLE 43 IBM: OPERATING SEGMENTS
TABLE 44 ARM: COMPANY SNAPSHOT
TABLE 45 ARM: OPERATING SEGMENTS
TABLE 46 IMAGINATION TECHNOLOGIES: COMPANY SNAPSHOT
TABLE 47 IMAGINATION TECHNOLOGIES: OPERATING SEGMENTS

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